Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Item Cards, Item Slots, and Fusionist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Goblin King" data-source="post: 1842637" data-attributes="member: 10970"><p>I want to use item cards but as many people have noticed by the time the characters are mid-level there is going to be a lot of cards. Coupled with the fact that I also want to use spell cards there could potentially be a ton of cards in play. So then I had an idea. (still not sure if its good or bad) Reduce the number of item slots a character has. I was thinking of four categories: attack, defense, misc, and expendable. Attack would be stuff like swords, bows, staves, ect. Defense would be armor, cloaks, bracers, ect. Misc would be anything that didn't fit into those other categories. Expendable would be to list potions, scrolls, arrows, and stuff that gets used up. Now, this would make characters weaker but it leads into my next idea.</p><p></p><p>During the course of the adventure the party fighter would find a couple of +1 swords. Well, he already has a +1 sword. Normally he would just sell them but instead he takes them to the NPC Fusionist. For a small fee the NPC would take those useless swords and fuse them with the fighters sword making it +2. I have not worked out the exact system but the general idea would be to use some formula that takes into consideration gp value and standard treasure for that level.</p><p></p><p>The end result is that the characters have less items in play but those items are more powerful. I realize that I will have to be careful with Sunder and item destroying spells since all the PCs eggs are in a few baskets.</p><p></p><p>What do you think, sirs?</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 1842637, member: 10970"] I want to use item cards but as many people have noticed by the time the characters are mid-level there is going to be a lot of cards. Coupled with the fact that I also want to use spell cards there could potentially be a ton of cards in play. So then I had an idea. (still not sure if its good or bad) Reduce the number of item slots a character has. I was thinking of four categories: attack, defense, misc, and expendable. Attack would be stuff like swords, bows, staves, ect. Defense would be armor, cloaks, bracers, ect. Misc would be anything that didn't fit into those other categories. Expendable would be to list potions, scrolls, arrows, and stuff that gets used up. Now, this would make characters weaker but it leads into my next idea. During the course of the adventure the party fighter would find a couple of +1 swords. Well, he already has a +1 sword. Normally he would just sell them but instead he takes them to the NPC Fusionist. For a small fee the NPC would take those useless swords and fuse them with the fighters sword making it +2. I have not worked out the exact system but the general idea would be to use some formula that takes into consideration gp value and standard treasure for that level. The end result is that the characters have less items in play but those items are more powerful. I realize that I will have to be careful with Sunder and item destroying spells since all the PCs eggs are in a few baskets. What do you think, sirs? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Item Cards, Item Slots, and Fusionist
Top