Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
JA's "The Prince's Own" Graybeard/Artemis Nava Solo/RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graybeard" data-source="post: 6144159" data-attributes="member: 21705"><p>Artemis Nava</p><p></p><p>[sblock=Background]</p><p>Artemis Nava</p><p>Height: 5’9”, Weight: 152lbs, Hair: Brown, Eyes: Blue</p><p></p><p>The men in the Nava family have nearly always been members of the army. Artemis’s father is a Captain in the local Baron’s army. As the youngest son, Artemis was expected to follow in his father’s and brother’s footsteps and join the army when he came of age. Artemis had no interest in joining the army or in doing much of anything else. He lacked ambition and was bored by most things. With urging from his parents, Artemis tried several different occupations and failed at all of them. </p><p></p><p>Artemis’s mother declined to force him into anything, preferring for Artemis to discover his interests on his own. Eventually, when he was 15, he started running errands to nearby towns for local merchants to earn some coin. The errands were not difficult but they allowed Artemis to travel short distances to nearby towns and meet new people. One of the people he met was a young barmaid named Valarena. Artemis frequently stopped into the tavern her father owned for a drink and quick meal. The two would often talk about any number of subjects and quickly developed a friendship. In time, this friendship grew into something more. Her father disapproved of the relationship feeling that his daughter should find someone with a better future. That didn’t stop the two as they frequently met behind her father’s back.</p><p></p><p>During his 16th year, Artemis came home one day to find his mother lay dead. He quickly fetched help along with his father. It was the first time he could recall his father showing any emotion other than anger. </p><p></p><p>Life continued for the family with the nanny and other hired help tending to the household and watching over Artemis’s younger sisters. Artemis spent nearly every day visiting his mother’s grave, trying to make sense of it all. One night, while visiting her grave after a bout of heavy drinking, he fell asleep. As he lay sleeping, he began having strange dreams, almost like nightmares. He dreamt that his mother was speaking to him, that she was standing there in front of him. She told him not to grieve, that she was in a better place. She implored Artemis to get on with his life and to go out and make a name for himself. </p><p></p><p>After what seemed like an eternity but was but a few hours, Artemis awoke. What he saw startled him. The tombstone was glowing with a bright light and nearby, a dead goblin lay, its body marked by acid burns. Groggily, he got to his feet and slowly made his way home. Upon arrival, he was surprised to find his father waiting for him. His father asked him where he had been and why he was so late getting home. All Artemis wanted to do was go to bed but his father insisted they talk. Reluctantly, Artemis sat down for a dreaded talk with his father. </p><p></p><p>To his surprise, his father had listened to his story without interrupting. When his father finally spoke, it was in a voice Artemis would have never believed possible. His voice was soft and calm. He explained to Artemis that what had happened was very likely the result of an awakening of magical potential within him. His father explained that magic users were not unheard of in his wife’s family. He told Artemis that his mother had been a magic user until he had married her. </p><p></p><p>Father and son continued to talk for hours about a wide variety of subjects. It was the first time the two of them had ever had such a conversation. When they finished, his father handed him a letter. The letter explained that the royal household was looking for retainers for a variety of positions. His father suggested that Artemis apply for a position. It would be a great opportunity for him. </p><p></p><p>Artemis, now exhausted, said he would consider it. His father said that was all he was asking him to do.