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Jamison Stone & Satine Phoenix's Apotheosis Studio To Wind Down [UPDATED]
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<blockquote data-quote="Grendel_Khan" data-source="post: 8745425" data-attributes="member: 7028554"><p>I'm certainly not against regulating businesses. But there are such immensely more damaging and rapacious industries and companies out there in need of regulations, ones actively destroying lives and our climate, that by the time Kickstarter would make sense to target we'll all be fighting for water outside the Thunderdome. I don't support lumping this discussion in with a general regulation debate. The stakes are so incredibly low here, by comparison. Just not even in the same conversation, imo.</p><p></p><p>So if we can agree not to talk in generalities, then let's get into specifics. How do you go about determining if the government should spend resources regulating KS? And not just one government, but essentially all of them, since creators can hail from just about anywhere? Given that, as [USER=177]@Umbran[/USER] pointed out, KS heaps on the disclaimers about the site not being a store and projects not being guaranteed—including making you click a box saying you understand that specific point—by what authority can any federal agency act? And what sort of damages to the public would warrant that? And if a worldwide task force were to be formed, what sort of legislation would be required?</p><p></p><p>But really, I think the main question is, is any of that colossal effort and use of resources worth it? What is the scale of the damages being incurred by non-delivery of KS rewards? You don't buy cars on KS, or boats. RPG Kickstarters have backer counts in the thousands. Meanwhile, agencies are struggling to regulate businesses with customers in the millions.</p><p></p><p>Seemingly fraudulent (though good luck proving that in court) TTRPG Kickstarters suck, but it doesn't get more small-fries. It's a teensy tiny industry. Regulators will, or should, always have bigger things to worry about.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8745425, member: 7028554"] I'm certainly not against regulating businesses. But there are such immensely more damaging and rapacious industries and companies out there in need of regulations, ones actively destroying lives and our climate, that by the time Kickstarter would make sense to target we'll all be fighting for water outside the Thunderdome. I don't support lumping this discussion in with a general regulation debate. The stakes are so incredibly low here, by comparison. Just not even in the same conversation, imo. So if we can agree not to talk in generalities, then let's get into specifics. How do you go about determining if the government should spend resources regulating KS? And not just one government, but essentially all of them, since creators can hail from just about anywhere? Given that, as [USER=177]@Umbran[/USER] pointed out, KS heaps on the disclaimers about the site not being a store and projects not being guaranteed—including making you click a box saying you understand that specific point—by what authority can any federal agency act? And what sort of damages to the public would warrant that? And if a worldwide task force were to be formed, what sort of legislation would be required? But really, I think the main question is, is any of that colossal effort and use of resources worth it? What is the scale of the damages being incurred by non-delivery of KS rewards? You don't buy cars on KS, or boats. RPG Kickstarters have backer counts in the thousands. Meanwhile, agencies are struggling to regulate businesses with customers in the millions. Seemingly fraudulent (though good luck proving that in court) TTRPG Kickstarters suck, but it doesn't get more small-fries. It's a teensy tiny industry. Regulators will, or should, always have bigger things to worry about. [/QUOTE]
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Jamison Stone & Satine Phoenix's Apotheosis Studio To Wind Down [UPDATED]
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