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Jasper DMs Ghosts of Saltmarsh
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<blockquote data-quote="jasper" data-source="post: 7810753" data-attributes="member: 277"><p>Ghost of Saltmarsh Session 1</p><p></p><p>Day 1 – 5</p><p></p><p>PC Killed 1 Monsters Killed 28 Villains Captured 0 Villains Escaped 0</p><p></p><p>AP 4 TP 4 Downtime 10 Renown 1</p><p></p><p>Season 9 would be Gain a Level. 80 GP level limit this more you found, 10 downtime days due gaining a level. Renown is your Tier.</p><p></p><p>Magic Item unlocked Bag of Holding, Cursed Luckstone. Note Luckstone could be sold but I am waiting on Season 9 docs to see what it will sell for.</p><p></p><p>I will be printing new renown cards up this week.</p><p></p><p>I had a strong group of five. Cretin Rogue, Paladin, and Warlock. Bilbo Case rogue. Youngblood a barbarian. Shroudie wizard. And Serious Lee Monk. Shroudie did ask why we were starting in chapter 2. The reason is the village of Saltmarsh is a location you can visit but it more of rest stop than an adventure location. This may change as Season 9 documents are updated.</p><p></p><p>I ran this in 1983 in Ft Ord Ca. It always nice to see an ancient module brought back to life. I also arrived early and marked out the ground and top floor maps.</p><p></p><p>The group is hired by Will Shakeshaft to find his brother Ned. Ned hear the old fart alchemist had a nice wine cellar and he was going to raid it. Ned been missing for four days.</p><p></p><p>The group approached the haunted house about a half hour before sun set. The wizard Shroudie took point opening the door to the grand hallway. Thinking nothing would be interesting on the ground floor, Shroudie was going to walk up the stairs when Cretin the bugbear decided to take point. The Halfling Bilbo decide to climb Cretin and use him as a perch. Cretin took a left turn at the top of stairs and walked toward the west wing when his foot plunged through the rotten flooring. He hopped across the edge of flooring and nearly smeared the halfling along the north wall.</p><p></p><p>The first west bedroom was empty. WELL except for the yellow mold in the mattress. This nearly killed Bilbo Case and Cretin and made all the group paranoid. Discussions on setting the house on fire were often made. Mainly by the halfling.</p><p></p><p>The far west bedroom had evidence of someone sleeping in the poster bed.</p><p></p><p>The north wing was exploded next. The alchemist’s bedroom was boring. (At this time I started telling players if a room was cleared. Aka nothing else of interest.)</p><p></p><p>The storage room was empty except for some fresh humanoid clothing.</p><p></p><p>The group explored the north landing and Bilbo Case got a case of curiosity. He climbed up into the attic saw nine striges and dived back down to second floor. He faced planted. Two striges attached themselves to him and the rest attacked the party. Bilbo was zeroed out in the second round. And the wizard killed the strige on him. (First death in the book. Player rolled a fail and then a 1). However due to the landing and stair way being only ten feet wide, the halfling bled out before the combat was over. (Players remember you cannot shoot through walls.)</p><p></p><p>(Season 9 death. If you can’t pay for a raise dead scroll, you lose a magic item out of your inventory. Case decided to lose his ring of warmth. You still get a -4 penalty to rolls which is reduced by 1 per day. DM Fiat just advanced the calendar by 4 days.)</p><p></p><p>The group return to haunted house on the morning of the fifth day. Still exploring the upstairs, they entered the guest bedroom. Cretin stuck his head up the fireplace to see nothing. Nothing but two swarms of spiders. The rest of group saw a swarm of spiders erupt from the bed. A few seconds later it was over.</p><p></p><p>The middle bedroom was explored cautiously due to the bad flooring. But someone had been walking along the edge of room. Also a candlestick or lantern had be placed in the window. Perhaps as ghost light to scare people away.</p><p></p><p>The last bedroom they explored they found Ned. Ned told them, “I was captured by bandits as I entered the cellar.” The group gave Ned his clothing back and made him lead to the cellar. In cellar was the body of dead fighter in semi-good plate mail. Some foot prints lead down the steps and into a blank wall. Cretin explored the blank wall. Bilbo Case search the totally empty wine racks. Shroudie examined the dead body. Serious Lee scoped out the two metal bins.</p><p></p><p>Serious Lee, “the bins are empty.”</p><p></p><p>Cretin, “Hey secret door.”</p><p></p><p>Bilbo Case, “Rats just one bottle of wine left!”</p><p></p><p>Shroudie yells, “EVIL MAGGOTS!” as two swarms of rot grubs pour out the body. The group quickly destroy the maggots.</p><p></p><p>Cretin opens the secret door to an expanded cellar. The cellar has seen recent use due to the warm stove and fresh ham hanging in the room. The bedrolls are clean and the room is dust free. On the east side of the cellar is the sergeant’s quarters and a barred room with “Danger Beware” painted on the bar.