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Item of Infinite Magic Missiles?
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<blockquote data-quote="Deset Gled" data-source="post: 6025179" data-attributes="member: 7808"><p>Your points here are all completely valid... for Warlocks. The at-will powers of a Warlock are nicely balanced and are no direct threat to the roles of other players, but can fundamentally change the feel of the game and how characters use and treat magic. Your argument nicely summarizes this.</p><p></p><p>OTOH, now that I think about it, a player asking for an infinite use item of Magic Missle is essentially a player asking for really cheap access to Warlock class abilities through the simple use of an item. And that doesn't sound particularly fun to me. Then again, I also don't think the Monk's belt should grant Wis bonus to AC, and think more feats should be Fighter only. I also have trouble feeling sorry for a wizard who runs out of spells for the day or prepared the wrong spells for the situation he's in; those are major balancing factors of the class. My opinion is obviously biased.</p><p></p><p>So, as you say, allowing this hypothetical item is probably mechanically balanced, but changes the fundamental feel of the game. Changes it in a way that I personally don't like. My answer to "how much would this item cost" would be "one class level; multiclass with Warlock".</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 6025179, member: 7808"] Your points here are all completely valid... for Warlocks. The at-will powers of a Warlock are nicely balanced and are no direct threat to the roles of other players, but can fundamentally change the feel of the game and how characters use and treat magic. Your argument nicely summarizes this. OTOH, now that I think about it, a player asking for an infinite use item of Magic Missle is essentially a player asking for really cheap access to Warlock class abilities through the simple use of an item. And that doesn't sound particularly fun to me. Then again, I also don't think the Monk's belt should grant Wis bonus to AC, and think more feats should be Fighter only. I also have trouble feeling sorry for a wizard who runs out of spells for the day or prepared the wrong spells for the situation he's in; those are major balancing factors of the class. My opinion is obviously biased. So, as you say, allowing this hypothetical item is probably mechanically balanced, but changes the fundamental feel of the game. Changes it in a way that I personally don't like. My answer to "how much would this item cost" would be "one class level; multiclass with Warlock". [/QUOTE]
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Item of Infinite Magic Missiles?
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