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It's Not D&D - My Experiences
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<blockquote data-quote="Retreater" data-source="post: 8949127" data-attributes="member: 42040"><p>Part of it comes down to my preferences, and how my experiences with Savage Worlds clashes with that.</p><p>Here are a few examples.</p><p>Was running a Dark Sun-inspired 4E game a few years ago, when the number of players who continued to join slowed the game down significantly. We wanted to port the game to a new system to speed up the fights. About half the group were tired of 5E even at that point, so we converted to SWADE. </p><p>For a few sessions, it went okay. It was fun, dynamic, epic. I remember them fighting a big ol' demon and his underlings while trying to push him through a portal and close it. Then the next session, there was a TPK against some lackluster human guards and a few of their minions. </p><p>Then on Christmas 2022, I played some Savage Pathfinder with my family. In the short adventure, they handled plenty of fights - and most of them were over so quickly we didn't get around the entire table in the Initiative order. Then there was a fight with some wolves that would've TPKed had I not Deus ex Machina'd the whole combat (hey, it was Christmas).</p><p>Survival in Savage seems as unpredictable as a coin flip. I average a TPK every other session. That is a rate that is unmaintainable for holding player interest.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8949127, member: 42040"] Part of it comes down to my preferences, and how my experiences with Savage Worlds clashes with that. Here are a few examples. Was running a Dark Sun-inspired 4E game a few years ago, when the number of players who continued to join slowed the game down significantly. We wanted to port the game to a new system to speed up the fights. About half the group were tired of 5E even at that point, so we converted to SWADE. For a few sessions, it went okay. It was fun, dynamic, epic. I remember them fighting a big ol' demon and his underlings while trying to push him through a portal and close it. Then the next session, there was a TPK against some lackluster human guards and a few of their minions. Then on Christmas 2022, I played some Savage Pathfinder with my family. In the short adventure, they handled plenty of fights - and most of them were over so quickly we didn't get around the entire table in the Initiative order. Then there was a fight with some wolves that would've TPKed had I not Deus ex Machina'd the whole combat (hey, it was Christmas). Survival in Savage seems as unpredictable as a coin flip. I average a TPK every other session. That is a rate that is unmaintainable for holding player interest. [/QUOTE]
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