</p><p>After finally getting a good night’s rest, Artemis submitted his application. It took a considerable amount of time but eventually he was accepted. He was surprised by the entry requirements though. It took some doing, but after selling some items and borrowing some money, the family was able to meet the requirements. </p><p></p><p>[/sblock]</p><p></p><p>[sblock= Stats]</p><p>STR 12</p><p>DEX 14</p><p>CON 14</p><p>INT 12</p><p>WIS 12</p><p>CHA 20 (17 +2 Human bonus, +1 level boost)</p><p></p><p>HP = 63 (Includes Toughness Feat) BAB = 3 CMB = 4 CMD = 16 Init = +2 AC= 12 Touch = 12 Flat = 10</p><p></p><p>FORT = 6 (+2 base, +2 Ability Mod, +2 Great Fortitude Feat)</p><p>REFLEX = 4 (+2 Base, +2 Ability Mod)</p><p>WILL = 6 (+5 base, +1 Ability Mod)</p><p></p><p>Concentration: +14</p><p> </p><p>Attacks:</p><p>Melee +4</p><p>Ranged +5 </p><p></p><p>Skills:</p><p>Bluff +13 ( 5 ranks+ 5 mod +3 class skill)</p><p>Diplomacy +8 (3 ranks+ 5 mod)</p><p>Knowledge</p><p>Arcana +11 (7 ranks+ 1 mod +3 class skill)</p><p>Nature +8 (4 ranks+ 1 mod + 3 class skill)</p><p>Spellcraft +13 (7 ranks+ 1 mod + 3 class skill + 2 Feat)</p><p>Use Magic Device +17 (7 ranks+ 5 mod + 3 class skill + 2 feat)</p><p></p><p>Traits:</p><p> Charming: Blessed with good looks, you’ve come to</p><p>depend on the fact that others find you attractive. You</p><p>gain a +1 trait bonus when you use Bluff or Diplomacy on a</p><p>character that is (or could be) sexually attracted to you, and</p><p>a +1 trait bonus to the save DC of any language-dependent</p><p>spell you cast on such characters or creatures. </p><p></p><p>Focused Mind: Your childhood was either</p><p>dominated by lessons of some sort (be they musical or</p><p>academic) or by a horrible home life that encouraged</p><p>your ability to block out distractions to focus on the</p><p>immediate task at hand. You gain a +2 trait bonus on</p><p>concentration checks. </p><p> </p><p></p><p>Feats:</p><p>Combat Casting</p><p>Great Fortitude (Bloodline Feat)</p><p>Toughness</p><p>Magical Aptitude</p><p>Expanded Arcana</p><p>Elemental Spell: Electricity</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Spells]</p><p>Spells Known: 0 lvl: 7 1st lvl: 5+1 2nd lvl: 3+1 3rd lvl: 2</p><p>Note: Bonus 1st and 2nd level spells known from Expanded Arcana Feat</p><p>Spells Per Day 1st lvl: 8 2nd lvl: 7 3rd lvl: 5</p><p></p><p>0 Level:</p><p>Acid Splash; Read Magic; Detect Magic; Prestidigitation; Light; Ray of Frost; Mage Hand</p><p></p><p>1st Level:</p><p>Magic Missile; Shield; Charm Person; Grease; Ray of Enfeeblement; Mage Armor; Shocking Grasp (Bloodline Spell)</p><p></p><p>2nd Level:</p><p>Acid Arrow; Scorching Ray; False Life; Rope Trick; Gust of Wind (Bloodline Spell)</p><p></p><p>3rd Level:</p><p>Suggestion; Fireball; Lightning Bolt (Bloodline Spell)</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock= Bloodline Powers]</p><p>Bloodline Arcana: Whenever you cast a spell with the</p><p>electricity or sonic descriptor, increase the save DC by 1.</p><p>Bloodline Powers: Your mastery of the storm is ref lected</p><p>in the unique panoply of powers you manifest.</p><p>Thunderstaff (Sp): At 1st level, you can touch a weapon as a</p><p>standard action, giving it the shock property for a number</p><p>of rounds equal to 1/2 your sorcerer level (minimum 1).</p><p>At 9th level, you can confer the shocking burst property</p><p>instead, but the duration of the power is halved. You can</p><p>use this ability a number of times per day equal to 3 + your</p><p>Charisma modifier.</p><p>Stormchild (Ex): At 3rd level, you gain resist electricity 5 and</p><p>resist sonic 5, and treat wind effects as being one step less</p><p>severe. At 9th level, you treat wind effects as being two steps</p><p>less severe and gain blindsense 60 feet against concealment</p><p>from natural or magical fog, mist, or weather effects.