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It's like the 'new' World of Darkness was for me.
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<blockquote data-quote="Imaro" data-source="post: 3934856" data-attributes="member: 48965"><p>Well I for one think this is an interesting comparison. For me I did invest heavily into oWoD, but I really had to look at nWoD as a new game to appreciate it. I haven't invested as much into the nWoD, mainly because I am much more discerning about what I buy. In the oWoD I bought numerous corebooks and supplements while with the nWoD, nMage has become my main line (with Changeling and the "mortal" supplements a very close second). I haven't bought anything for Requiem, simply because it didn't appeal to me and my friend collects the Werewolf line so I didn't see the point in investing in it as well.</p><p></p><p>Personally I like the nWoD toolkit approach more than I liked oWoD's metaplot/storyline approach. The rules are cleaner and easier than the previous oWoD, but I will say the main selling point to me was that the new games (at least Mage & Changeling) offer a different play experience than the old ones. This is also why I can't get excited about D&D 4e, it doesn't really seem to offer a new experience in play. It offers new powers/classes/races...but in the end it's still about killing things in tactical combat and taking their stuff. There's only so many different variations of this basic theme (if it can even be called that) that I actually want to spend money on to run and I have a multitude of systems to do it in (D&D 3.5, C&C, Runequest, True20, Descent boardgame). I don't know if D&D 4e is really bringing anything to the table that would justify me jumping on the treadmill again.</p><p></p><p>On a side note, as much as I like the nWoD over the old, ancedotal evidence I've seen scattered across the internet has all seemed to point to the conclusion that White Wolf did loose a percentage of it's marketshare and sales in this revamp. I find this interesting because the nWoD seems to correct everything the fans complained about (metaplot, railroads, uber NPC's, better system, toolkit approach) yet it doesn't sell as well as the oWoD.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3934856, member: 48965"] Well I for one think this is an interesting comparison. For me I did invest heavily into oWoD, but I really had to look at nWoD as a new game to appreciate it. I haven't invested as much into the nWoD, mainly because I am much more discerning about what I buy. In the oWoD I bought numerous corebooks and supplements while with the nWoD, nMage has become my main line (with Changeling and the "mortal" supplements a very close second). I haven't bought anything for Requiem, simply because it didn't appeal to me and my friend collects the Werewolf line so I didn't see the point in investing in it as well. Personally I like the nWoD toolkit approach more than I liked oWoD's metaplot/storyline approach. The rules are cleaner and easier than the previous oWoD, but I will say the main selling point to me was that the new games (at least Mage & Changeling) offer a different play experience than the old ones. This is also why I can't get excited about D&D 4e, it doesn't really seem to offer a new experience in play. It offers new powers/classes/races...but in the end it's still about killing things in tactical combat and taking their stuff. There's only so many different variations of this basic theme (if it can even be called that) that I actually want to spend money on to run and I have a multitude of systems to do it in (D&D 3.5, C&C, Runequest, True20, Descent boardgame). I don't know if D&D 4e is really bringing anything to the table that would justify me jumping on the treadmill again. On a side note, as much as I like the nWoD over the old, ancedotal evidence I've seen scattered across the internet has all seemed to point to the conclusion that White Wolf did loose a percentage of it's marketshare and sales in this revamp. I find this interesting because the nWoD seems to correct everything the fans complained about (metaplot, railroads, uber NPC's, better system, toolkit approach) yet it doesn't sell as well as the oWoD. [/QUOTE]
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It's like the 'new' World of Darkness was for me.
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