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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7540780" data-attributes="member: 277"><p>Dungeon of Mad Mage Session 4 Arcana Chambers level 2.</p><p>AP 4 TP 4 Downtime 10 Renown 1 Days 4 and 5. Will start next game on Day 6.</p><p>PC Killed 1 Monsters Killed 164 Villains Captured 1 Villains Escaped 1 Obaya Uday Cash left on hand 6,995</p><p>I had a strong group of 6 pcs but made no adjustments. Due time passing since Friday, this will be a short update. </p><p>The group wandered around Level 2. I dropped the revenant due not having it in my notes. The group has not visited the Rooms 18, 19, 23 b, 24, 26, and most of 25. They will start at 25 a.</p><p>Most combat was a walk over most of the time except for the beholder bar room fight. They forgot to check the vats in the brewer’s room and the undead beholder pinned in the corridor. The Trollskull Manor owners did add “Undermountain Ale” to their beer list and gain 40 GP to the bar’s income. </p><p>John C a sorcerer tried to woo Midna cleric of Shar but the goblin barbarian was a pill and started a fight before John C could ask her out on a date. </p><p>Shunn Shurreth surrendered quickly after the party wiped out his troops. He gave them his word not to fight or harm the party. He also gave the directions from level two to Skullport. The group has the story award Known in Skullport. </p><p>Just for the fun and due Marine sad puppy eyes the goblin barbarian is dragging a ballista from room 21 with him. +6 to hit. 20 shots. 10 by 10 feet wide. (medium story to this).</p></blockquote><p></p>
[QUOTE="jasper, post: 7540780, member: 277"] Dungeon of Mad Mage Session 4 Arcana Chambers level 2. AP 4 TP 4 Downtime 10 Renown 1 Days 4 and 5. Will start next game on Day 6. PC Killed 1 Monsters Killed 164 Villains Captured 1 Villains Escaped 1 Obaya Uday Cash left on hand 6,995 I had a strong group of 6 pcs but made no adjustments. Due time passing since Friday, this will be a short update. The group wandered around Level 2. I dropped the revenant due not having it in my notes. The group has not visited the Rooms 18, 19, 23 b, 24, 26, and most of 25. They will start at 25 a. Most combat was a walk over most of the time except for the beholder bar room fight. They forgot to check the vats in the brewer’s room and the undead beholder pinned in the corridor. The Trollskull Manor owners did add “Undermountain Ale” to their beer list and gain 40 GP to the bar’s income. John C a sorcerer tried to woo Midna cleric of Shar but the goblin barbarian was a pill and started a fight before John C could ask her out on a date. Shunn Shurreth surrendered quickly after the party wiped out his troops. He gave them his word not to fight or harm the party. He also gave the directions from level two to Skullport. The group has the story award Known in Skullport. Just for the fun and due Marine sad puppy eyes the goblin barbarian is dragging a ballista from room 21 with him. +6 to hit. 20 shots. 10 by 10 feet wide. (medium story to this). [/QUOTE]
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