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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7530718" data-attributes="member: 277"><p>Dungeon of Mad Mage Session 2 Dungeon level and Arcana Chambers (Level 1 and 2)</p><p>Days in 2. Next session starts day 3.</p><p>AP 4 TP 4 Renown 1 Downtime days 10 </p><p>PC Killed 0 Monsters Killed 126 Villains Captured 0 Villains Escaped 0 Obaya Uday Cash left on hand Obaya Uday Cash 6,995</p><p>I had six players so it was a strong or very strong group but I made no adjustments. Barbarian, Rogue, and the rest arcane casters.</p><p>The group found the map room and started pressing buttons. Lucky none of them work. Rick made friends with Halleth the Revenant. Halleth agree to show the players the way through the dungeon until he gets his revenge.</p><p>The group blew up, burned, and sliced and diced the bugbears, Ettin, goblins in the lower east side of the map. Well a small matter of Blanaka the tenth level goblin barbarian had his Int drop from 8 to negative 6 or just 0. This cause the group to retreat from the dungeon and call for spell casting services. With gold on hand plus what the group kicked in, Blanaka was up the next day. He sold off a ring he did not need and reward his buds with about 500 gp each. After a mimic tried to eat Jado, the group entered the second level aka Arcana Chambers. </p><p>Hearing the market place calls they investigated. Halleth points out his enemy Copper Stormforge who is chained to the south wall of the vast market barn. Blanaka distracts the crowd and Yek the Tall with a 500 gp challenge. His bare fists against any armed and armored goblin. (Not a fair fight since the goblin has a Storm Giant belt on). The crowd watches the fight as Rick cast Crown of Madness on Copper causing him to attach the guard who is watching him. The two fight end. Copper is killed which gets a thumbs up from the revenant. Tek the Tall is impressed and makes a deal with Blanaka. No attacking any goblins who give the pass word unless they attack first. </p><p>Ok, this was smart play. The group is now allied with goblins. However they cannot loot any goblin area. (Which means I skip the room unless it down). So I then had to figure out on the fly which rooms can be explored. The group agreed I would just start at beginning of the chapter and we work thru the rooms in order. </p><p>The group explores the North Upper West Side. Kel is thinking of stealing Halaster’s puppet. Jado lays down some haunting tunes on the harpsichord and gets a raise dead scroll as a reward. </p><p>Trenzia’s lab and other rooms are no trouble for the group. The Gibbering dwarves are not a problem either. </p><p>The group will start day 3 after a long rest in room 13 E. 13 G and 13 F need to be checked out. Rooms 9 and 10 I need to review to see if the group is now allies with the people inside.</p></blockquote><p></p>
[QUOTE="jasper, post: 7530718, member: 277"] Dungeon of Mad Mage Session 2 Dungeon level and Arcana Chambers (Level 1 and 2) Days in 2. Next session starts day 3. AP 4 TP 4 Renown 1 Downtime days 10 PC Killed 0 Monsters Killed 126 Villains Captured 0 Villains Escaped 0 Obaya Uday Cash left on hand Obaya Uday Cash 6,995 I had six players so it was a strong or very strong group but I made no adjustments. Barbarian, Rogue, and the rest arcane casters. The group found the map room and started pressing buttons. Lucky none of them work. Rick made friends with Halleth the Revenant. Halleth agree to show the players the way through the dungeon until he gets his revenge. The group blew up, burned, and sliced and diced the bugbears, Ettin, goblins in the lower east side of the map. Well a small matter of Blanaka the tenth level goblin barbarian had his Int drop from 8 to negative 6 or just 0. This cause the group to retreat from the dungeon and call for spell casting services. With gold on hand plus what the group kicked in, Blanaka was up the next day. He sold off a ring he did not need and reward his buds with about 500 gp each. After a mimic tried to eat Jado, the group entered the second level aka Arcana Chambers. Hearing the market place calls they investigated. Halleth points out his enemy Copper Stormforge who is chained to the south wall of the vast market barn. Blanaka distracts the crowd and Yek the Tall with a 500 gp challenge. His bare fists against any armed and armored goblin. (Not a fair fight since the goblin has a Storm Giant belt on). The crowd watches the fight as Rick cast Crown of Madness on Copper causing him to attach the guard who is watching him. The two fight end. Copper is killed which gets a thumbs up from the revenant. Tek the Tall is impressed and makes a deal with Blanaka. No attacking any goblins who give the pass word unless they attack first. Ok, this was smart play. The group is now allied with goblins. However they cannot loot any goblin area. (Which means I skip the room unless it down). So I then had to figure out on the fly which rooms can be explored. The group agreed I would just start at beginning of the chapter and we work thru the rooms in order. The group explores the North Upper West Side. Kel is thinking of stealing Halaster’s puppet. Jado lays down some haunting tunes on the harpsichord and gets a raise dead scroll as a reward. Trenzia’s lab and other rooms are no trouble for the group. The Gibbering dwarves are not a problem either. The group will start day 3 after a long rest in room 13 E. 13 G and 13 F need to be checked out. Rooms 9 and 10 I need to review to see if the group is now allies with the people inside. [/QUOTE]
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