tmart
First Post
This is some background information for the post which will follow, in which the interesting storyline begins. The DM and players are all first-year undergrads at Carleton U in Ottawa.
Check it.
History:
In the hundredth year of the Era of Dominion, the dissolute towns of the human lands were invaded by the Empire. Impassable mountains had separated the two regions for thousands of years, but recent earthquakes provided two mountain passes for the invading elves. The entirety of the human provinces were subjugated within one hundred years.
Eight and a half centuries later, a nameless hero arose who freed the human lands. He disappeared after the Barrier was created to shut the mountain passes. His last commands were that the Kingdoms must agree on permanent unification, and to prepare for the Empire's return.
The campaign takes place 325 after this event, in the 275th year of the Era of Freedom.
Dramatis Personae:
Astor Hawkwing: A young, naive half elf, skilled in the art of snipery, Astor is short and small even for his race. While his hair is the red common amongst the peasants of his home town, his eyes are the unmistakable green of an elf. It is this dual nature which causes much of his anxiety: as the by-product of war, Astor knows nothing of his father, other than "he was an officer." Astor's conflict manifests through his extreme hatred of elves.
Pendric Uthelienn: The educated heir of a powerful noble family who left his decadent life behind to pursue paladinhood. As the consequence of his nervous demeanour and red bowl-cut hair, Pendric (or "Pensy" as Astor calls him behind his back) is widely and incorrectly believed to be celibate.
Festrell: A halfling bard from parts unknown, capricious and androgynous. Festrell is not entirely trusted by the group, partly out of racial stereotyping.
Andria and Sorceror were originally played by newcomers interested in trying D&D. They failed to pay enough attention to the game to follow events and didn't show up for the next game. Consequently, Sorceror became the figurine of wondrous sorceror and Andria spends her time as a small box, with legs, which heals party members occasionally. She also features a 'Translate' button. As inanimate objects, Andria and Sorceror no longer possess remarkable personalities.
Introduction:
Our campaign began with the party agreeing to kill a number of giant ants in exchange for 1000 gold and five mules. The heroes traveled to a homestead and expediently killed several ants. They also found two farmers in the farmhouse, who were killed presumably by ants. They proceeded to exterminate the remaining ants and their queen in the tunnels of the nearby ant hill. Curiously, the group found 220 gold pieces' worth of mixed coins in a pile. The farmers wouldn't have had the money, the ants wouldn't have taken it, and it wouldn't have been in a pile. Sweet mother of mystery, what's going on here?
While resting in the farmhouse, some sort of feral creature made off with Festrell. Pendric rode away on his significantly-faster-than-a-mule warhorse to the tower of Loren Fox, a well-known mage. He had an awkward exchange with a gregarious goblin who lacked a meaningful understanding of the Common tongue. Unfortunately, he will be making additional appearances.
After a series of awkward explanatory gestures, Pendric met with Fox. Fox concluded that the beast Pendric described was likely vampire spawn and gave advice on how to fight it. He also asked for any books found in the temple, supposedly for research purposes. Pendric stopped off in a nearby town, rented a silvered scythe from a shifty peasant, and met up with the party back at the dungeon.
Check it.
History:
In the hundredth year of the Era of Dominion, the dissolute towns of the human lands were invaded by the Empire. Impassable mountains had separated the two regions for thousands of years, but recent earthquakes provided two mountain passes for the invading elves. The entirety of the human provinces were subjugated within one hundred years.
Eight and a half centuries later, a nameless hero arose who freed the human lands. He disappeared after the Barrier was created to shut the mountain passes. His last commands were that the Kingdoms must agree on permanent unification, and to prepare for the Empire's return.
The campaign takes place 325 after this event, in the 275th year of the Era of Freedom.
Dramatis Personae:
Astor Hawkwing: A young, naive half elf, skilled in the art of snipery, Astor is short and small even for his race. While his hair is the red common amongst the peasants of his home town, his eyes are the unmistakable green of an elf. It is this dual nature which causes much of his anxiety: as the by-product of war, Astor knows nothing of his father, other than "he was an officer." Astor's conflict manifests through his extreme hatred of elves.
Pendric Uthelienn: The educated heir of a powerful noble family who left his decadent life behind to pursue paladinhood. As the consequence of his nervous demeanour and red bowl-cut hair, Pendric (or "Pensy" as Astor calls him behind his back) is widely and incorrectly believed to be celibate.
Festrell: A halfling bard from parts unknown, capricious and androgynous. Festrell is not entirely trusted by the group, partly out of racial stereotyping.
Andria and Sorceror were originally played by newcomers interested in trying D&D. They failed to pay enough attention to the game to follow events and didn't show up for the next game. Consequently, Sorceror became the figurine of wondrous sorceror and Andria spends her time as a small box, with legs, which heals party members occasionally. She also features a 'Translate' button. As inanimate objects, Andria and Sorceror no longer possess remarkable personalities.
Introduction:
Our campaign began with the party agreeing to kill a number of giant ants in exchange for 1000 gold and five mules. The heroes traveled to a homestead and expediently killed several ants. They also found two farmers in the farmhouse, who were killed presumably by ants. They proceeded to exterminate the remaining ants and their queen in the tunnels of the nearby ant hill. Curiously, the group found 220 gold pieces' worth of mixed coins in a pile. The farmers wouldn't have had the money, the ants wouldn't have taken it, and it wouldn't have been in a pile. Sweet mother of mystery, what's going on here?
While resting in the farmhouse, some sort of feral creature made off with Festrell. Pendric rode away on his significantly-faster-than-a-mule warhorse to the tower of Loren Fox, a well-known mage. He had an awkward exchange with a gregarious goblin who lacked a meaningful understanding of the Common tongue. Unfortunately, he will be making additional appearances.
After a series of awkward explanatory gestures, Pendric met with Fox. Fox concluded that the beast Pendric described was likely vampire spawn and gave advice on how to fight it. He also asked for any books found in the temple, supposedly for research purposes. Pendric stopped off in a nearby town, rented a silvered scythe from a shifty peasant, and met up with the party back at the dungeon.
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