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<blockquote data-quote="pemerton" data-source="post: 7887658" data-attributes="member: 42582"><p>I don't know it outside of the reference in the Traveller context, but have seen it mentioned (on these boards, maybe?) in that context.</p><p></p><p>A quick Google takes me to <a href="https://en.wikipedia.org/wiki/Dumarest_saga" target="_blank">the Wikipedia entry on the Dumarest saga</a> - skimming the first couple of paras tells me that "<strong>Dumarest of Terra</strong> is a 33-volume series of science fiction novels by <a href="https://en.wikipedia.org/wiki/Edwin_Charles_Tubb" target="_blank">Edwin Charles Tubb</a>. . . .The stories are set in a far future galactic culture that is fragmented and without any central government."</p><p></p><p>That last quoted sentence fits with Traveller.</p><p></p><p>I have a hobby (habit?) of putting together my own compilations of RPG rules systems. In the case of AD&D this was/is mostly just for interest and to try to work out what is actually in there (bottom line - a lot of rules text which supports only a rather narrowly-focused play experience). But in the case of Classic Traveller <a href="https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/" target="_blank">this kicked off our current campaign</a>. And one thing I discovered about Traveller is that a relatively modest amount of rules text (less than AD&D even ignoring spells and item lists) supports quite a wide-ranging play experience. Once it is re-edited (eg pulling rules for social encounters or vacc suit use out of individual skill descriptions and compiling them systematically) it turns out to be pithy and powerful (and having a relatively definite implied setting).</p><p></p><p>As part of this process I compiled all the statements on the role of the Traveller referee. And like the rest of the rules they are impressively coherent and eminently cogent. They could easily be from a contemporary game. I mostly follow them when GMing our current campaign with one exception - I use a more "just in time" approach to establishing the starmap (which the rules allow for, but envisage as a component of a referee-less rather than refereed game).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7887658, member: 42582"] I don't know it outside of the reference in the Traveller context, but have seen it mentioned (on these boards, maybe?) in that context. A quick Google takes me to [url=https://en.wikipedia.org/wiki/Dumarest_saga]the Wikipedia entry on the Dumarest saga[/url] - skimming the first couple of paras tells me that "[B]Dumarest of Terra[/B] is a 33-volume series of science fiction novels by [URL='https://en.wikipedia.org/wiki/Edwin_Charles_Tubb']Edwin Charles Tubb[/URL]. . . .The stories are set in a far future galactic culture that is fragmented and without any central government." That last quoted sentence fits with Traveller. I have a hobby (habit?) of putting together my own compilations of RPG rules systems. In the case of AD&D this was/is mostly just for interest and to try to work out what is actually in there (bottom line - a lot of rules text which supports only a rather narrowly-focused play experience). But in the case of Classic Traveller [url=https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/]this kicked off our current campaign[/url]. And one thing I discovered about Traveller is that a relatively modest amount of rules text (less than AD&D even ignoring spells and item lists) supports quite a wide-ranging play experience. Once it is re-edited (eg pulling rules for social encounters or vacc suit use out of individual skill descriptions and compiling them systematically) it turns out to be pithy and powerful (and having a relatively definite implied setting). As part of this process I compiled all the statements on the role of the Traveller referee. And like the rest of the rules they are impressively coherent and eminently cogent. They could easily be from a contemporary game. I mostly follow them when GMing our current campaign with one exception - I use a more "just in time" approach to establishing the starmap (which the rules allow for, but envisage as a component of a referee-less rather than refereed game). [/QUOTE]
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