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<blockquote data-quote="dvvega" data-source="post: 2402860" data-attributes="member: 524"><p>The method I used to use was like this:</p><p></p><p>I had a campaign folder/book with a section on items. It was a simple list of a #, name, resource/module it came from, who had it at the time, and a cross if they had ID'd it fully.</p><p></p><p>The players got a card with #, name only (some players would look it up dam it).</p><p></p><p>Then as they discovered things about it, they would write what they found on the card. If they got a full identification then they would have their card filled out and I could forget about the item.</p><p></p><p>If they lost their card then I could easily rebuild it except for the properties. I would force them to reidentify the item if they hadn't achieved a cross. </p><p></p><p>It was my way of making them remember their stuff. Players who forgot their character sheets would play an "average" member of their class as a penalty until I started keeping sheets.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2402860, member: 524"] The method I used to use was like this: I had a campaign folder/book with a section on items. It was a simple list of a #, name, resource/module it came from, who had it at the time, and a cross if they had ID'd it fully. The players got a card with #, name only (some players would look it up dam it). Then as they discovered things about it, they would write what they found on the card. If they got a full identification then they would have their card filled out and I could forget about the item. If they lost their card then I could easily rebuild it except for the properties. I would force them to reidentify the item if they hadn't achieved a cross. It was my way of making them remember their stuff. Players who forgot their character sheets would play an "average" member of their class as a penalty until I started keeping sheets. D [/QUOTE]
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