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JA's - The Prince's Own - Gallery of Heros
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<blockquote data-quote="Axel" data-source="post: 5800860" data-attributes="member: 93196"><p>[sblock=Declan ]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Cleric</p><p>Level: 7</p><p>Experience: ??</p><p>Alignment: Lawful Neutral</p><p>Languages: Common, Celestial, Draconic, Infernal</p><p>Deity: Abadar</p><p>[/sblock]</p><p>[sblock=Abilities]</p><p>26 pt buySTR: 8 (-1) [-2 pts]</p><p>DEX: 10(+0) [0 pts]</p><p>CON: 8 (-1) [-2 pts]</p><p>INT: 16 (+3) [10 pts]</p><p>WIS: 19 (+4) [10 pts, incl. +2 racial bonus, +1 level bonus]</p><p>CHA: 16 (+3)[/sblock]</p><p> </p><p>[sblock=Combat]</p><p>HP: 51 = 3x[8 - 1] (house rule, levels 1-3) + 7 (favored class bonus) + [3d8 - 3 = 23]</p><p>AC: 11 = 10 + 1 (armor) + 0 (shield) + 0 (DEX), </p><p>AC Touch: 10 = 10 + 0 (DEX)</p><p>AC Flatfooted: 11 = 10 + 1 (armor) + 0 (shield) + 0 (DEX)</p><p>INIT: +0 = +0 (DEX)</p><p>BAB: +5 = +5 (Cleric 7)</p><p>CMB: +4 = -1 (STR) + 5 (BAB)</p><p>CMD: 14 = 10 - 1 (STR) + 0 (DEX) + 5 (BAB)</p><p> </p><p>Fort: +4 = +5 (base) - 1 (CON)</p><p>Reflex: +2 = +2 (base) + 0 (DEX)</p><p>Will: +9 = +5 (base) + 4 (WIS)</p><p> </p><p>Speed: 30' </p><p>Damage Reduction: none</p><p>Spell Resistance: none</p><p>[/sblock]</p><p> </p><p>[sblock=WeaponStats]</p><p>Melee:</p><p>MW Spear: +5 = +5 (BAB) - 1 (STR) + 1 (MWK)/ DMG = 1d8-1(P), CRIT x3, brace</p><p> </p><p>Ranged:</p><p>MW Spear: +6 = +5 (BAB) +0 (DEX) + 1 (MWK)/ DMG = 1d8-1(P), CRIT x3, range 20'[/sblock]</p><p> </p><p>[sblock=Racial Traits]</p><p>+2 to 1 ability score (Wis)</p><p>Medium creature</p><p>30' movement</p><p>1 bonus feat</p><p>1 additional skill point per level</p><p>Common language[/sblock]</p><p> </p><p>[sblock=Class Features]</p><p>Aura: Strong Lawful</p><p>Channel Positive Energy 4d6 (6 times/day)</p><p>Orisons</p><p>Divine Spellcasting (Spontaneous Cure Spells)</p><p>Domains:</p><p>Law</p><p>Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. </p><p> </p><p>Domain Spells: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order's wrath, 5th—dispel chaos, 6th—hold monster, 7th—dictum, 8th—shield of law, 9th—summon monster IX (law spell only). </p><p> </p><p>Nobility</p><p>Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.</p><p> </p><p>Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment, 4th—discern lies, 5th—greater command, 6th—geas/quest, 7th—repulsion, 8th—demand, 9th—storm of vengeance.</p><p> </p><p>Spells per day (incl. bonus spells):</p><p>Level 0: 4</p><p>Level 1: 5+1</p><p>Level 2: 4+1</p><p>Level 3: 3+1</p><p>Level 4: 2+1[/sblock]</p><p> </p><p>[sblock=Feats & Traits]</p><p>Feats:Racial - Scribe Scroll</p><p>1st lvl - Spell Focus (Necromancy)</p><p>3rd lvl - Extend Spell</p><p>5th lvl - Toppling Spell</p><p>7th lvl - Selective Channeling</p><p> </p><p>Traits:1) Wisdom in the Flesh - Change one str, dex or con skill to wis (Swim).</p><p> </p><p>2) Scholar of Ruins - +1 trait bonus to Knowledge (Dungeoneering) and Knowledge (Geography). Knowldege (Geography) is always a class skill.</p><p> </p><p>3) --[/sblock]</p><p> </p><p>[sblock=Skills]</p><p>Skill Points: 42: 2 + 3 (Int) + 1 (race) = 6/level</p><p>Max Ranks: 7</p><p>ACP: 0 </p><p> </p><p>Skill List:Acrobatics +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Appraise +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Bluff +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]</p><p>Climb -1 = +0 [ranks] +0 [class skill] -1 [STR] +0 [misc] -0 [ACP]</p><p>Craft +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Diplomacy +9 = +3 [ranks] +3 [class skill] +3 [CHA] +0 [misc]</p><p>Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Disguise +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]</p><p>Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] </p><p>Heal +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc]</p><p>Intimidate +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] -0 [ACP]</p><p>Knowledge (Arcana) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +4 = +0 [ranks] +0 [class skill] +3 [INT] +1 [trait]</p><p>Knowledge (Engnrng) +4 = +1 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Geography) +9 = +2 [ranks] +3 [class skill] +3 [INT] +1 [trait]</p><p>Knowledge (History) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Local) +7 = +4 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Nature) +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Nobility) +10 = +4 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Planes) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Knowledge (Religion) +13 = +7 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Linguistics +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc]</p><p>Perception +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]</p><p>Perform +0 = +0 [ranks] +0 [class skill] +3 [CHA] +1 [misc]</p><p>Profession +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]</p><p>Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Sense Motive +14 = +7 [ranks] +3 [class skill] +4 [WIS] +0 [misc]</p><p>Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Spellcraft +10 = +4 [ranks] +3 [class skill] +3 [INT] +0 [misc]</p><p>Stealth +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP]</p><p>Survival +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc]</p><p>Swim +5 = +1 [ranks] +0 [class skill] +4 [WIS] +0 [misc] -0 [ACP]</p><p>Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] </p><p>[/sblock] </p><p> </p><p>[sblock=Equipment]</p><p>[code]Equipment Cost Weight</p><p>MW Shortspear 301gp 3 lbs</p><p>MW Padded armour 155gp 10 lbs</p><p>Beltpouch 1gp 0.5 lbs</p><p>Cleric's Vestments -- --</p><p>Holy Symbol (silver) 25gp 1 lb</p><p>Scrollcase 1gp 0.5 lbs</p><p>Ink 8gp --</p><p>Inkpen 0.1 gp --</p><p>Paper (x10) 4gp --</p><p>Scroll of Comprehend Languages 25gp --</p><p>Scroll of Bless 25gp --</p><p>Potion of CLW 50gp --</p><p> </p><p>[/code]</p><p> </p><p>Treasure: 400gp, Gems: --</p><p>Total kit cost: 600gp</p><p>Total weight carried: 15 lbs (light encumberance)</p><p>Maximum weight possible: lbs[/sblock]</p><p> </p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male </p><p>Age: 17</p><p>Height: 6'0"</p><p>Weight: 120 lbs</p><p>Hair Color: Red</p><p>Eye Color: Blue</p><p>Skin Color: Pale</p><p>Appearance: Declan is a tall, gaunt figure with pale skin and sunken cheeks. His red hair ensures a permanently pale complexion. Athleticism has never been a word used to describe Declan, with stick-thin arms and legs</p><p> </p><p>Declan's eyes are his most striking feature, being a vibrant blue. They show his intelligence and candour to any who will take the time to give him a second glance.</p><p> </p><p>Personality: Declan remains calm in all situations, usually having planned adequately or made sufficient contingencies to remain unruffled by even the worst of random eventualities. Outside of stressful situations he is usually talkative and willing to share his opinion on any subject that he is knowledgeable of. </p><p> </p><p>Despite thinking he is approachable, Declan can come off as snooty, intellectual and elite. He is less tolerant of boorish behaviour and uncultured people than he thinks. Declan dislikes physical activity of any kind, preferring a less-physical solution to a problem or avoidance of a problem altogether. His is confident to a fault in his ability to resolve issues using his mind and divine abilities.