</p><p></p><p>The sergeant’s quarters turn up some nice loot in the form of some books. A spell book. A bullseye lantern with the oil half gone. A parchment with a signaling system for the Sea Ghost. The group stacks up and opens the barred door. The barbarian is not happy to see eight skeletons.</p><p></p><p>During the first round of combat a door on the far side of the skeleton room glows blue. Out pops a skeleton dipped in gold with a belt of acid flasks. The combat starts to go badly for the group. (Yes I should held back the gold skeleton. Oops). The group start to retreat back into the cellar. The rogue falls. The monk dashes out of cellar, out of wine cellar and flees. The wizard dashes up the staircase in the cellar, throws up the trap door and retreats. The barbarian retreats to the wine cellar and is cut down. Cretin follows the wizard out of the trap door and retreats.</p><p></p><p>(What to do? The skeletons are free to roam the house. OOPS. Did the cowards close the doors behind them? No. The skeletons are free to roam the countryside. Should they take a short rest? Flee to town. Meanwhile, how to handle the zeroed out people. Let the dice decide. The rogue stabilizes and will become conscious in one hour. The barbarian stabilizes and will be become conscious in four hours.)</p><p></p><p>The living members of the group take a short rest and advance toward the ground floor room where the trap door is. They take down two skeletons in the back yard. As they near the trapdoor a skeleton rises from the cellar and attack. Bilbo Case awakens. He see a skeleton wandering in the cellar. He hears a skeleton in the sergeant’s quarters. He attacks the wandering skeleton and retreats toward the sergeant’s quarters. The party murders the skeleton and start entering the big cellar. Caught between two skeletons Bilbo is cut down again. (And rolls a Nat 1 on his death save.) The party advances and cuts down one skeleton. Bilbo awakens. (Nat 20 up with 1 hp). He attacks the skeleton standing over him. Misses and is cut down again. (Okay it would not be history to get your name twice on Skully in the same session but it would be very rare.) The party cuts down the skeleton over Bilbo. They hear the gold skeleton coming down the wine cellar stairs. The monk grabs the rogue’s potion of healing and feeds it to him. Cretin and Shroudie destroy the gold skeleton.</p><p></p><p>End of session. The party did not get a lot of gold. So I gave the maximum gp allowed per level.</p><p></p><p>Note to self. Remember Jasper switching between running a tier 3 strong group on Friday night and Tier 1 strong group on Sunday is very very different. </p><p>My group decided start season 9 on Friday. Yes we know it was a few days early but some players were going to boycott if we didn't. And we had already made the announcement.</p></blockquote><p></p>
[QUOTE="jasper, post: 7810753, member: 277"] Ghost of Saltmarsh Session 1 Day 1 – 5 PC Killed 1 Monsters Killed 28 Villains Captured 0 Villains Escaped 0 AP 4 TP 4 Downtime 10 Renown 1 Season 9 would be Gain a Level. 80 GP level limit this more you found, 10 downtime days due gaining a level. Renown is your Tier. Magic Item unlocked Bag of Holding, Cursed Luckstone. Note Luckstone could be sold but I am waiting on Season 9 docs to see what it will sell for. I will be printing new renown cards up this week. I had a strong group of five. Cretin Rogue, Paladin, and Warlock. Bilbo Case rogue. Youngblood a barbarian. Shroudie wizard. And Serious Lee Monk. Shroudie did ask why we were starting in chapter 2. The reason is the village of Saltmarsh is a location you can visit but it more of rest stop than an adventure location. This may change as Season 9 documents are updated. I ran this in 1983 in Ft Ord Ca. It always nice to see an ancient module brought back to life. I also arrived early and marked out the ground and top floor maps. The group is hired by Will Shakeshaft to find his brother Ned. Ned hear the old fart alchemist had a nice wine cellar and he was going to raid it. Ned been missing for four days. The group approached the haunted house about a half hour before sun set. The wizard Shroudie took point opening the door to the grand hallway. Thinking nothing would be interesting on the ground floor, Shroudie was going to walk up the stairs when Cretin the bugbear decided to take point. The Halfling Bilbo decide to climb Cretin and use him as a perch. Cretin took a left turn at the top of stairs and walked toward the west wing when his foot plunged through the rotten flooring. He hopped across the edge of flooring and nearly smeared the halfling along the north wall. The first west bedroom was empty. WELL except for the yellow mold in the mattress. This nearly killed Bilbo Case and Cretin and made all the group paranoid. Discussions on setting the house on fire were often made. Mainly by the halfling. The far west bedroom had evidence of someone sleeping in the poster bed. The north wing was exploded next. The alchemist’s bedroom was boring. (At this time I started telling players if a room was cleared. Aka nothing else of interest.) The storage room was empty except for some fresh