</p><p>[/sblock]</p><p></p><p>[sblock=Familiar]</p><p></p><p>Cat: Master gains a +3 bonus on Stealth checks</p><p>Name: Ginger</p><p>Female Orange Tabby</p><p>Special Abilities:</p><p> Master Natural</p><p>Class Level Armor Adj. Int Special</p><p>1st–2nd +1 6 Alertness, Improved Evasion share spells empathic link</p><p></p><p>3rd–4th +2 7 Deliver touch spells</p><p></p><p>5th–6th +3 8 Speak with master</p><p></p><p>7th–8th +4 9 Speak with animals of its kind</p><p>[/sblock]</p><p></p><p>[sblock= Personality]</p><p>Artemis Nava</p><p>Height: 5’9”, Weight: 152lbs, Hair: Brown, Eyes: Blue</p><p></p><p>Artemis enjoys having a good time. He enjoys a good drink, good friends, and good entertainment. He also fancies himself a ladies man and often flirts with barmaids, shopkeepers, maids, and others. Of course, since he has a girlfriend Valarena, he cannot do these things when she is around. Artemis tries not to let his flirtations get carried away but occasionally the effects of alcohol interfere. More than once he has found himself waking up next to a strange girl that he barely knew. </p><p></p><p>Artemis is also very loyal to those he trusts and respects. He still grieves a bit for his mother even though it has been nearly a year since her death. His relationship with his father has improved in the past year but it is still not overly cordial.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graybeard, post: 6144159, member: 21705"] Artemis Nava [sblock=Background] Artemis Nava Height: 5’9”, Weight: 152lbs, Hair: Brown, Eyes: Blue The men in the Nava family have nearly always been members of the army. Artemis’s father is a Captain in the local Baron’s army. As the youngest son, Artemis was expected to follow in his father’s and brother’s footsteps and join the army when he came of age. Artemis had no interest in joining the army or in doing much of anything else. He lacked ambition and was bored by most things. With urging from his parents, Artemis tried several different occupations and failed at all of them. Artemis’s mother declined to force him into anything, preferring for Artemis to discover his interests on his own. Eventually, when he was 15, he started running errands to nearby towns for local merchants to earn some coin. The errands were not difficult but they allowed Artemis to travel short distances to nearby towns and meet new people. One of the people he met was a young barmaid named Valarena. Artemis frequently stopped into the tavern her father owned for a drink and quick meal. The two would often talk about any number of subjects and quickly developed a friendship. In time, this friendship grew into something more. Her father disapproved of the relationship feeling that his daughter should find someone with a better future. That didn’t stop the two as they frequently met behind her father’s back. During his 16th year, Artemis came home one day to find his mother lay dead. He quickly fetched help along with his father. It was the first time he could recall his father showing any emotion other than anger. Life continued for the family with the nanny and other hired help tending to the household and watching over Artemis’s younger sisters. Artemis spent nearly every day visiting his mother’s grave, trying to make sense of it all. One night, while visiting her grave after a bout of heavy drinking, he fell asleep. As he lay sleeping, he began having strange dreams, almost like nightmares. He dreamt that his mother was speaking to him, that she was standing there in front of him. She told him not to grieve, that she was in a better place. She implored Artemis to get on with his life and to go out and make a name for himself. After what seemed like an eternity but was but a few hours, Artemis awoke. What he saw startled him. The tombstone was glowing with a bright light and nearby, a dead goblin lay, its body marked by acid burns. Groggily, he got to his feet and slowly made his way home. Upon arrival, he was surprised to find his father waiting for him. His father asked him where he had been and why he was so late getting home. All Artemis wanted to do was go to bed but his father insisted they talk. Reluctantly, Artemis sat down for a dreaded talk with his father. To his surprise, his father had listened to his story without interrupting. When his father finally spoke, it was in a voice Artemis would have never believed possible. His voice was soft and calm. He explained to Artemis that what had happened was