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I've Got That: Utility Skill Power Guide
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<blockquote data-quote="MwaO" data-source="post: 7037087" data-attributes="member: 12749"><p><strong>Charisma-based Skill Powers</strong></p><p></p><p><strong><u>Bluff</u></strong></p><p><strong>Level 2:</strong></p><p><span style="color: #800080"><strong>Serpent's Tongue</strong></span> Free DrM 389 - Better to not fail the check in the first place.</p><p><strong><span style="color: #FF0000">Battle Feint</span></strong> Minor PHB 3 - Why don't you just flank rather than waste a power slot?</p><p><span style="color: #800080"><strong>False Bravado</strong></span> Minor PHB 3 - How often do you get marked?</p><p></p><p><strong>Level 6:</strong></p><p><span style="color: #0000FF"><strong>Fast Talk</strong></span> Free PHB 3 - Reroll common Cha-skill checks if you're trained in Bluff and get to use Bluff. Opens up some skill slots.</p><p><strong>Confusing Blather</strong> Minor PHB 3 - Ok for Ranged PC with a good bluff check. Don't provoke against multiple opponents.</p><p><strong>Dirty Tricks</strong> Minor PHB 3 - Similar to Confusing Blather. Move a square instead of all targets.</p><p><strong><span style="color: #FF0000">Faulty Memory</span></strong> Standard DrM 389 - Interesting power, but poorly written. If you can make a bluff check, you can probably convince it of all the things you'd need. Why isn't it potentially a better option? Because by default, powers without a time limit end when the encounter is over. Meaning, it might believe you for a minute or two, but then it is going to remember that it shouldn't. And that's the 'being nice' reading where the DM forgets that targets under the influence of a power know the effects of the power unless the power says otherwise...</p><p></p><p><strong>Level 10:</strong></p><p><strong><span style="color: #008000">Improvisational Arcana</span></strong> Free PHB 3 - Interesting Daily power for rituals. Mainly for the ability to use a single skill(Bluff) instead of other choices. I doubt any build finds this really useful, but, never know...</p><p><span style="color: #00CCFF"><strong>Stall Tactics</strong></span> Free PHB 3 - Win initiative for the party once a day.</p><p></p><p></p><p><strong><u>Diplomacy</u></strong></p><p><strong>Level 2:</strong></p><p><strong>Master Diplomat </strong> Free DrM 389 - Encounter Reroll for Diplomacy checks. Which is usually for all rolls.</p><p><strong><span style="color: #FF0000">Soothing Words</span></strong> Standard PHB 3 - Daily Short Rest only option that heals a little extra? No thanks.</p><p></p><p><strong>Level 6:</strong></p><p><span style="color: #800080"><strong>Haggle</strong></span> Free PHB 3 - Same as Master Diplomat above. Maybe DrM material not allowed?</p><p><strong>Stirring Speech</strong> Standard PHB 3 - Daily short rest option that's probably going to find a use every day and make an influence - +1 to hit for most attacks/saves for an entire combat is useful. Danger: Encounters are not necessarily combats...</p><p></p><p><strong>Level 10:</strong></p><p><span style="color: #800080"><strong>Noble Sacrifice</strong></span> Immediate Interrupt PHB 3 - Ally needing to be adjacent & bloodied creates some issues. But, if your Defender has a lockdown mark and is bloodied, moving adjacent to him to attack the mark might be useful. Then again, might be a close burst time, too...</p><p><span style="color: #800080"><strong>Befriend</strong></span> Minor PHB 3 - Not bad to win Bluff/Diplomacy checks. Assuming trained in Bluff, I'd rather have Fast Talk. Both because level 6 and large range of skills on a preroll rather than large bonus.</p><p><span style="color: #00CCFF"><strong>Cry for Mercy</strong></span> Minor PHB 3 - Great power. A 'You can't hurt me' choice usable on yourself or on an important ally.</p><p></p><p><strong>Level 16:</strong></p><p><strong><span style="color: #0000FF">Indomitable Ally</span></strong> Immediate Interrupt PHB 3 - Similar to the 'Don't die' powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part.