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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7561636" data-attributes="member: 277"><p>DDAL 08-09 Fangs and Frogs Session</p><p>AP 2 TP 2 Downtime 5 Renown 0 APL 6 with 7 players. </p><p>PC Killed 1 Monsters Killed 242 Villains Captured 1 Villains Escaped 2 Obaya Uday Cash left on hand 6,895 PP</p><p>Magic Item Unlocked Wand of Lightning Bolts Table G You forget you Bonds for 10 minutes every time you cast.</p><p></p><p>Story Award Monster Merger You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia’s abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse.</p><p></p><p>The only good thing I can say about this adventure is the maps for each room. I dropped the two bonus objectives and changed some of encounters in the main story line. Also I had all the portals available for choosing so if they choose wisely the adventure would be over in two rooms.</p><p>The adventures are hired by the Baron Blood for either a real estate check out, or a vampire hunt depending on their connections with the Baron. The door with a huge snake consuming six snakes did not scare them. Of purple, red, blue, or black glowing stones, they choose red. </p><p>The red stone opened the portal to the hole in the weave. After defeating six shadows, and a vampire spawn they discovered a dispel magic scroll. (I added this combat.) They return to the snake door. </p><p>The blue stone got them to Taste the Pain Bow. They recover the vampire lore book. Dongar tastes the magic fountain and gets the story award. </p><p>The purple stone got them to Some Thralls be Crazy. Since the npcs appeared to be confused, and ignoring the party; Nathan used the scroll to bring the npcs back to reality. Ingemar rewards the group with a wand of lightning bolts. Both adventuring parties leave the room. Once arriving at the snake portal, the npcs thank the group and leave. The group took a short rest so the wizard could attune the wand.</p><p>The black stones open the final encounter Frogs are Biters. Rhacoph charms Ukbuk and summons some swamp wolves from nearby. Just as Rhacoph about to bite Ukbuk, the adventures wake up from their fog and attack. (Ok they was some side chatter at the table. And I wanted to set up the combat as a little bit difficult.) During the combat Ukuk and Sister Jaden Ash would bitten. Ukuk was zeroed out twice before the group defeated him and his spawn. (Note again I forgot the spawn’s Insightful Defense ability but due to “Daylight” being cast by the light cleric; it really did not matter.)</p><p>A couple of great ideas and background are buried in this module but it would be hard to develop them into an Adventure League story.</p></blockquote><p></p>
[QUOTE="jasper, post: 7561636, member: 277"] DDAL 08-09 Fangs and Frogs Session AP 2 TP 2 Downtime 5 Renown 0 APL 6 with 7 players. PC Killed 1 Monsters Killed 242 Villains Captured 1 Villains Escaped 2 Obaya Uday Cash left on hand 6,895 PP Magic Item Unlocked Wand of Lightning Bolts Table G You forget you Bonds for 10 minutes every time you cast. Story Award Monster Merger You decided to take a chance and touch or drink the multicolored water that spilled from a broken fountain in Arcturia’s abandoned laboratory. Doing so has changed you forever. Arcturia was a master of transmutation and she must have used this water to assist her in her unholy experiments. While you no longer carry the negative effects associated with this, it seems the physical trait you manifested still lingers. This story award can only be removed by a remove curse. The only good thing I can say about this adventure is the maps for each room. I dropped the two bonus objectives and changed some of encounters in the main story line. Also I had all the portals available for choosing so if they choose wisely the adventure would be over in two rooms. The adventures are hired by the Baron Blood for either a real estate check out, or a vampire hunt depending on their connections with the Baron. The door with a huge snake consuming six snakes did not scare them. Of purple, red, blue, or black glowing stones, they choose red. The red stone opened the portal to the hole in the weave. After defeating six shadows, and a vampire spawn they discovered a dispel magic scroll. (I added this combat.) They return to the snake door. The blue stone got them to Taste the Pain Bow. They recover the vampire lore book. Dongar tastes the magic fountain and gets the story award. The purple stone got them to Some Thralls be Crazy. Since the npcs appeared to be confused, and ignoring the party; Nathan used the scroll to bring the npcs back to reality. Ingemar rewards the group with a wand of lightning bolts. Both adventuring parties leave the room. Once arriving at the snake portal, the npcs thank the group and leave. The group took a short rest so the wizard could attune the wand. The black stones open the final encounter Frogs are Biters. Rhacoph charms Ukbuk and summons some swamp wolves from nearby. Just as Rhacoph about to bite Ukbuk, the adventures wake up from their fog and attack. (Ok they was some side chatter at the table. And I wanted to set up the combat as a little bit difficult.) During the combat Ukuk and Sister Jaden Ash would bitten. Ukuk was zeroed out twice before the group defeated him and his spawn. (Note again I forgot the spawn’s Insightful Defense ability but due to “Daylight” being cast by the light cleric; it really did not matter.) A couple of great ideas and background are buried in this module but it would be hard to develop them into an Adventure League story. [/QUOTE]
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