very likely the result of an awakening of magical potential within him. His father explained that magic users were not unheard of in his wife’s family. He told Artemis that his mother had been a magic user until he had married her. Father and son continued to talk for hours about a wide variety of subjects. It was the first time the two of them had ever had such a conversation. When they finished, his father handed him a letter. The letter explained that the royal household was looking for retainers for a variety of positions. His father suggested that Artemis apply for a position. It would be a great opportunity for him. Artemis, now exhausted, said he would consider it. His father said that was all he was asking him to do. After finally getting a good night’s rest, Artemis submitted his application. It took a considerable amount of time but eventually he was accepted. He was surprised by the entry requirements though. It took some doing, but after selling some items and borrowing some money, the family was able to meet the requirements. [/sblock] [sblock= Stats] STR 12 DEX 14 CON 14 INT 12 WIS 12 CHA 20 (17 +2 Human bonus, +1 level boost) HP = 63 (Includes Toughness Feat) BAB = 3 CMB = 4 CMD = 16 Init = +2 AC= 12 Touch = 12 Flat = 10 FORT = 6 (+2 base, +2 Ability Mod, +2 Great Fortitude Feat) REFLEX = 4 (+2 Base, +2 Ability Mod) WILL = 6 (+5 base, +1 Ability Mod) Concentration: +14 Attacks: Melee +4 Ranged +5 Skills: Bluff +13 ( 5 ranks+ 5 mod +3 class skill) Diplomacy +8 (3 ranks+ 5 mod) Knowledge Arcana +11 (7 ranks+ 1 mod +3 class skill) Nature +8 (4 ranks+ 1 mod + 3 class skill) Spellcraft +13 (7 ranks+ 1 mod + 3 class skill + 2 Feat) Use Magic Device +17 (7 ranks+ 5 mod + 3 class skill + 2 feat) Traits: Charming: Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Focused Mind: Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. Feats: Combat Casting Great Fortitude (Bloodline Feat) Toughness Magical Aptitude Expanded Arcana Elemental Spell: Electricity [/sblock] [sblock=Spells] Spells Known: 0 lvl: 7 1st lvl: 5+1 2nd lvl: 3+1 3rd lvl: 2 Note: Bonus 1st and 2nd level spells known from Expanded Arcana Feat Spells Per Day 1st lvl: 8 2nd lvl: 7 3rd lvl: 5 0 Level: Acid Splash; Read Magic; Detect Magic; Prestidigitation; Light; Ray of Frost; Mage Hand 1st Level: Magic Missile; Shield; Charm Person; Grease; Ray of Enfeeblement; Mage Armor; Shocking Grasp (Bloodline Spell) 2nd Level: Acid Arrow; Scorching Ray; False Life; Rope Trick; Gust of Wind (Bloodline Spell) 3rd Level: Suggestion; Fireball; Lightning Bolt (Bloodline Spell) [/sblock] [sblock= Bloodline Powers] Bloodline Arcana: Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1. Bloodline Powers: Your mastery of the storm is ref lected in the unique panoply of powers you manifest. Thunderstaff (Sp): At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects. [/sblock] [sblock=Familiar] Cat: Master gains a +3 bonus on Stealth checks Name: Ginger Female Orange Tabby Special Abilities: Master Natural Class Level Armor Adj. Int Special 1st–2nd +1 6 Alertness, Improved Evasion share spells empathic link 3rd–4th +2 7 Deliver touch spells 5th–6th +3 8 Speak with master 7th–8th +4 9 Speak with animals of its kind [/sblock] [sblock= Personality] Artemis Nava Height: 5’9”, Weight: 152lbs, Hair: Brown, Eyes: Blue Artemis enjoys having a good time. He enjoys a good drink, good friends, and good entertainment. He also fancies himself a ladies man and often flirts with barmaids, shopkeepers, maids, and others. Of course, since he has a girlfriend Valarena, he cannot do these things when she is around. Artemis tries not to let his flirtations get carried away but occasionally the effects of alcohol interfere. More than once he has found himself waking up next to a strange girl that he barely knew. Artemis is also very loyal to those he trusts and respects. He still grieves a bit for his mother even though it has been nearly a year since her death. His relationship with his father has improved in the past year but it is still not overly cordial. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
JA's "The Prince's Own" Graybeard/Artemis Nava Solo/RG
Top