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Jasper DMs Ghosts of Saltmarsh
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<blockquote data-quote="jasper" data-source="post: 7865547" data-attributes="member: 277"><p>Ghosts of Saltmarsh Session 10</p><p></p><p>Chapter 8 The Styles</p><p></p><p>Snuggle Bunny</p><p></p><p>Day 36-40</p><p></p><p>PC Killed 3 Monsters Killed 186 Villains Captured 3 Villains Escaped 1</p><p></p><p>Gain a level. Downtime 20. GP standard 1600. All diseases cure by Paladin off board.</p><p></p><p>Magic Item Unlock Potions of Healing *3, Potions of Greater Healing * 4, Potions of Water Breathing 1</p><p></p><p>Instrument of the bards Cli Lyre Table G. I don’t remember if you used the healing potions.</p><p></p><p>Story Award Snaggle Tooth Friend You helped an Aboleth. Next time you meet an Aboleth you gain an advantage on your first saving throw. This goes away after that.</p><p></p><p>Story Award Saltmarsh Sap. You have tick off a lot of people around Saltmarsh and the surrounding area. Disadvantage on the next social encounter with someone from Saltmarsh.</p><p></p><p>All new players and strong group of 6. Jasper Swashbuckler, Bard, Cleric 13. Lynus Fighter 12. Green Wizard 13 with simulacrum. Name Withheld Paladin 12. Plebius Bard 14 a Triton.</p><p></p><p>The former party members (aka last week group) leaves a note to tell the new group to check out Mr. Dory. They arrive at the Mr. Dory’s warehouse to see the crane is being repaired. The house boat is dangling from one crane. Three Manticore bodies, a red Slaad, T-rex tracks, and strange octopus tracks are in the mud flats. Plebius talks his way pass the guards and Barney is assigned to take them to Mr. Dory. The group decides to check out the mud flats for clues. And then go to the library to see if any local lore books have any information on the octopus tracks. (The group did not pay attention to my recap and were having fun playing their pcs.)</p><p></p><p>The local lore book has some pages missing. It was recently checked out by the town council. No name. Just a generic check out form from the council. The group returns to the warehouse and questions Mr. Dory under a zone of truth.</p><p></p><p>Mr. Dory thinking the cult of Tharizdun has turn against him; tells the group about the cult and last night assassination attempt. He gives the group the location of cult’s church. It is in the bad part of ghetto. The cult has upscaled an old wreck. The main deck and prow of a warship has been moved near the bluffs. The ship is the front porch of the church and the main doors lead into the bluff. The bard enters part the harbor and checks out the prow. The rest of the group takes the walk way. Jasper is given greater invisibility and opens the prow door. Four Skull (oh lookly a new monster. With octopus’ feet.) The group makes short work of the skull but don’t hear the main doors being locked behind them.</p><p></p><p>Jasper takes a sledge hammer and with two blows knocks the door down. (Belt of Fire Giant Str). He then dashes inside upsetting the cultists during their afternoon sewing circle. He kills two cultists before anyone else has a clue. Half the group charge down the corridor the other half stay at the main door and fling spells. Two Chuul pop out of floor of the tunnel. (I had drawn the trap door for Jasper, but one player was trying to say he knew the trap door was there. We agreed it was my mistake to place the trapdoor, but the pc could not act on the knowledge.) The Chuul try to eat the paladin and Lynus. Two more have moved underwater and appear at the prow of the ship. Three cultists are hypnotic pattern taking them out of fight.</p><p></p><p>After killing off the Chuul, Green hears a voice in his head. The gawd of the temple offers him a deal. A magic item if the group kills a snuggle bunny. Snuggle Bunny is behind the murders and has control of Mr. Dory. Snuggle Bunny is living in the underwater lair of Landgrave’s Folly. A church which sunk into the harbor ten years ago. The party agrees to off Snuggle Bunny.</p><p></p><p>The group rows out to church after a short rest. Due to the pollution and other things visibility is down to ten feet and pcs with no swim speed are in difficult terrain. (Yes, the adventure throws environmental challenges to even out the odds for the monsters.) As they descend the stairs, they trip a glyph of warding taking some electrical damage. Green finds and removes two out of three others. This alerts Chip and Dale two Aboleth. Chip ask the group to reconsider and go back and kill Snaggle Tooth the gawd of temple. The group decides to fight.</p><p></p><p>Jasper charges um slow walks into the next room to finally see Chip and Dale are Aboleth. Green’s simulacrum follows and unnamed Paladin swims behind them. Chip and Dale tail slap Jasper a lot. Jasper finally gets tired of it and moves out of Dale’s reach. Dale getting slightly ticked off, charms the simulacrum and tells him to give Snuggle Bunny a hug. Snuggle Bunny is over in a deep part of the church.</p><p></p><p>Snuggle Bunny is a young Kraken. Who destroys the simulacrum with the first attack. The triton paladin charges Snuggle Bunny followed by Lynus. Green forcecages Dale. Jasper and some of the others take out Chip. The triton is grabbed by Snuggle Bunny and throw against the wall. (Doing fall damage which was almost the same as the tentacle attack.) He is prone. (It is a monster affect so that how he is prone.) Jasper and the triton paladin finish off Snuggle Bunny. (and I call the fight due to time. )</p><p></p><p>The group flees the Styles due to hearing Mr. Dory has sworn out a warrant on them for being a part of the assassination team. Snaggle Tooth cult regrows and gains a seat on the council.</p></blockquote><p></p>
