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Jade Regent Adventure Path
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<blockquote data-quote="Starfox" data-source="post: 6463682" data-attributes="member: 2303"><p><strong>4 out of 5 rating for Jade Regent Adventure Path</strong></p><p></p><p>I've only read this adventure path, not actually played it. It is something of an oddball among adventure paths in that it begins as an arctic exploration and ends up in a throne war. Both of these premises are good, and the second especially could be an adventure path in its own right, but mashed together it becomes somewhat confused. The first part is a place for rangers and druids to shine, the last part is for fighters and wizards. </p><p></p><p>It might be good to explain this to your players before you run the adventure path, or perhaps break it into two stories. The first (arctic trek) part could end up in a Kaidan-style oriental horror game, or actually it could end up in any strange locale. The second part could be the finale of a heroic oriental game, where the heroes have come into their own and finally face the evil government. </p><p></p><p>Played as a combined whole, I'd advice my players beforehand and give an abstract of the rough plot outline, to avoid a bait-and-switch situation. This said, all the different parts of the adventure look good, there is a running plot inside the party that might prove interesting, and there are quite a lot of flavorful situations and NPCs. There is a theme of destiny and divine right running through the adventure that could be very charming. I'd love this as a player, as long as I'd been forewarned what it was all about.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6463682, member: 2303"] [b]4 out of 5 rating for Jade Regent Adventure Path[/b] I've only read this adventure path, not actually played it. It is something of an oddball among adventure paths in that it begins as an arctic exploration and ends up in a throne war. Both of these premises are good, and the second especially could be an adventure path in its own right, but mashed together it becomes somewhat confused. The first part is a place for rangers and druids to shine, the last part is for fighters and wizards. It might be good to explain this to your players before you run the adventure path, or perhaps break it into two stories. The first (arctic trek) part could end up in a Kaidan-style oriental horror game, or actually it could end up in any strange locale. The second part could be the finale of a heroic oriental game, where the heroes have come into their own and finally face the evil government. Played as a combined whole, I'd advice my players beforehand and give an abstract of the rough plot outline, to avoid a bait-and-switch situation. This said, all the different parts of the adventure look good, there is a running plot inside the party that might prove interesting, and there are quite a lot of flavorful situations and NPCs. There is a theme of destiny and divine right running through the adventure that could be very charming. I'd love this as a player, as long as I'd been forewarned what it was all about. [/QUOTE]
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