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I've got the core rules. What to buy next?
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<blockquote data-quote="resistor" data-source="post: 1729589" data-attributes="member: 9142"><p>I love buying campaign settings. Even if I don't intend to play in them, I love owning and reading them. I find that they have the best mix of all kinds of information, and even if I don't want to play in a specific one, it ALWAYS influences my thinking when making my own worlds.</p><p></p><p>Of all the settings I own, Eberron is the one that most made me want to play it by the book as soon as I bought it. While with most of them I'm content to play heavily tweaked or to adapt parts of them into my existing campaign, Eberron really compells me to play it as is. It's pretty great!</p><p></p><p>But then, the only setting I really <em>don't</em> like is Forgotten Realms. I find it absolutely flavorless, generic, and impossible to start an adventure in. Unlike the Eberron CS, I look through the FRCS and don't see places to put adventures for beginning parties. Nor do I see parts of the campaign that are original enough to influence my other games. No, if there's one campaign I'd have to recommend against, it's FR.</p></blockquote><p></p>
[QUOTE="resistor, post: 1729589, member: 9142"] I love buying campaign settings. Even if I don't intend to play in them, I love owning and reading them. I find that they have the best mix of all kinds of information, and even if I don't want to play in a specific one, it ALWAYS influences my thinking when making my own worlds. Of all the settings I own, Eberron is the one that most made me want to play it by the book as soon as I bought it. While with most of them I'm content to play heavily tweaked or to adapt parts of them into my existing campaign, Eberron really compells me to play it as is. It's pretty great! But then, the only setting I really [i]don't[/i] like is Forgotten Realms. I find it absolutely flavorless, generic, and impossible to start an adventure in. Unlike the Eberron CS, I look through the FRCS and don't see places to put adventures for beginning parties. Nor do I see parts of the campaign that are original enough to influence my other games. No, if there's one campaign I'd have to recommend against, it's FR. [/QUOTE]
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I've got the core rules. What to buy next?
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