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It's Time To Rethink What An Adventure Path Can Be On Roll20
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<blockquote data-quote="Tormyr" data-source="post: 8143917" data-attributes="member: 6776887"><p>WotBS is a great campaign. The setting is much more "traditional" fantasy, but you will recognize several themes and features that got expanded in ZEITGEIST.</p><ul> <li data-xf-list-type="ul">orcs are part of civilization</li> <li data-xf-list-type="ul">traditionally not-evil groups are evil</li> <li data-xf-list-type="ul">a rich cast of characters with their own bonds, flaws, and ideals (not explicitly, but before 5e made it a thing)</li> <li data-xf-list-type="ul">many opportunities to integrate PC backstories into the campaign</li> <li data-xf-list-type="ul">a significant magical ability is restricted</li> <li data-xf-list-type="ul">cool player options that integrate with the campaign</li> <li data-xf-list-type="ul">multiple factions of bad guys all threaten what the PCs hold dear</li> <li data-xf-list-type="ul">a long campaign that gives the PCs plenty of time and room to develop and change</li> </ul><p>While ZEITGEIST examines concepts like self-determination and thought (it's in the name!), WotBS is an epic campaign that looks at what war would be like in a realm with magic. The PCs will be confronted with war crimes, refugees, assassination, traitors, and more, and it would not surprise me for them (and potentially the players) to be fundamentally changed from the experiences over the course of the campaign.</p><p></p><p>My group has just finished <em>Under the Eye of the Tempest</em>, adventure 11 of 12. I get feedback from my players between adventures to check how things are going, and the players loved how they had the agency to shape events and aid the Resistance as well as how all of their characters have been integrated in the campaign. They also liked how the campaign has covered almost the entire map of the lands.</p><p></p><p>Something that WotBS might do just a bit better is provide the opportunity for the PCs to fail and have the campaign incorporate that moving forward. Some of that is explicitly included in the adventures, and most adventures happen in a different location so that it is easier to incorporate major deviations from the expectations of the adventures as written.</p><p></p><p>So how good is WotBS? It's great. How good is it compared to ZEITGEIST? ZEITGEIST is likely a bit "better" (or "more" might be a better word), but keep in mind that WotBS was EN Publishing's first adventure path and that ZEITGEIST got the benefit of all that experience. Regardless I don't think that you or your players will regret taking on another epic adventure path from EN Publishing (and they will probably get a kick out of all the references that later show up in ZEITGEIST). Like ZEITGEIST, the Player's Guide and Campaign Guide are available for free, so you can learn all about the campaign and what is has to offer you.</p><p></p><p><a href="https://www.drivethrurpg.com/product/242811/War-of-the-Burning-Sky-5E-Campaign-Guide" target="_blank">War of the Burning Sky 5E Campaign Guide - EN Publishing | War of the Burning Sky Campaign Saga | D&D 5th Edition | DriveThruRPG.com</a></p><p><a href="https://www.drivethrurpg.com/product/242812/War-of-the-Burning-Sky-5E-Players-Guide" target="_blank">War of the Burning Sky 5E Player's Guide - EN Publishing | War of the Burning Sky Campaign Saga | D&D 5th Edition | DriveThruRPG.com</a></p></blockquote><p></p>
[QUOTE="Tormyr, post: 8143917, member: 6776887"] WotBS is a great campaign. The setting is much more "traditional" fantasy, but you will recognize several themes and features that got expanded in ZEITGEIST. [LIST] [*]orcs are part of civilization [*]traditionally not-evil groups are evil [*]a rich cast of characters with their own bonds, flaws, and ideals (not explicitly, but before 5e made it a thing) [*]many opportunities to integrate PC backstories into the campaign [*]a significant magical ability is restricted [*]cool player options that integrate with the campaign [*]multiple factions of bad guys all threaten what the PCs hold dear [*]a long campaign that gives the PCs plenty of time and room to develop and change [/LIST] While ZEITGEIST examines concepts like self-determination and thought (it's in the name!), WotBS is an epic campaign that looks at what war would be like in a realm with magic. The PCs will be confronted with war crimes, refugees, assassination, traitors, and more, and it would not surprise me for them (and potentially the players) to be fundamentally changed from the experiences over the course of the campaign. My group has just finished [I]Under the Eye of the Tempest[/I], adventure 11 of 12. I get feedback from my players between adventures to check how things are going, and the players loved how they had the agency to shape events and aid the Resistance as well as how all of their characters have been integrated in the campaign. They also liked how the campaign has covered almost the entire map of the lands. Something that WotBS might do just a bit better is provide the opportunity for the PCs to fail and have the campaign incorporate that moving forward. Some of that is explicitly included in the adventures, and most adventures happen in a different location so that it is easier to incorporate major deviations from the expectations of the adventures as written. So how good is WotBS? It's great. How good is it compared to ZEITGEIST? ZEITGEIST is likely a bit "better" (or "more" might be a better word), but keep in mind that WotBS was EN Publishing's first adventure path and that ZEITGEIST got the benefit of all that experience. Regardless I don't think that you or your players will regret taking on another epic adventure path from EN Publishing (and they will probably get a kick out of all the references that later show up in ZEITGEIST). Like ZEITGEIST, the Player's Guide and Campaign Guide are available for free, so you can learn all about the campaign and what is has to offer you. [URL='https://www.drivethrurpg.com/product/242811/War-of-the-Burning-Sky-5E-Campaign-Guide']War of the Burning Sky 5E Campaign Guide - EN Publishing | War of the Burning Sky Campaign Saga | D&D 5th Edition | DriveThruRPG.com[/URL] [URL='https://www.drivethrurpg.com/product/242812/War-of-the-Burning-Sky-5E-Players-Guide']War of the Burning Sky 5E Player's Guide - EN Publishing | War of the Burning Sky Campaign Saga | D&D 5th Edition | DriveThruRPG.com[/URL] [/QUOTE]
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