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<blockquote data-quote="Celebrim" data-source="post: 7773537" data-attributes="member: 4937"><p>That's ok, I'm probably not either.</p><p></p><p></p><p></p><p>I think we may be closer on this than you think. Remember, my original objection was to the idea that we shouldn't make something like 'The Dungeons & Dragons Cartoon' because "that's not what D&D is". I'm objecting to the idea that what we need to try to do is make a movie that really communicates "what D&D is", either from the context of the story created by D&D play or at the meta level of what it is like to play D&D. Honestly, the best movie that conveys "what D&D is", is the hilarious but wholly nerd-centric "Gamers II: Dorkness Rising", and while I adore that movie I don't think anyone would pick it as something that is going to expand the reach of the brand or promote D&D IP to the wider audience. </p><p></p><p></p><p></p><p>Yes, exactly.</p><p></p><p></p><p></p><p>By genius I mean that hard to pin down creative spark that cannot be summoned by all the money in the world. It's that thing that means a movie isn't guaranteed to be a hit - much less good - just because you spent an enormous amount of money on it, just because you hired 'proven' talent, and just because you have a great IP to work with. Genius is that thing that separates movies that become beloved IP that seem largely timeless from box office bombs that do not or even summer blockbusters hardly anyone ever watches again. Yes, movies are a massively collaborative effort, and yes it sometimes takes multiple sparks of genius from multiple people working on the film to make a great movie. Star Wars had a lot of things going for it, and it's entirely possible it would have been received as a rather cringy movie had not it also had John Williams elevating the movie and giving it gravitas with one of the greatest pieces of music composed in the 20th century, but its equally possible we'd not have so much love for that music had it not accompanied a beloved adventure from our childhood. </p><p></p><p>My underlying point is that D&D is not an IP with a track record of success, and I am far from happy that they are rushing to make another movie based on the brand for all the wrong reasons. Every time a D&D movie fails, it makes the odds of getting quality visual productions based on D&D that much harder. So I'd much rather ease into this using formats that are suited to it, using adaptations that ground the movie in something the audience can relate to, than try to take on expensive high risk productions like bringing D&D as an experience to the screen. And frankly, right now Paizo has all the best AP material, aside from Dragonlance (with its massive budget requirements), and there work on things like the recent 'King Maker' video game suggests they are now going in the right direction in leveraging that IP in the long run, where as the golden age of D&D based content is long in the past and seems unlikely to resurrect any time soon.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7773537, member: 4937"] That's ok, I'm probably not either. I think we may be closer on this than you think. Remember, my original objection was to the idea that we shouldn't make something like 'The Dungeons & Dragons Cartoon' because "that's not what D&D is". I'm objecting to the idea that what we need to try to do is make a movie that really communicates "what D&D is", either from the context of the story created by D&D play or at the meta level of what it is like to play D&D. Honestly, the best movie that conveys "what D&D is", is the hilarious but wholly nerd-centric "Gamers II: Dorkness Rising", and while I adore that movie I don't think anyone would pick it as something that is going to expand the reach of the brand or promote D&D IP to the wider audience. Yes, exactly. By genius I mean that hard to pin down creative spark that cannot be summoned by all the money in the world. It's that thing that means a movie isn't guaranteed to be a hit - much less good - just because you spent an enormous amount of money on it, just because you hired 'proven' talent, and just because you have a great IP to work with. Genius is that thing that separates movies that become beloved IP that seem largely timeless from box office bombs that do not or even summer blockbusters hardly anyone ever watches again. Yes, movies are a massively collaborative effort, and yes it sometimes takes multiple sparks of genius from multiple people working on the film to make a great movie. Star Wars had a lot of things going for it, and it's entirely possible it would have been received as a rather cringy movie had not it also had John Williams elevating the movie and giving it gravitas with one of the greatest pieces of music composed in the 20th century, but its equally possible we'd not have so much love for that music had it not accompanied a beloved adventure from our childhood. My underlying point is that D&D is not an IP with a track record of success, and I am far from happy that they are rushing to make another movie based on the brand for all the wrong reasons. Every time a D&D movie fails, it makes the odds of getting quality visual productions based on D&D that much harder. So I'd much rather ease into this using formats that are suited to it, using adaptations that ground the movie in something the audience can relate to, than try to take on expensive high risk productions like bringing D&D as an experience to the screen. And frankly, right now Paizo has all the best AP material, aside from Dragonlance (with its massive budget requirements), and there work on things like the recent 'King Maker' video game suggests they are now going in the right direction in leveraging that IP in the long run, where as the golden age of D&D based content is long in the past and seems unlikely to resurrect any time soon. [/QUOTE]
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