</p><p></p><p><strong><u>Intimidate</u></strong></p><p><strong>Level 2:</strong></p><p><span style="color: #800080"><strong>Ominous Threat</strong></span> Free PHB 3 - Generic mark+ally free of mark as encounter? Eh.</p><p></p><p><strong>Level 6:</strong></p><p><strong>Demoralize Foe</strong> Free PHB 3 - Useful penalty against target to attack you. Fear makes it potentially not as useful.</p><p><span style="color: #800080"><strong>Try the Stick</strong></span> Free PHB 3 - Use up your level 6 slot to be able to make an Intimidate check instead of Diplomacy? Not sure I see the value. Maybe for a Str-PC who uses Str for Intimidate.</p><p><strong>Everybody Move</strong> Minor PHB 3 - okay set up power - push nearby enemies 1.</p><p><strong><span style="color: #FF0000">Scatter the Cowards</span></strong> Move DSH - Seriously, a move power that prevents minions from attacking you and targets that miss you get pushed a little? Um, no...</p><p></p><p><strong>Level 10:</strong></p><p><strong><span style="color: #0000FF">Snap Out of It</span></strong> Minor PHB 3 - Strong 'hey, stop not acting power' - only issue is that the effect needs to be something that can be saved against</p><p></p><p><strong><u>Streetwise</u></strong></p><p><strong>Level 2:</strong></p><p><strong><span style="color: #008000">Secrets of the City</span></strong> Free DrM 389 - Do you have a few hours to make a Streetwise check? Make lots of Int-checks using your best skill.</p><p><span style="color: #800080"><strong>Failed Diplomacy</strong></span> Free DSH - marginal push to win initiative and gain CA. Not especially strong given it is a Daily power.</p><p><strong>City Rat</strong> Free PHB 3 - Decent 'If there is a wall, I'm hidden' power without needing total cover or concealment. Probably better options, but if you're not actually trained in Stealth, pretty good.</p><p><strong><span style="color: #0000FF">Nose for Trouble</span></strong> Free PHB 3 - "I'd like to win initiative" as a Daily skill check power</p><p></p><p><strong>Level 6:</strong></p><p><span style="color: #800080"><strong>City Dweller</strong></span> Free PHB 3 - Skill substitution and a variety of checks, but the Daily part and limited just to urban environments makes it shaky.</p><p><span style="color: #800080"><strong>Slow Pursuit</strong></span> Move PHB 3 - interesting power that creates difficult terrain. But limited to Urban environment again is problematic and it likely isn't that much more useful than a move even then.</p><p></p><p><strong>Level 10:</strong></p><p><span style="color: #00CCFF"><strong>Navigate Crowds</strong></span> Move PHB 3 - Shift speed and move through enemy spaces as an encounter. What's not to like?</p></blockquote><p></p>
[QUOTE="MwaO, post: 7037087, member: 12749"] [b]Charisma-based Skill Powers[/b] [B][U]Bluff[/U][/B] [B]Level 2:[/B] [COLOR=#800080][B]Serpent's Tongue[/B][/COLOR][B][/B] Free DrM 389 - Better to not fail the check in the first place. [B][COLOR=#FF0000]Battle Feint[/COLOR][/B] Minor PHB 3 - Why don't you just flank rather than waste a power slot? [COLOR=#800080][B]False Bravado[/B][/COLOR][B][/B] Minor PHB 3 - How often do you get marked? [B]Level 6:[/B] [COLOR=#0000FF][B]Fast Talk[/B][/COLOR][B][/B] Free PHB 3 - Reroll common Cha-skill checks if you're trained in Bluff and get to use Bluff. Opens up some skill slots. [B]Confusing Blather[/b] Minor PHB 3 - Ok for Ranged PC with a good bluff check. Don't provoke against multiple opponents. [B]Dirty Tricks[/B] Minor PHB 3 - Similar to Confusing Blather. Move a square instead of all targets. [B][COLOR=#FF0000]Faulty Memory[/COLOR][/B] Standard DrM 389 - Interesting power, but poorly written. If you can make a bluff check, you can probably convince it of all the things you'd need. Why isn't it potentially a better option? Because by default, powers without a time limit end when the encounter is over. Meaning, it might believe you for a minute or two, but then it is going to remember that it shouldn't. And that's the 'being nice' reading where the DM forgets that targets under the influence of a power know the effects of the power unless the power says otherwise... [B]Level 10:[/B] [B][COLOR=#008000]Improvisational