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Jasper DMs Radiant Citadel
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<blockquote data-quote="jasper" data-source="post: 8813087" data-attributes="member: 277"><p>Radiant Citadel Session 11</p><p></p><p>The Nightsea’s Succor</p><p></p><p>Day 44 0800 To Day 48 0800</p><p></p><p>PC Killed 1 Monsters Killed 84 Villains Captured 18 Villains Escaped 10</p><p></p><p>Start time 6:58 End Time 9:44</p><p></p><p>Gain a level. 10 Downtime Days. 4,000 GP</p><p></p><p>Magic Items Driftglobe, Sun Blade, Staff of Frost, Charm of Seasoul which allows 3 castings of Gaseous Form.</p><p></p><p>I had an average group of five but occasionally bumped the encounters up a bit. Thrash Path of the Beast Barbarian Kobold 12. Bar None School of Evocation Wizard 12 Tiefling. Alex Distance Walker Evocation Wizard 12 with Devil Sight. RoadFlur Aka Flare Light Cleric 12. Von Voidcraft Astral Elf Artificer 11.</p><p></p><p>Welcome Von. Remember if you have AL or rules questions you can post at the Facebook page.</p><p></p><p>I group is leaving the Hungry Hobbit after breakfast which an unearthly um uncitadel siren is heard behind them. Blue lights flare blinding Flare. Four humans in a long white wagon pull up.</p><p></p><p>Humans, “No time to explain. Get in we are going Ghost Busting on the Citadel’s Dime.”</p><p></p><p>Curly Hair human with googles of night, “Actual it on the Citadel’s Silver Piece. Get in losers we going on an adventure to the coastal kingdom on Djaynai set in the Forgotten Realms Universe 33. The good people of the kingdom are being haunted by ghost of unusual size and abilities. We will drop you off on a ship as we break the universal cake barrier of the mega multi huge big twinkie. Rick will pay of all the transit fees.”</p><p></p><p>The group jump in and disappear into the Chaos Fog. When the fog clears, they see less fog. Well, it is no longer supernatural fog, but regular fog. Fog which has stomped in on huge fat cat feet waking them before their morning coffee. They hear buoys’ bells marking the channel. The crew of the ship have been ghostly silence and only answering questions when asked.</p><p></p><p>As they arrive at the docks, they are met by a courier from Anadoura’s Rest House. They direct them toward the inn. As they are nearing the in a fight breaks out in the inn. Two artists flee through the open door. Four humans follow. The two artists flee through Flare.</p><p></p><p>Flare, “You mean they go around Me.?</p><p></p><p>DM, “No they walk right through you. And those aren’t four humans but four wraiths.” Three rounds later. Their names are Derek and Violette. They were separated from their families and taken from their homes in Djaynai long ago. The ship they were on, the <em>Girscamen</em>, sank, and they were lost to the sea, along with important tomes they were protecting. Something wicked recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat the characters to help them by finding their resting place and reclaiming the tomes. Only when that knowledge is safe can they find true peace. They paint sigils on Flare. The group said they would consider it and take a long rest.</p><p></p><p>In the morning the kingdom mucky muck elite guard called Lightsea Lancers ask the group to meet King Atiba-Pa. A quick Calm Emotions gets Pa out of his depression and he invites in as cousins. He has a quest of them but they can take the next three days to get ready. The longship <em>Girscamen</em> was a raiding ship that captured Djaynaians took over and sank during the Passage of Vultures. The spirits the characters encountered likely died in the struggle before the ship sank. Two great stone tomes holding the collected lore of the Blackmist Way and the Blackthrone Arts were lost during the Passage of Vultures. The sigils suggest some connection between this lost lore and the <em>Girscamen</em>. The People’s Stewards now hope the tomes were on the <em>Girscamen</em> and can be recovered from its wreck. One of the Tomes may contain the nuclear missile codes or Grandma’s secret recipe. The king will offer three thousand gold pieces for the recovery of the books.</p><p></p><p>While they are preparing for the mission Flare marks up the bedroom as a Word of Recall location. They also party at Djeneba’s frat house. Impressing the frat boss, he offers the group four thousand gold pieces, so he can destroy the tomes because history and secret recipes are boring. Progressive is ahead of us.</p><p></p><p>Three days and twenty minutes of plans later. The ship Beden-Moon and Captain Gurau are ready to leave with the tide. But the group is only mostly ready and still talking about possible plans and revising their current plans. They discuss plans so much when Flare announces instead of just swimming down to sea city, they will rope themselves together and. Suddenly the sailors’ hand everyone but Flare a twenty-pound anchor and they are yeeted over the side. Just as Flare is about to make another smart comment he is pulled under.</p><p></p><p>Kisaroua, “Gurau, you do know they are wearing breathing necklaces and will not drown.”</p><p></p><p>Gurau, “Always with the negative ways. Always with the negative waves. But the loud mouth is gone.”</p><p></p><p>One hundred feet and still sinking. One thousand feet, still sinking and getting darker. Two Thousand feet still darker. Three thousand feet a ghost long boat with the name of the <em>Girscamen</em> pulls along side and fire on the divers. A few rounds later with only Bar None nearly dying, they survive. Just as they are going to board the ship if explodes in green slime. They continue sinking.</p><p></p><p>Arriving at the sea bed, with a huge city before them, they see.</p><p></p><p>Thrash, “Horses. Big Horse. Staring in the window.” After everyone has petted or talked with the Cement Gallop Riders, the game resumes. The city of Janya is led by Zisatta who knows the location of the ship. But it is haunted. And he has a deal. Two thousand gold pieces for the books and they lie to king about recovering them. The group takes into advisement. But asks for a short rest location.</p><p></p><p>While resting they are approached by Brother Broumane, who, Group, “HAS An OFFER.” Brother Broumane will give them one thousand gold pieces and just wants to make copies. The group takes under advisement. And heads out to the sunken ship location. (SET Change. Since we have a cool ship prop.)</p><p></p><p>The group arrives at the stern of the ship and some of them get the ghostly chills. The evil Aboleth forgets to summon its minions and attacks from the cargo deck. Making the water difficult terrain. (DM Note appear the writer did not take into effect the full Aboleth stats.) After eating Bar None and drinking all his health potions, it is killed by the remaining party. During the looting and recovery part, the gain a bonus from the artists ghosts. Flare recalls them to bedroom, and they give the books to Djeneba and become forever frat bros.</p><p></p><p>End of Session 378.</p></blockquote><p></p>
