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It's a Dragon Attack!
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<blockquote data-quote="Nightcloak" data-source="post: 2735229" data-attributes="member: 23862"><p>The best advice for a dragon is to remember that it is smart.</p><p></p><p>Take its intelligence into account. Most Dragons are aware of the fact that others are going to try and steal their hordes. That means the dragon will prepare for intruders with traps, create situations that will hinder the party, and have a game plan for battle and retreat.</p><p></p><p>First: Physical Combat</p><p></p><p>Dragons can have special feats like fly by attack and can clutch opponents. That means your average dragon is not going to sit their and continually slug it out with a well armed party. Your average dragon may be arragant enough to go after them at first, but it will soon realize it is up against something that is not your average 1st level commoner class. It should then fall back on its plan - see below. </p><p></p><p>If the dragon has room, grabbing someone and flying up with them is a great tactic. It isolates one of its enemies. Further, if the victim breaks the grapple... splat. Heck, the dragon may just drop the poor SOB anyway.</p><p></p><p>Whiile its in the air, it can used ranged attacks like its breath weapon with minimal reprisal, unless the party casters all memorized fly for the day or brought potions. Odds are, only a few players will be able to take the dragon on in the air or launch ranged attacks.</p><p></p><p>Also, some dragons can swim. Black dragons and while dragons may live in cavers with lakes or swamps. A submerged dragon that pops up to attack then retreat to the depths will be real pain. It may also clutch a victom and drag them down to a very bad death.</p><p></p><p>Finally, take all of its attacks into account when it gets surrounded. It will use all of its attacks to the best of its abilities. Don.t forget the dragon is smart enough to target the biggest threat first: Spell casters and a thief that is flanking it.</p><p></p><p>Second: Magic</p><p></p><p>Most dragon have spells. They are also smart enough to use them effectively. This means you should do things up front before the ecounter:</p><p></p><p>1. Create a "Spell Power Up Suite" of spells the dragon will cast on itself. A few ability boosts and invisibility will go a long way to making the dragon even nastier. THrow in mirror image for lots of fun. A few protection from element spells are also in order. A white ragon will obviously fear a mage throwing fire ball spells at it and wnat to prepare some protection.</p><p></p><p>2. Combat spells. The dragon will have a few spells ahead of time that it will want to open combat with while it still has range. A party attacking a red dragon will think twice when it gets hit with magic missles and a cone of cold before it even gets to the beast (the cone of cold will be real surprise since the party probably prepared ahead of time itself with protection from fire spells - remember the dragon is smart enough to think in tactics).</p><p></p><p>A few well launched spells from an invisible dragon could verywell take a wizard or thief out (flat footed <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) before they even roll initiative.</p><p></p><p>Third: Tactics</p><p></p><p>The dragon will have a plan for attack and a plan for retreat. </p><p></p><p>It will prepare alarms to know when intruders are about. </p><p>It will prepare traps to soften up those attackers or force them to burn resources. </p><p>It will use its invironment to its advantage. It will fly or swim when it can. </p><p>It will sit on a ledge with a 5 tunnel leading to it (can you say shotgun). </p><p>A red dragon will stand in 5 foot deep lava to A) slow down attackers normal movement and B) force the the characters to use up their protection spells from continuous fire damage.</p><p></p><p>The choices are only bound by your imagination. Just remember that the dragon chose its lair because it liked it for its ability to help protect itself. It found it defensable.</p><p></p><p>Hope those little tid bits help! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2735229, member: 23862"] The best advice for a dragon is to remember that it is smart. Take its intelligence into account. Most Dragons are aware of the fact that others are going to try and steal their hordes. That means the dragon will prepare for intruders with traps, create situations that will hinder the party, and have a game plan for battle and retreat. First: Physical Combat Dragons can have special feats like fly by attack and can clutch opponents. That means your average dragon is not going to sit their and continually slug it out with a well armed party. Your average dragon may be arragant enough to go after them at first, but it will soon realize it is up against something that is not your average 1st level commoner class. It should then fall back on its plan - see below. If the dragon has room, grabbing someone and flying up with them is a great tactic. It isolates one of its enemies. Further, if the victim breaks the grapple... splat. Heck, the dragon may just drop the poor SOB anyway. Whiile its in the air, it can used ranged attacks like its breath weapon with minimal reprisal, unless the party casters all memorized fly for the day or brought potions. Odds are, only a few players will be able to take the dragon on in the air or launch ranged attacks. Also, some dragons can swim. Black dragons and while dragons may live in cavers with lakes or swamps. A submerged dragon that pops up to attack then retreat to the depths will be real pain. It may also clutch a victom and drag them down to a very bad death. Finally, take all of its attacks into account when it gets surrounded. It will use all of its attacks to the best of its abilities. Don.t forget the dragon is smart enough to target the biggest threat first: Spell casters and a thief that is flanking it. Second: Magic Most dragon have spells. They are also smart enough to use them effectively. This means you should do things up front before the ecounter: 1. Create a "Spell Power Up Suite" of spells the dragon will cast on itself. A few ability boosts and invisibility will go a long way to making the dragon even nastier. THrow in mirror image for lots of fun. A few protection from element spells are also in order. A white ragon will obviously fear a mage throwing fire ball spells at it and wnat to prepare some protection. 2. Combat spells. The dragon will have a few spells ahead of time that it will want to open combat with while it still has range. A party attacking a red dragon will think twice when it gets hit with magic missles and a cone of cold before it even gets to the beast (the cone of cold will be real surprise since the party probably prepared ahead of time itself with protection from fire spells - remember the dragon is smart enough to think in tactics). A few well launched spells from an invisible dragon could verywell take a wizard or thief out (flat footed :] ) before they even roll initiative. Third: Tactics The dragon will have a plan for attack and a plan for retreat. It will prepare alarms to know when intruders are about. It will prepare traps to soften up those attackers or force them to burn resources. It will use its invironment to its advantage. It will fly or swim when it can. It will sit on a ledge with a 5 tunnel leading to it (can you say shotgun). A red dragon will stand in 5 foot deep lava to A) slow down attackers normal movement and B) force the the characters to use up their protection spells from continuous fire damage. The choices are only bound by your imagination. Just remember that the dragon chose its lair because it liked it for its ability to help protect itself. It found it defensable. Hope those little tid bits help! :) :cool: :] [/QUOTE]
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