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JA's - The Prince's Own - Gallery of Heros
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<blockquote data-quote="Big Stupid Fighter" data-source="post: 5808369" data-attributes="member: 6688787"><p>[sblock=Greyson]</p><p>[sblock=Game Info]</p><p><strong>Race:</strong> Human</p><p><strong>Class:</strong> Fighter (Two-Handed)</p><p><strong>Level:</strong> 7</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Languages:</strong> Common</p><p><strong>Deity:</strong> [/sblock]</p><p>[sblock=Abilities]</p><p><strong>STR:</strong> 18</p><p><strong>DEX:</strong> 14</p><p><strong>CON:</strong> 16</p><p><strong>INT:</strong> 10</p><p><strong>WIS:</strong> 12</p><p><strong>CHA:</strong> 12[/sblock]</p><p>[sblock=Combat]</p><p><strong>HP:</strong> 82 = [7d10 + 21] + 7 (Fighter)</p><p><strong>AC:</strong> 18 = 10 + 7 (MWK Banded Mail) + 1 (DEX), </p><p><strong>AC Touch:</strong> 12 = 10 + 2 (DEX)</p><p><strong>AC Flatfooted:</strong> 17 = 10 + 7 (MWK Banded Mail)</p><p><strong>INIT:</strong> +2 = +2 (DEX) +2 (Reactionary)</p><p><strong>BAB:</strong> +11/+6 = +7/+2 (Fighter) + 4 (STR) +</p><p><strong>CMB:</strong> +11 = +4 (STR) + 7 (BAB)</p><p><strong>CMD:</strong> 23 = 10 + 4 (STR) + 2 (DEX) + 7 (BAB)</p><p><strong>Fort:</strong> +8 = +5 (Fighter) + 3 (CON)</p><p><strong>Reflex:</strong> +4 = +2 (Fighter) + 2 (DEX)</p><p><strong>Will:</strong> +3 = +2 (Fighter) + 1 (stat)</p><p><strong>Speed:</strong> 20' (30' base)</p><p><strong>Damage Reduction:</strong> none</p><p><strong>Spell Resistance:</strong> none[/sblock]</p><p>[sblock=Weapon Stats]</p><p><strong>MWK Halbred(melee):</strong> +12/+7 = +7/+2 (BAB) + 4 (STR) + 1 (Weapon Focus)/ DMG = 1d10+6(S/P), CRIT x3</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p><strong>+2 to One Ability Score</strong>: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. </p><p> </p><p><strong>Medium</strong>: Humans are Medium creatures and have no bonuses or penalties due to their size. </p><p> </p><p><strong>Normal Speed</strong>: Humans have a base speed of 30 feet. </p><p> </p><p><strong>Bonus Feat</strong>: Humans select one extra feat at 1st level. </p><p> </p><p><strong>Skilled</strong>: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. </p><p> </p><p><strong>Languages</strong>: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p><strong>Bonus Feats:</strong> At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as <span style="color: white">Combat Feats</span>, sometimes also called "fighter bonus feats."</p><p>Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.</p><p> </p><p><strong>Shattering Strike:</strong> At 2nd level, a two-handed fighter gains a +1 bonus to <span style="color: white">CMB</span><span style="color: white"> and </span><span style="color: white">CMD</span><span style="color: white"> on </span><span style="color: white">sunder</span> attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.</p><p> </p><p><strong>Overhand Chop:</strong> <span style="color: white">At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a </span><span style="color: white">charge</span><span style="color: white">) with a two-handed weapon, he adds double his </span><span style="color: white">Strength</span><span style="color: white"> bonus on damage rolls.</span></p><p> </p><p><strong>Weapon Training:</strong> Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.</p><p> </p><p>A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.</p><p> </p><p><strong>Backswing:</strong> <span style="color: white">At 7th level, when a two-handed fighter makes a </span><span style="color: white">full-attack</span><span style="color: white"> with a two-handed weapon, he adds double his </span><span style="color: white">Strength</span><span style="color: white"> bonus on damage rolls for all attacks after the first.