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Japanes Sword Additions and Corrections
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<blockquote data-quote="Arkhandus" data-source="post: 1163012" data-attributes="member: 13966"><p>Thanks for the responses. I'll give the weapons proper resilience for their size and type instead of the reduced stats I gave them. I'll also re-write the "fragility" description below. BTW, I figured the tanto, kozuka, and aiguchi were similar enough to a dagger to be given the same stats as such, the ko-dachi was similar enough to a short sword (though dealing slashing damage), and likewise figured that varied-length/curvature versions of katana could be represented simply enough by a longsword, scimitar, or bastard sword. Also, I meant to add in the zanmato's description that its threat range cannot be worsened beyond 20 just by close proximity (so its penalty in that regard really just makes Improved Critical - Zanmato or Keen Edge useless up close).</p><p> </p><p>^^^<span style="font-size: 9px"><span style="color: #fffacd">Each time the katana (wakizashi, nodachi) strikes an enemy with an armor bonus of +5 or greater (before enhancements), from force effects or from mostly-metallic medium or heavy armor, reduce the katana's hardness by 1/2 point (this has no actual effect until another 1/2 point is lost). Likewise, if the katana strikes an enemy with a natural armor bonus of +8 or greater, reduce katana hardness by 1/2 point, as above. This loss of Hardness also occurs when the katana misses an enemy with any of the above AC bonuses. If the katana successfully hits an opponent with any of the above AC bonuses, the katana deals only half damage, rounded up. Lastly, reduce katana Hardness by 1/2 point if striking an object, unless the object has Hardness 8 or less, or unless the strike is to parry a weapon or projectile no more than one size category larger than the katana. If the Hardness is reduced to zero, further reductions are applied to hit points instead, until repaired. These reductions in katana Hardness and hit points last until it is repaired.</span></span></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1163012, member: 13966"] Thanks for the responses. I'll give the weapons proper resilience for their size and type instead of the reduced stats I gave them. I'll also re-write the "fragility" description below. BTW, I figured the tanto, kozuka, and aiguchi were similar enough to a dagger to be given the same stats as such, the ko-dachi was similar enough to a short sword (though dealing slashing damage), and likewise figured that varied-length/curvature versions of katana could be represented simply enough by a longsword, scimitar, or bastard sword. Also, I meant to add in the zanmato's description that its threat range cannot be worsened beyond 20 just by close proximity (so its penalty in that regard really just makes Improved Critical - Zanmato or Keen Edge useless up close). ^^^[size=1][color=#fffacd]Each time the katana (wakizashi, nodachi) strikes an enemy with an armor bonus of +5 or greater (before enhancements), from force effects or from mostly-metallic medium or heavy armor, reduce the katana's hardness by 1/2 point (this has no actual effect until another 1/2 point is lost). Likewise, if the katana strikes an enemy with a natural armor bonus of +8 or greater, reduce katana hardness by 1/2 point, as above. This loss of Hardness also occurs when the katana misses an enemy with any of the above AC bonuses. If the katana successfully hits an opponent with any of the above AC bonuses, the katana deals only half damage, rounded up. Lastly, reduce katana Hardness by 1/2 point if striking an object, unless the object has Hardness 8 or less, or unless the strike is to parry a weapon or projectile no more than one size category larger than the katana. If the Hardness is reduced to zero, further reductions are applied to hit points instead, until repaired. These reductions in katana Hardness and hit points last until it is repaired.[/color][/size] [/QUOTE]
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