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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation and the error of loosing Experience
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<blockquote data-quote="Altalazar" data-source="post: 1249526" data-attributes="member: 939"><p>It seems to be a sacrifice to the "game balance" gods. </p><p></p><p>I use the EXP cost system in my game, but use the "power item" variant - so the EXP cost can be reduced or even eliminated with the proper incredient(s) for a given item. </p><p></p><p>That makes things much more interesting anyway - it is far more rewarding for a player to craft an item after questing for various ingredients (dragon heart, tears of a sylph, fragment of a blade immersed in mount doom) and then questing again to get the most reknowned Dwarven Smith to make the final item for enchantment. Makes the player REALLY appreciate the item, while still allowing item creation.</p><p></p><p>Of course, I suppose ten epic quests to create a potion of cure light wounds is PROBABLY overkill, but hey, that can be worked in there somewhere too.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1249526, member: 939"] It seems to be a sacrifice to the "game balance" gods. I use the EXP cost system in my game, but use the "power item" variant - so the EXP cost can be reduced or even eliminated with the proper incredient(s) for a given item. That makes things much more interesting anyway - it is far more rewarding for a player to craft an item after questing for various ingredients (dragon heart, tears of a sylph, fragment of a blade immersed in mount doom) and then questing again to get the most reknowned Dwarven Smith to make the final item for enchantment. Makes the player REALLY appreciate the item, while still allowing item creation. Of course, I suppose ten epic quests to create a potion of cure light wounds is PROBABLY overkill, but hey, that can be worked in there somewhere too. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation and the error of loosing Experience
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