[QUOTE="jasper, post: 7865547, member: 277"] Ghosts of Saltmarsh Session 10 Chapter 8 The Styles Snuggle Bunny Day 36-40 PC Killed 3 Monsters Killed 186 Villains Captured 3 Villains Escaped 1 Gain a level. Downtime 20. GP standard 1600. All diseases cure by Paladin off board. Magic Item Unlock Potions of Healing *3, Potions of Greater Healing * 4, Potions of Water Breathing 1 Instrument of the bards Cli Lyre Table G. I don’t remember if you used the healing potions. Story Award Snaggle Tooth Friend You helped an Aboleth. Next time you meet an Aboleth you gain an advantage on your first saving throw. This goes away after that. Story Award Saltmarsh Sap. You have tick off a lot of people around Saltmarsh and the surrounding area. Disadvantage on the next social encounter with someone from Saltmarsh. All new players and strong group of 6. Jasper Swashbuckler, Bard, Cleric 13. Lynus Fighter 12. Green Wizard 13 with simulacrum. Name Withheld Paladin 12. Plebius Bard 14 a Triton. The former party members (aka last week group) leaves a note to tell the new group to check out Mr. Dory. They arrive at the Mr. Dory’s warehouse to see the crane is being repaired. The house boat is dangling from one crane. Three Manticore bodies, a red Slaad, T-rex tracks, and strange octopus tracks are in the mud flats. Plebius talks his way pass the guards and Barney is assigned to take them to Mr. Dory. The group decides to check out the mud flats for clues. And then go to the library to see if any local lore books have any information on the octopus tracks. (The group did not pay attention to my recap and were having fun playing their pcs.) The local lore book has some pages missing. It was recently checked out by the town council. No name. Just a generic check out form from the council. The group returns to the warehouse and questions Mr. Dory under a zone of truth. Mr. Dory thinking the cult of Tharizdun has turn against him; tells the group about the cult and last night assassination attempt. He gives the group the location of cult’s church. It is in the bad part of ghetto. The cult has upscaled an old wreck. The main deck and prow of a warship has been moved near the bluffs. The ship is the front porch of the church and the main doors lead into the bluff. The bard enters part the harbor and checks out the prow. The rest of the group takes the walk way. Jasper is given greater invisibility and opens the prow door. Four Skull (oh lookly a new monster. With octopus’ feet.) The group makes short work of the skull but don’t hear the main doors being locked behind them. Jasper takes a sledge hammer and with two blows knocks the door down. (Belt of Fire Giant Str). He then dashes inside upsetting the cultists during their afternoon sewing circle. He kills two cultists before anyone else has a clue. Half the group charge down the corridor the other half stay at the main door and fling spells. Two Chuul pop out of floor of the tunnel. (I had drawn the trap door for Jasper, but one player was trying to say he knew the trap door was there. We agreed it was my mistake to place the trapdoor, but the pc could not act on the knowledge.) The Chuul try to eat the paladin and Lynus. Two more have moved underwater and appear at the prow of the ship. Three cultists are hypnotic pattern taking them out of fight. After killing off the Chuul, Green hears a voice in his head. The gawd of the temple offers him a deal. A magic item if the group kills a snuggle bunny. Snuggle Bunny is behind the murders and has control of Mr. Dory. Snuggle Bunny is living in the underwater lair of Landgrave’s Folly. A church which sunk into the harbor ten years ago. The party agrees to off Snuggle Bunny. The group rows out to church after a short rest. Due to the pollution and other things visibility is down to ten feet and pcs with no swim speed are in difficult terrain. (Yes, the adventure throws environmental challenges to even out the odds for the monsters.) As they descend the stairs, they trip a glyph of warding taking some electrical damage. Green finds and removes two out of three others. This alerts Chip and Dale two Aboleth. Chip ask the group to reconsider and go back and kill Snaggle Tooth the gawd of temple. The group decides to fight. Jasper charges um slow walks into the next room to finally see Chip and Dale are Aboleth. Green’s simulacrum follows and unnamed Paladin swims behind them. Chip and Dale tail slap Jasper a lot. Jasper finally gets tired of it and moves out of Dale’s reach. Dale getting slightly ticked off, charms the simulacrum and tells him to give Snuggle Bunny a hug. Snuggle Bunny is over in a deep part of the church. Snuggle Bunny is a young Kraken. Who destroys the simulacrum with the first attack. The triton paladin charges Snuggle Bunny followed by Lynus. Green forcecages Dale. Jasper and some of the others take out Chip. The triton is grabbed by Snuggle Bunny and throw against the wall. (Doing fall damage which was almost the same as the tentacle attack.) He is prone. (It is a monster affect so that how he is prone.) Jasper and the triton paladin finish off Snuggle Bunny. (and I call the fight due to time. ) The group flees the Styles due to hearing Mr. Dory has sworn out a warrant on them for being a part of the assassination team. Snaggle Tooth cult regrows and gains a seat on the council. [/QUOTE]
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