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It's all Jack Vance's fault
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<blockquote data-quote="Thomas Shey" data-source="post: 8805232" data-attributes="member: 7026617"><p>I'm not a fan of purely cast success spell systems, but its not like these can't be solved (among other things, if you have loopholes its because you put them in, maybe for what seemed like good reasons at the time, but its still a self-inflicted wound on the designer's part)</p><p></p><p></p><p></p><p>I've been in enough games with them that the tracking is hardly awful (its certainly not any worse than keeping track of two dozen separate spells), and that's still solveable; the easy way is to make higher level spells cost progressively more; if third level spells cost 6 points and first level spells cost 1, you'll still see some first level spell usage (and you can set the numbers so that you're just not going to get that many third level spells out of it; if you have 18 spell points do you <em>really</em> want to have just those three fireballs and nothing else?) And that's assuming, of course, that you have to have the steep progression of D&D spell levels in the first place.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8805232, member: 7026617"] I'm not a fan of purely cast success spell systems, but its not like these can't be solved (among other things, if you have loopholes its because you put them in, maybe for what seemed like good reasons at the time, but its still a self-inflicted wound on the designer's part) I've been in enough games with them that the tracking is hardly awful (its certainly not any worse than keeping track of two dozen separate spells), and that's still solveable; the easy way is to make higher level spells cost progressively more; if third level spells cost 6 points and first level spells cost 1, you'll still see some first level spell usage (and you can set the numbers so that you're just not going to get that many third level spells out of it; if you have 18 spell points do you [I]really[/I] want to have just those three fireballs and nothing else?) And that's assuming, of course, that you have to have the steep progression of D&D spell levels in the first place. [/QUOTE]
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