[/sblock] </p><p> </p><p>[sblock=Background]</p><p>Declan was born the second son of Lord Bretel, conqueror of the Riverlands and first of his noble line, by a matter of minutes. The elder twin, Brian, being the first born was his father's favourite from before Declan even entered the world. </p><p> </p><p>The Riverlands were held by tribal groups of Lizardmen prior to Lord Bretel's conquests just a few years before the birth of his sons. Ruins of the old towns still exist up and down the riverbanks and proved a fascinating summer's passtime for the young Declan. </p><p> </p><p>As the two boys grew into children it was apparent to all that Brian had received all the health, vitality and strength of the two. Declan was a sickly child, his frail body never succeeding in adding the muscle and bone mass that Brian did. </p><p> </p><p>As the children grew into young men Brian's advantage appeared to be lessened. Brian was the consummate boor - a physical bully, talented athletically but utterly lost with mathematics, art, music and literature. Rumour amongst the Riverlanders at the time described him as barely literate. Declan appeared to have all the mental acuity that his brother lacked, just as the elder had all the physical capacity that Declan lacked.</p><p> </p><p>The boys were never particularly close. Brian used his size to intimidate and bully Declan, while Declan - after some practice - used his intellect to frustrate and humiliate Brian. The two do, however, get along well with the other family members. In particular, their younger brother Horus (just a single year younger) often succeeds in reconciling the twins. Neither have a lot to do with their youngest sibling, Helena. Still, the eldest boy will always be the favourite of a militaristic father - a point that has rankled with Declan since he was old enough to care.</p><p> </p><p>Resigned to his place in the family from an early age, Declan prepared himself to enter one of the major priesthoods as soon as he was of age. Ultimately, he chose the priesthood of Abadar - not for any particular affinity towards the god over others but because it offered understanding and power over the laws of the land. From such a position Declan could abley serve his family and extend their power and influence - even without his father's title.</p><p> </p><p>Entering the priesthood on his 16th birthday, Declan was immediately accepted amongst the Keeper's of the First Vault. His desire for order and knowledge, above average intelligence and ability to listen won him many friends. The magical abilities taught to Declan appealed strongly to him - here was a way to control and manipulate the world without physical strength. Within a year, he was ordained an Adept and given permission to independently travel as a member of the Priesthood and increase his knowledge of the laws and customs of the land. [/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 5800860, member: 93196"] [sblock=Declan ] [sblock=Game Info] Race: Human Class: Cleric Level: 7 Experience: ?? Alignment: Lawful Neutral Languages: Common, Celestial, Draconic, Infernal Deity: Abadar [/sblock] [sblock=Abilities] 26 pt buySTR: 8 (-1) [-2 pts] DEX: 10(+0) [0 pts] CON: 8 (-1) [-2 pts] INT: 16 (+3) [10 pts] WIS: 19 (+4) [10 pts, incl. +2 racial bonus, +1 level bonus] CHA: 16 (+3)[/sblock] [sblock=Combat] HP: 51 = 3x[8 - 1] (house rule, levels 1-3) + 7 (favored class bonus) + [3d8 - 3 = 23] AC: 11 = 10 + 1 (armor) + 0 (shield) + 0 (DEX), AC Touch: 10 = 10 + 0 (DEX) AC Flatfooted: 11 = 10 + 1 (armor) + 0 (shield) + 0 (DEX) INIT: +0 = +0 (DEX) BAB: +5 = +5 (Cleric 7) CMB: +4 = -1 (STR) + 5 (BAB) CMD: 14 = 10 - 1 (STR) + 0 (DEX) + 5 (BAB) Fort: +4 = +5 (base) - 1 (CON) Reflex: +2 = +2 (base) + 0 (DEX) Will: +9 = +5 (base) + 4 (WIS) Speed: 30' Damage Reduction: none Spell Resistance: none [/sblock] [sblock=WeaponStats] Melee: MW Spear: +5 = +5 (BAB) - 1 (STR) + 1 (MWK)/ DMG = 1d8-1(P), CRIT x3, brace Ranged: MW Spear: +6 = +5 (BAB) +0 (DEX) + 1 (MWK)/ DMG = 1d8-1(P), CRIT x3, range 20'[/sblock] [sblock=Racial Traits] +2 to 1 ability score (Wis) Medium creature 30' movement 1 bonus feat 1 additional skill point per level Common language[/sblock] [sblock=Class