humanoid clothing. The group explored the north landing and Bilbo Case got a case of curiosity. He climbed up into the attic saw nine striges and dived back down to second floor. He faced planted. Two striges attached themselves to him and the rest attacked the party. Bilbo was zeroed out in the second round. And the wizard killed the strige on him. (First death in the book. Player rolled a fail and then a 1). However due to the landing and stair way being only ten feet wide, the halfling bled out before the combat was over. (Players remember you cannot shoot through walls.) (Season 9 death. If you can’t pay for a raise dead scroll, you lose a magic item out of your inventory. Case decided to lose his ring of warmth. You still get a -4 penalty to rolls which is reduced by 1 per day. DM Fiat just advanced the calendar by 4 days.) The group return to haunted house on the morning of the fifth day. Still exploring the upstairs, they entered the guest bedroom. Cretin stuck his head up the fireplace to see nothing. Nothing but two swarms of spiders. The rest of group saw a swarm of spiders erupt from the bed. A few seconds later it was over. The middle bedroom was explored cautiously due to the bad flooring. But someone had been walking along the edge of room. Also a candlestick or lantern had be placed in the window. Perhaps as ghost light to scare people away. The last bedroom they explored they found Ned. Ned told them, “I was captured by bandits as I entered the cellar.” The group gave Ned his clothing back and made him lead to the cellar. In cellar was the body of dead fighter in semi-good plate mail. Some foot prints lead down the steps and into a blank wall. Cretin explored the blank wall. Bilbo Case search the totally empty wine racks. Shroudie examined the dead body. Serious Lee scoped out the two metal bins. Serious Lee, “the bins are empty.” Cretin, “Hey secret door.” Bilbo Case, “Rats just one bottle of wine left!” Shroudie yells, “EVIL MAGGOTS!” as two swarms of rot grubs pour out the body. The group quickly destroy the maggots. Cretin opens the secret door to an expanded cellar. The cellar has seen recent use due to the warm stove and fresh ham hanging in the room. The bedrolls are clean and the room is dust free. On the east side of the cellar is the sergeant’s quarters and a barred room with “Danger Beware” painted on the bar. The sergeant’s quarters turn up some nice loot in the form of some books. A spell book. A bullseye lantern with the oil half gone. A parchment with a signaling system for the Sea Ghost. The group stacks up and opens the barred door. The barbarian is not happy to see eight skeletons. During the first round of combat a door on the far side of the skeleton room glows blue. Out pops a skeleton dipped in gold with a belt of acid flasks. The combat starts to go badly for the group. (Yes I should held back the gold skeleton. Oops). The group start to retreat back into the cellar. The rogue falls. The monk dashes out of cellar, out of wine cellar and flees. The wizard dashes up the staircase in the cellar, throws up the trap door and retreats. The barbarian retreats to the wine cellar and is cut down. Cretin follows the wizard out of the trap door and retreats. (What to do? The skeletons are free to roam the house. OOPS. Did the cowards close the doors behind them? No. The skeletons are free to roam the countryside. Should they take a short rest? Flee to town. Meanwhile, how to handle the zeroed out people. Let the dice decide. The rogue stabilizes and will become conscious in one hour. The barbarian stabilizes and will be become conscious in four hours.) The living members of the group take a short rest and advance toward the ground floor room where the trap door is. They take down two skeletons in the back yard. As they near the trapdoor a skeleton rises from the cellar and attack. Bilbo Case awakens. He see a skeleton wandering in the cellar. He hears a skeleton in the sergeant’s quarters. He attacks the wandering skeleton and retreats toward the sergeant’s quarters. The party murders the skeleton and start entering the big cellar. Caught between two skeletons Bilbo is cut down again. (And rolls a Nat 1 on his death save.) The party advances and cuts down one skeleton. Bilbo awakens. (Nat 20 up with 1 hp). He attacks the skeleton standing over him. Misses and is cut down again. (Okay it would not be history to get your name twice on Skully in the same session but it would be very rare.) The party cuts down the skeleton over Bilbo. They hear the gold skeleton coming down the wine cellar stairs. The monk grabs the rogue’s potion of healing and feeds it to him. Cretin and Shroudie destroy the gold skeleton. End of session. The party did not get a lot of gold. So I gave the maximum gp allowed per level. Note to self. Remember Jasper switching between running a tier 3 strong group on Friday night and Tier 1 strong group on Sunday is very very different. My group decided start season 9 on Friday. Yes we know it was a few days early but some players were going to boycott if we didn't. And we had already made the announcement. [/QUOTE]
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