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It's Not D&D - My Experiences
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<blockquote data-quote="Bluenose" data-source="post: 8949296" data-attributes="member: 49017"><p>Some of mine:</p><p></p><p><strong>Pendragon</strong> 5e</p><p>Extent of Experience: ran several adventures and a 20-year campaign (which means in-game years)</p><p>Status: it's sat on my shelf at the moment and I probably won't run it again, though mostly because there's a new edition probably out this year. </p><p>Verdict: Not my favourite edition of KAP but that's always been a game which does exactly what it sets out to do and that is something I and my players enjoy.</p><p></p><p><strong>Traveller </strong>(Mongoose 2)</p><p>Extent: several adventures, completed the Pirates of Drinax campaign over a rather long period, certainly more than 100 sessions</p><p>Status: currently playing in a campaign, will certainly use it again</p><p>Verdict: it's not the best game at giving advice to the GM and it's quite common to see people setting task difficulty a lot higher than I would. Leads to a lot of frustration for players who expect tasks to succeed regularly. </p><p><strong></strong></p><p><strong>Barbarians of Lemuria</strong> Mythic edition</p><p>Extent of experience: Ran two short campaigns in a couple of different settings</p><p>Status: Might not be using it again, not out of any dislike but simply because this sort of adventuring has got a bit tiresome and we're after some more "epic" stories</p><p>Verdict: Well, we enjoyed it. Qutie simple, very good at S&S, very little supporting material and the specific stories it's based on (Thongor of Lemuria by Lin Carter) are pretty obscure.</p><p></p><p><strong>Tunnels and Trolls</strong> Deluxe:</p><p>Extent of experience: one short campaign, three one-shot adventures, various solo modules (which T&T has always been known for)</p><p>Status: I could find the rulebook on my shelves if I needed to</p><p>Verdict: The one thing I think it does really well for group play is pooled combat rolls, understanding that small-scale combat is not about people taking turns to act or a bunch of individual duels but a chaotic mess where the person who kills you is likely someone you didn't even realise was in position to strike at you. But my group really isn't in the mood for this sort of game at the moment.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8949296, member: 49017"] Some of mine: [B]Pendragon[/B] 5e Extent of Experience: ran several adventures and a 20-year campaign (which means in-game years) Status: it's sat on my shelf at the moment and I probably won't run it again, though mostly because there's a new edition probably out this year. Verdict: Not my favourite edition of KAP but that's always been a game which does exactly what it sets out to do and that is something I and my players enjoy. [B]Traveller [/B](Mongoose 2) Extent: several adventures, completed the Pirates of Drinax campaign over a rather long period, certainly more than 100 sessions Status: currently playing in a campaign, will certainly use it again Verdict: it's not the best game at giving advice to the GM and it's quite common to see people setting task difficulty a lot higher than I would. Leads to a lot of frustration for players who expect tasks to succeed regularly. [B] Barbarians of Lemuria[/B] Mythic edition Extent of experience: Ran two short campaigns in a couple of different settings Status: Might not be using it again, not out of any dislike but simply because this sort of adventuring has got a bit tiresome and we're after some more "epic" stories Verdict: Well, we enjoyed it. Qutie simple, very good at S&S, very little supporting material and the specific stories it's based on (Thongor of Lemuria by Lin Carter) are pretty obscure. [B]Tunnels and Trolls[/B] Deluxe: Extent of experience: one short campaign, three one-shot adventures, various solo modules (which T&T has always been known for) Status: I could find the rulebook on my shelves if I needed to Verdict: The one thing I think it does really well for group play is pooled combat rolls, understanding that small-scale combat is not about people taking turns to act or a bunch of individual duels but a chaotic mess where the person who kills you is likely someone you didn't even realise was in position to strike at you. But my group really isn't in the mood for this sort of game at the moment. [/QUOTE]
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