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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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<blockquote data-quote="Jester David" data-source="post: 7756488" data-attributes="member: 37579"><p>Right. It's mathematically the same. The difference is psychological, but that's almost more important. </p><p>How we feel the game is played is often more important than the math. It's often much more important that something <em>feels </em>balanced and fair during play and at the table than if it actually is mathematically balanced in a white room simulation. </p><p></p><p>The Flash is the fastest man alive because he can run at superspeed. Not because he's the only one in sneakers while everyone else has concrete shoes. </p><p></p><p>This kind of "bonuses not penalties" design comes out of late 3.X design. You can see it in <em>Star Wars Saga</em> and <em>4th Edition</em>. It predates <em>Pathfinder 1</em>. </p><p>Seeing it in <em>Pathfinder 2</em> feels like if they kept descending AC. After all, -2 AC and THAC0 is mathematically the same as 22 AC and attack bonuses...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7756488, member: 37579"] Right. It's mathematically the same. The difference is psychological, but that's almost more important. How we feel the game is played is often more important than the math. It's often much more important that something [I]feels [/I]balanced and fair during play and at the table than if it actually is mathematically balanced in a white room simulation. The Flash is the fastest man alive because he can run at superspeed. Not because he's the only one in sneakers while everyone else has concrete shoes. This kind of "bonuses not penalties" design comes out of late 3.X design. You can see it in [I]Star Wars Saga[/I] and [I]4th Edition[/I]. It predates [I]Pathfinder 1[/I]. Seeing it in [I]Pathfinder 2[/I] feels like if they kept descending AC. After all, -2 AC and THAC0 is mathematically the same as 22 AC and attack bonuses... [/QUOTE]
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It’s LAUNCH DAY For The Pathfinder 2 Playtest!
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