</span>[/sblock]</p><p>[sblock=Feats & Traits]</p><p><strong>Feats: </strong>Power Attack, Weapon Focus (Halbred), Imp. Bull Rush, Dazzling Display, Furious Focus, Weapon Specialization (Halbred), Combat Reflexes, Hammer the Gap, Shatter Defenses</p><p> </p><p><strong>Traits:</strong> Child of the Temple (Nobility), Reactionary[/sblock]</p><p>[sblock=Skills]</p><p>Climb +2, Intimidate +11, Knowledge (Engineering) +5, Knowledge (Nobility) +8, Survival +5</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Equipment Cost Weight</p><p>MWK Banded Mail 400 35 lbs</p><p>MWK Halbred 310 12 lbs </p><p>Treasure: gp, sp, cp Gems:</p><p>Total weight carried:</p><p>Maximum weight possible: [/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 19</p><p>Height: 6'2"</p><p>Weight: 231</p><p>Hair Color: Light Brown</p><p>Eye Color: Green</p><p>Skin Color: Tanned</p><p>Apperance: Clean</p><p>Deamenaor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Big Stupid Fighter, post: 5808369, member: 6688787"] [sblock=Greyson] [sblock=Game Info] [B]Race:[/B] Human [B]Class:[/B] Fighter (Two-Handed) [B]Level:[/B] 7 [B]Alignment:[/B] Lawful Neutral [B]Languages:[/B] Common [B]Deity:[/B] [/sblock] [sblock=Abilities] [B]STR:[/B] 18 [B]DEX:[/B] 14 [B]CON:[/B] 16 [B]INT:[/B] 10 [B]WIS:[/B] 12 [B]CHA:[/B] 12[/sblock] [sblock=Combat] [B]HP:[/B] 82 = [7d10 + 21] + 7 (Fighter) [B]AC:[/B] 18 = 10 + 7 (MWK Banded Mail) + 1 (DEX), [B]AC Touch:[/B] 12 = 10 + 2 (DEX) [B]AC Flatfooted:[/B] 17 = 10 + 7 (MWK Banded Mail) [B]INIT:[/B] +2 = +2 (DEX) +2 (Reactionary) [B]BAB:[/B] +11/+6 = +7/+2 (Fighter) + 4 (STR) + [B]CMB:[/B] +11 = +4 (STR) + 7 (BAB) [B]CMD:[/B] 23 = 10 + 4 (STR) + 2 (DEX) + 7 (BAB) [B]Fort:[/B] +8 = +5 (Fighter) + 3 (CON) [B]Reflex:[/B] +4 = +2 (Fighter) + 2 (DEX) [B]Will:[/B] +3 = +2 (Fighter) + 1 (stat) [B]Speed:[/B] 20' (30' base) [B]Damage Reduction:[/B] none [B]Spell Resistance:[/B] none[/sblock] [sblock=Weapon Stats] [B]MWK Halbred(melee):[/B] +12/+7 = +7/+2 (BAB) + 4 (STR) + 1 (Weapon Focus)/ DMG = 1d10+6(S/P), CRIT x3 [/sblock] [sblock=Racial Traits] [B]+2 to One Ability Score[/B]: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [B]Medium[/B]: Humans are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed[/B]: Humans have a base speed of 30 feet. [B]Bonus Feat[/B]: Humans select one extra feat at 1st level. [B]Skilled[/B]: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [B]Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [/sblock] [sblock=Class Features] [B]Bonus Feats:[/B] At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as [COLOR=white]Combat Feats[/COLOR], sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. [B]Shattering Strike:[/B] At 2nd level, a two-handed fighter gains a +1 bonus to [COLOR=white]CMB[/COLOR][COLOR=white] and [/COLOR][COLOR=white]CMD[/COLOR][COLOR=white] on [/COLOR][COLOR=white]sunder[/COLOR] attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. [B]Overhand Chop:[/B] [COLOR=white]At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a [/COLOR][COLOR=white]charge[/COLOR][COLOR=white]) with a two-handed weapon, he adds double his [/COLOR][COLOR=white]Strength[/COLOR][COLOR=white] bonus on damage rolls.[/COLOR] [B]Weapon Training:[/B] Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group. [B]Backswing:[/B] [COLOR=white]At 7th level, when a two-handed fighter makes a [/COLOR][COLOR=white]full-attack[/COLOR][COLOR=white] with a two-handed weapon, he adds double his [/COLOR][COLOR=white]Strength[/COLOR][COLOR=white] bonus on damage rolls for all attacks after the first.[/COLOR][/sblock] [sblock=Feats & Traits] [B]Feats: [/B]Power Attack, Weapon Focus (Halbred), Imp. Bull Rush, Dazzling Display, Furious Focus, Weapon Specialization (Halbred), Combat Reflexes, Hammer the Gap, Shatter Defenses [B]Traits:[/B] Child of the Temple (Nobility), Reactionary[/sblock] [sblock=Skills] Climb +2, Intimidate +11, Knowledge (Engineering) +5, Knowledge (Nobility) +8, Survival +5 [/sblock] [sblock=Equipment] Equipment Cost Weight MWK Banded Mail 400 35 lbs MWK Halbred 310 12 lbs Treasure: gp, sp, cp Gems: Total weight carried: Maximum weight possible: [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 19 Height: 6'2" Weight: 231 Hair Color: Light Brown Eye Color: Green Skin Color: Tanned Apperance: Clean Deamenaor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level[/sblock] [/sblock] [/QUOTE]
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