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It's Not D&D - My Experiences
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<blockquote data-quote="Retreater" data-source="post: 8952172" data-attributes="member: 42040"><p>My preference is to rely the ability of my character than to depend on metacurrency for the occasional re-roll.</p><p></p><p></p><p>I'm sure many people buy books who don't play the system, or abandon it after a few sessions - my group and I are good examples.</p><p></p><p></p><p>As someone who has read the entirety of The Enemy Within, ran the first book twice; and also tried several other shorter adventures, I can say that the stories WFRP tries to tell wouldn't be harmed with capable characters. In fact, I think it would enhance the stories so you could have some level of expectation of survival. In less than three chapters in the first book, I had not a single character remaining from the first session. "Kastor" was long since dead and forgotten. You can't build a story on that. </p><p></p><p>In fact, I'd say that a rules-lite, story-based system would do wonders for the world of WFRP. The problem is that it's too stuck in its grim and perilous past of mud and blood, a quagmire of design.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8952172, member: 42040"] My preference is to rely the ability of my character than to depend on metacurrency for the occasional re-roll. I'm sure many people buy books who don't play the system, or abandon it after a few sessions - my group and I are good examples. As someone who has read the entirety of The Enemy Within, ran the first book twice; and also tried several other shorter adventures, I can say that the stories WFRP tries to tell wouldn't be harmed with capable characters. In fact, I think it would enhance the stories so you could have some level of expectation of survival. In less than three chapters in the first book, I had not a single character remaining from the first session. "Kastor" was long since dead and forgotten. You can't build a story on that. In fact, I'd say that a rules-lite, story-based system would do wonders for the world of WFRP. The problem is that it's too stuck in its grim and perilous past of mud and blood, a quagmire of design. [/QUOTE]
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