Features] Aura: Strong Lawful Channel Positive Energy 4d6 (6 times/day) Orisons Divine Spellcasting (Spontaneous Cure Spells) Domains: Law Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Domain Spells: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order's wrath, 5th—dispel chaos, 6th—hold monster, 7th—dictum, 8th—shield of law, 9th—summon monster IX (law spell only). Nobility Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment, 4th—discern lies, 5th—greater command, 6th—geas/quest, 7th—repulsion, 8th—demand, 9th—storm of vengeance. Spells per day (incl. bonus spells): Level 0: 4 Level 1: 5+1 Level 2: 4+1 Level 3: 3+1 Level 4: 2+1[/sblock] [sblock=Feats & Traits] Feats:Racial - Scribe Scroll 1st lvl - Spell Focus (Necromancy) 3rd lvl - Extend Spell 5th lvl - Toppling Spell 7th lvl - Selective Channeling Traits:1) Wisdom in the Flesh - Change one str, dex or con skill to wis (Swim). 2) Scholar of Ruins - +1 trait bonus to Knowledge (Dungeoneering) and Knowledge (Geography). Knowldege (Geography) is always a class skill. 3) --[/sblock] [sblock=Skills] Skill Points: 42: 2 + 3 (Int) + 1 (race) = 6/level Max Ranks: 7 ACP: 0 Skill List:Acrobatics +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Appraise +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc] Bluff +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Climb -1 = +0 [ranks] +0 [class skill] -1 [STR] +0 [misc] -0 [ACP] Craft +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc] Diplomacy +9 = +3 [ranks] +3 [class skill] +3 [CHA] +0 [misc] Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Disguise +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Heal +8 = +1 [ranks] +3 [class skill] +4 [WIS] +0 [misc] Intimidate +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] -0 [ACP] Knowledge (Arcana) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc] Knowledge (Dngnrng) +4 = +0 [ranks] +0 [class skill] +3 [INT] +1 [trait] Knowledge (Engnrng) +4 = +1 [ranks] +0 [class skill] +3 [INT] +0 [misc] Knowledge (Geography) +9 = +2 [ranks] +3 [class skill] +3 [INT] +1 [trait] Knowledge (History) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc] Knowledge (Local) +7 = +4 [ranks] +0 [class skill] +3 [INT] +0 [misc] Knowledge (Nature) +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc] Knowledge (Nobility) +10 = +4 [ranks] +3 [class skill] +3 [INT] +0 [misc] Knowledge (Planes) +8 = +2 [ranks] +3 [class skill] +3 [INT] +0 [misc] Knowledge (Religion) +13 = +7 [ranks] +3 [class skill] +3 [INT] +0 [misc] Linguistics +3 = +0 [ranks] +0 [class skill] +3 [INT] +0 [misc] Perception +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc] Perform +0 = +0 [ranks] +0 [class skill] +3 [CHA] +1 [misc] Profession +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc] Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Sense Motive +14 = +7 [ranks] +3 [class skill] +4 [WIS] +0 [misc] Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Spellcraft +10 = +4 [ranks] +3 [class skill] +3 [INT] +0 [misc] Stealth +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -0 [ACP] Survival +4 = +0 [ranks] +0 [class skill] +4 [WIS] +0 [misc] Swim +5 = +1 [ranks] +0 [class skill] +4 [WIS] +0 [misc] -0 [ACP] Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] [/sblock] [sblock=Equipment] [code]Equipment Cost Weight MW Shortspear 301gp 3 lbs MW Padded armour 155gp 10 lbs Beltpouch 1gp 0.5 lbs Cleric's Vestments -- -- Holy Symbol (silver) 25gp 1 lb Scrollcase 1gp 0.5 lbs Ink 8gp -- Inkpen 0.1 gp -- Paper (x10) 4gp -- Scroll of Comprehend Languages 25gp -- Scroll of Bless 25gp -- Potion of CLW 50gp -- [/code] Treasure: 400gp, Gems: -- Total kit cost: 600gp Total weight carried: 15 lbs (light encumberance) Maximum weight possible: lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 17 Height: 6'0" Weight: 120 lbs Hair Color: Red Eye Color: Blue Skin Color: Pale Appearance: Declan is a tall, gaunt figure