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General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation and the error of loosing Experience
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<blockquote data-quote="Yair" data-source="post: 1230756" data-attributes="member: 10913"><p>While I like the idea in principle, I don't want it in my D&D game. Rewarding XP for actual learning experiences is good in principle, but I reserve this to more realistic and skill-based systems. For example, making magic items in Ars Magica improves your Magic Theory score. That's fine. Making a magic wand in D&D [if it grants XP] can increase your level as a... barbarian... ? And make you sneak around better...?!</p><p>Doesn't make sense to me.</p><p>I know I can house-rule till tomorrow and end up with a Challenge System that will mimic real-life as much as I like it too [altough to be really realisitic it better be skill based - no increasing hp by default, only by traininig towards that goal, etc.]. But that won't be D&D. Well, not D&D as I play it.</p><p>Perhaps for a more realisitic campaign. For my current one, I want high-adventure and keeping house rules to a reasonable amount, so it's a no-no <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I settled for the core rules on that one, and added the interpertation of "essence" to ease my conscious <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> </p><p></p><p></p><p>Out of sheer curiousity - what part of the BoVD? I don't quite remember something like that.</p></blockquote><p></p>
[QUOTE="Yair, post: 1230756, member: 10913"] While I like the idea in principle, I don't want it in my D&D game. Rewarding XP for actual learning experiences is good in principle, but I reserve this to more realistic and skill-based systems. For example, making magic items in Ars Magica improves your Magic Theory score. That's fine. Making a magic wand in D&D [if it grants XP] can increase your level as a... barbarian... ? And make you sneak around better...?! Doesn't make sense to me. I know I can house-rule till tomorrow and end up with a Challenge System that will mimic real-life as much as I like it too [altough to be really realisitic it better be skill based - no increasing hp by default, only by traininig towards that goal, etc.]. But that won't be D&D. Well, not D&D as I play it. Perhaps for a more realisitic campaign. For my current one, I want high-adventure and keeping house rules to a reasonable amount, so it's a no-no :) I settled for the core rules on that one, and added the interpertation of "essence" to ease my conscious :rolleyes: Out of sheer curiousity - what part of the BoVD? I don't quite remember something like that. [/QUOTE]
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Item Creation and the error of loosing Experience
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