Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
I've got the core rules. What to buy next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 1729806" data-attributes="member: 1328"><p>If you're into extraplanar stuff, the Manual of the Planes is a good buy. Do not consider is as a guide about the Great Wheel, it's really a toolbox for creating your own cosmology and understanding how planes and magic interacts (which spells relies on which planes, like <em>teleportation</em> and the astral, and how you use them when you leave the prime). It's a good buy for Eberron (most planes in Eberron can be likened to one, or sometime two at once, in the great wheel, so you can use the example material easily), and it's a good buy for Beyond Countless Doorways (BCD gives you lots of example planes and a few advices and rules to build others, but that's a companion to the MotP).</p><p></p><p>Eberron is a good buy if the setting appeals to you. Some love it, some hate it, others are mostly indifferent (like me). It's always good to have a detailed campaign setting as a starting place, even if you merely use it to help you build your homebrew and you end up never playing in the setting.</p><p></p><p>Other than that, and depending on the type of game you want to play, you can take a monster book or two (Tome of Horrors is a good buy, although it's not up to date with 3.5, because it contains lots of classic monsters and helps you diversify the ranks of outsiders, feys, and dungeon-delving creatures, from WotC the most interesting monster book for now is the Fiend Folio, which is rather 3.3, but the MM3, if you can get it, will be perfectly 3.5); or you can take the Expanded Psionics Handbook.</p><p></p><p>If you think of buying the Complete Thingie and Races of Stuff collection, wait a bit before. Gather informations on the web about the new classes and races they introduce, and ask yourself if you would want to use them, and how they could fit in the setting. Look at the excerpt on wizards.com, and read a few reviews to get a feeling of the content. I know I won't use any of the Complete Thingies to date, so I won't buy them.</p><p></p><p>Finally, a last thing you may want to invest in (if you're rich), is the WotC miniatures. They provide a nice visual help, since, with a bit of luck, you'll get monster minis that actually look like the monsters you use; and they provide a nice tactical game to play while waiting for all the players to arrive (I don't know in your group, but in mine, some people are <em>always</em> late).</p></blockquote><p></p>
[QUOTE="Gez, post: 1729806, member: 1328"] If you're into extraplanar stuff, the Manual of the Planes is a good buy. Do not consider is as a guide about the Great Wheel, it's really a toolbox for creating your own cosmology and understanding how planes and magic interacts (which spells relies on which planes, like [i]teleportation[/i] and the astral, and how you use them when you leave the prime). It's a good buy for Eberron (most planes in Eberron can be likened to one, or sometime two at once, in the great wheel, so you can use the example material easily), and it's a good buy for Beyond Countless Doorways (BCD gives you lots of example planes and a few advices and rules to build others, but that's a companion to the MotP). Eberron is a good buy if the setting appeals to you. Some love it, some hate it, others are mostly indifferent (like me). It's always good to have a detailed campaign setting as a starting place, even if you merely use it to help you build your homebrew and you end up never playing in the setting. Other than that, and depending on the type of game you want to play, you can take a monster book or two (Tome of Horrors is a good buy, although it's not up to date with 3.5, because it contains lots of classic monsters and helps you diversify the ranks of outsiders, feys, and dungeon-delving creatures, from WotC the most interesting monster book for now is the Fiend Folio, which is rather 3.3, but the MM3, if you can get it, will be perfectly 3.5); or you can take the Expanded Psionics Handbook. If you think of buying the Complete Thingie and Races of Stuff collection, wait a bit before. Gather informations on the web about the new classes and races they introduce, and ask yourself if you would want to use them, and how they could fit in the setting. Look at the excerpt on wizards.com, and read a few reviews to get a feeling of the content. I know I won't use any of the Complete Thingies to date, so I won't buy them. Finally, a last thing you may want to invest in (if you're rich), is the WotC miniatures. They provide a nice visual help, since, with a bit of luck, you'll get monster minis that actually look like the monsters you use; and they provide a nice tactical game to play while waiting for all the players to arrive (I don't know in your group, but in mine, some people are [i]always[/i] late). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I've got the core rules. What to buy next?
Top