with pale skin and sunken cheeks. His red hair ensures a permanently pale complexion. Athleticism has never been a word used to describe Declan, with stick-thin arms and legs Declan's eyes are his most striking feature, being a vibrant blue. They show his intelligence and candour to any who will take the time to give him a second glance. Personality: Declan remains calm in all situations, usually having planned adequately or made sufficient contingencies to remain unruffled by even the worst of random eventualities. Outside of stressful situations he is usually talkative and willing to share his opinion on any subject that he is knowledgeable of. Despite thinking he is approachable, Declan can come off as snooty, intellectual and elite. He is less tolerant of boorish behaviour and uncultured people than he thinks. Declan dislikes physical activity of any kind, preferring a less-physical solution to a problem or avoidance of a problem altogether. His is confident to a fault in his ability to resolve issues using his mind and divine abilities.[/sblock] [sblock=Background] Declan was born the second son of Lord Bretel, conqueror of the Riverlands and first of his noble line, by a matter of minutes. The elder twin, Brian, being the first born was his father's favourite from before Declan even entered the world. The Riverlands were held by tribal groups of Lizardmen prior to Lord Bretel's conquests just a few years before the birth of his sons. Ruins of the old towns still exist up and down the riverbanks and proved a fascinating summer's passtime for the young Declan. As the two boys grew into children it was apparent to all that Brian had received all the health, vitality and strength of the two. Declan was a sickly child, his frail body never succeeding in adding the muscle and bone mass that Brian did. As the children grew into young men Brian's advantage appeared to be lessened. Brian was the consummate boor - a physical bully, talented athletically but utterly lost with mathematics, art, music and literature. Rumour amongst the Riverlanders at the time described him as barely literate. Declan appeared to have all the mental acuity that his brother lacked, just as the elder had all the physical capacity that Declan lacked. The boys were never particularly close. Brian used his size to intimidate and bully Declan, while Declan - after some practice - used his intellect to frustrate and humiliate Brian. The two do, however, get along well with the other family members. In particular, their younger brother Horus (just a single year younger) often succeeds in reconciling the twins. Neither have a lot to do with their youngest sibling, Helena. Still, the eldest boy will always be the favourite of a militaristic father - a point that has rankled with Declan since he was old enough to care. Resigned to his place in the family from an early age, Declan prepared himself to enter one of the major priesthoods as soon as he was of age. Ultimately, he chose the priesthood of Abadar - not for any particular affinity towards the god over others but because it offered understanding and power over the laws of the land. From such a position Declan could abley serve his family and extend their power and influence - even without his father's title. Entering the priesthood on his 16th birthday, Declan was immediately accepted amongst the Keeper's of the First Vault. His desire for order and knowledge, above average intelligence and ability to listen won him many friends. The magical abilities taught to Declan appealed strongly to him - here was a way to control and manipulate the world without physical strength. Within a year, he was ordained an Adept and given permission to independently travel as a member of the Priesthood and increase his knowledge of the laws and customs of the land. [/sblock] [/sblock] [/QUOTE]
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