Arcana[/COLOR][/B] Free PHB 3 - Interesting Daily power for rituals. Mainly for the ability to use a single skill(Bluff) instead of other choices. I doubt any build finds this really useful, but, never know... [COLOR=#00CCFF][B]Stall Tactics[/B][/COLOR][B][/B] Free PHB 3 - Win initiative for the party once a day. [B][U]Diplomacy[/U][/B] [B]Level 2:[/B] [B]Master Diplomat [/B] Free DrM 389 - Encounter Reroll for Diplomacy checks. Which is usually for all rolls. [B][COLOR=#FF0000]Soothing Words[/COLOR][/B] Standard PHB 3 - Daily Short Rest only option that heals a little extra? No thanks. [B]Level 6:[/B] [COLOR=#800080][B]Haggle[/B][/COLOR][B][/B] Free PHB 3 - Same as Master Diplomat above. Maybe DrM material not allowed? [B]Stirring Speech[/b] Standard PHB 3 - Daily short rest option that's probably going to find a use every day and make an influence - +1 to hit for most attacks/saves for an entire combat is useful. Danger: Encounters are not necessarily combats... [B]Level 10:[/B] [COLOR=#800080][B]Noble Sacrifice[/B][/COLOR][B][/B] Immediate Interrupt PHB 3 - Ally needing to be adjacent & bloodied creates some issues. But, if your Defender has a lockdown mark and is bloodied, moving adjacent to him to attack the mark might be useful. Then again, might be a close burst time, too... [COLOR=#800080][B]Befriend[/B][/COLOR][B][/B] Minor PHB 3 - Not bad to win Bluff/Diplomacy checks. Assuming trained in Bluff, I'd rather have Fast Talk. Both because level 6 and large range of skills on a preroll rather than large bonus. [COLOR=#00CCFF][B]Cry for Mercy[/B][/COLOR][B][/B] Minor PHB 3 - Great power. A 'You can't hurt me' choice usable on yourself or on an important ally. [B]Level 16:[/B] [B][COLOR=#0000FF]Indomitable Ally[/COLOR][/B] Immediate Interrupt PHB 3 - Similar to the 'Don't die' powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part. [B][U]Intimidate[/U][/B] [B]Level 2:[/B] [COLOR=#800080][B]Ominous Threat[/B][/COLOR][B][/B] Free PHB 3 - Generic mark+ally free of mark as encounter? Eh. [B]Level 6:[/B] [B]Demoralize Foe[/B] Free PHB 3 - Useful penalty against target to attack you. Fear makes it potentially not as useful. [COLOR=#800080][B]Try the Stick[/B][/COLOR][B][/B] Free PHB 3 - Use up your level 6 slot to be able to make an Intimidate check instead of Diplomacy? Not sure I see the value. Maybe for a Str-PC who uses Str for Intimidate. [B]Everybody Move[/B] Minor PHB 3 - okay set up power - push nearby enemies 1. [B][COLOR=#FF0000]Scatter the Cowards[/COLOR][/B] Move DSH - Seriously, a move power that prevents minions from attacking you and targets that miss you get pushed a little? Um, no... [B]Level 10:[/B] [B][COLOR=#0000FF]Snap Out of It[/COLOR][/B] Minor PHB 3 - Strong 'hey, stop not acting power' - only issue is that the effect needs to be something that can be saved against [B][U]Streetwise[/U][/B] [B]Level 2:[/B] [B][COLOR=#008000]Secrets of the City[/COLOR][/B] Free DrM 389 - Do you have a few hours to make a Streetwise check? Make lots of Int-checks using your best skill. [COLOR=#800080][B]Failed Diplomacy[/B][/COLOR][B][/B] Free DSH - marginal push to win initiative and gain CA. Not especially strong given it is a Daily power. [B]City Rat[/B] Free PHB 3 - Decent 'If there is a wall, I'm hidden' power without needing total cover or concealment. Probably better options, but if you're not actually trained in Stealth, pretty good. [B][COLOR=#0000FF]Nose for Trouble[/COLOR][/B] Free PHB 3 - "I'd like to win initiative" as a Daily skill check power [B]Level 6:[/B] [COLOR=#800080][B]City Dweller[/B][/COLOR][B][/B] Free PHB 3 - Skill substitution and a variety of checks, but the Daily part and limited just to urban environments makes it shaky. [COLOR=#800080][B]Slow Pursuit[/B][/COLOR][B][/B] Move PHB 3 - interesting power that creates difficult terrain. But limited to Urban environment again is problematic and it likely isn't that much more useful than a move even then. [B]Level 10:[/B] [COLOR=#00CCFF][B]Navigate Crowds[/B][/COLOR][B][/B] Move PHB 3 - Shift speed and move through enemy spaces as an encounter. What's not to like? [/QUOTE]
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