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Iterative Attacks
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<blockquote data-quote="Max Money AWA" data-source="post: 4665106" data-attributes="member: 80989"><p>OK Have only read the first page so forgive me. (I'll edit this after I read the rest)</p><p></p><p>I like old school combat. In First Edition and 2nd Ed AD&D, the fighter-types could make more than one attack per round (<em>that was one of the things that set them apart from the rest of the classes</em>). What about changing the OP set-up to this:</p><p></p><p>* Most classes can make more than one attack with a -2 penalty when the BAB for the class reaches +6. Period. No getting better, no dropping off. Just the way you have it.</p><p></p><p>* The fighter-type classes get a bonus of +1 at 11th level and another one at 16th level (<em>basically the same as the OP</em>) and capping the number of attacks per round at 3 and not four.</p><p></p><p>One related question, how do you deal with movement in a round when making a full attack in this set-up?</p><p></p><p>I also like the idea of dropping back a bit with critter hit points as well.</p></blockquote><p></p>
[QUOTE="Max Money AWA, post: 4665106, member: 80989"] OK Have only read the first page so forgive me. (I'll edit this after I read the rest) I like old school combat. In First Edition and 2nd Ed AD&D, the fighter-types could make more than one attack per round ([I]that was one of the things that set them apart from the rest of the classes[/I]). What about changing the OP set-up to this: * Most classes can make more than one attack with a -2 penalty when the BAB for the class reaches +6. Period. No getting better, no dropping off. Just the way you have it. * The fighter-type classes get a bonus of +1 at 11th level and another one at 16th level ([I]basically the same as the OP[/I]) and capping the number of attacks per round at 3 and not four. One related question, how do you deal with movement in a round when making a full attack in this set-up? I also like the idea of dropping back a bit with critter hit points as well. [/QUOTE]
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