[QUOTE="jasper, post: 8813087, member: 277"] Radiant Citadel Session 11 The Nightsea’s Succor Day 44 0800 To Day 48 0800 PC Killed 1 Monsters Killed 84 Villains Captured 18 Villains Escaped 10 Start time 6:58 End Time 9:44 Gain a level. 10 Downtime Days. 4,000 GP Magic Items Driftglobe, Sun Blade, Staff of Frost, Charm of Seasoul which allows 3 castings of Gaseous Form. I had an average group of five but occasionally bumped the encounters up a bit. Thrash Path of the Beast Barbarian Kobold 12. Bar None School of Evocation Wizard 12 Tiefling. Alex Distance Walker Evocation Wizard 12 with Devil Sight. RoadFlur Aka Flare Light Cleric 12. Von Voidcraft Astral Elf Artificer 11. Welcome Von. Remember if you have AL or rules questions you can post at the Facebook page. I group is leaving the Hungry Hobbit after breakfast which an unearthly um uncitadel siren is heard behind them. Blue lights flare blinding Flare. Four humans in a long white wagon pull up. Humans, “No time to explain. Get in we are going Ghost Busting on the Citadel’s Dime.” Curly Hair human with googles of night, “Actual it on the Citadel’s Silver Piece. Get in losers we going on an adventure to the coastal kingdom on Djaynai set in the Forgotten Realms Universe 33. The good people of the kingdom are being haunted by ghost of unusual size and abilities. We will drop you off on a ship as we break the universal cake barrier of the mega multi huge big twinkie. Rick will pay of all the transit fees.” The group jump in and disappear into the Chaos Fog. When the fog clears, they see less fog. Well, it is no longer supernatural fog, but regular fog. Fog which has stomped in on huge fat cat feet waking them before their morning coffee. They hear buoys’ bells marking the channel. The crew of the ship have been ghostly silence and only answering questions when asked. As they arrive at the docks, they are met by a courier from Anadoura’s Rest House. They direct them toward the inn. As they are nearing the in a fight breaks out in the inn. Two artists flee through the open door. Four humans follow. The two artists flee through Flare. Flare, “You mean they go around Me.? DM, “No they walk right through you. And those aren’t four humans but four wraiths.” Three rounds later. Their names are Derek and Violette. They were separated from their families and taken from their homes in Djaynai long ago. The ship they were on, the [I]Girscamen[/I], sank, and they were lost to the sea, along with important tomes they were protecting. Something wicked recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat the characters to help them by finding their resting place and reclaiming the tomes. Only when that knowledge is safe can they find true peace. They paint sigils on Flare. The group said they would consider it and take a long rest. In the morning the kingdom mucky muck elite guard called Lightsea Lancers ask the group to meet King Atiba-Pa. A quick Calm Emotions gets Pa out of his depression and he invites in as cousins. He has a quest of them but they can take the next three days to get ready. The longship [I]Girscamen[/I] was a raiding ship that captured Djaynaians took over and sank during the Passage of Vultures. The spirits the characters encountered likely died in the struggle before the ship sank. Two great stone tomes holding the collected lore of the Blackmist Way and the Blackthrone Arts were lost during the Passage of Vultures. The sigils suggest some connection between this lost lore and the [I]Girscamen[/I]. The People’s Stewards now hope the tomes were on the [I]Girscamen[/I] and can be recovered from its wreck. One of the Tomes may contain the nuclear missile codes or Grandma’s secret recipe. The king will offer three thousand gold pieces for the recovery of the books. While they are preparing for the mission Flare marks up the bedroom as a Word of Recall location. They also party at Djeneba’s frat house. Impressing the frat boss, he offers the group four thousand gold pieces, so he can destroy the tomes because history and secret recipes are boring. Progressive is ahead of us. Three days and twenty minutes of plans later. The ship Beden-Moon and Captain Gurau are ready to leave with the tide. But the group is only mostly ready and still talking about possible plans and revising their current plans. They discuss plans so much when Flare announces instead of just swimming down to sea city, they will rope themselves together and. Suddenly the sailors’ hand everyone but Flare a twenty-pound anchor and they are yeeted over the side. Just as Flare is about to make another smart comment he is pulled under. Kisaroua, “Gurau, you do know they are wearing breathing necklaces and will not drown.” Gurau, “Always with the negative ways. Always with the negative waves. But the loud mouth is gone.” One hundred feet and still sinking. One thousand feet, still sinking and getting darker. Two Thousand feet still darker. Three thousand feet a ghost long boat with the name of the [I]Girscamen[/I] pulls along side and fire on the divers. A few rounds later with only Bar None nearly dying, they survive. Just as they are going to board the ship if explodes in green slime. They continue sinking. Arriving at the sea bed, with a huge city before them, they see. Thrash, “Horses. Big Horse. Staring in the window.” After everyone has petted or talked with the Cement Gallop Riders, the game resumes. The city of Janya is led by Zisatta who knows the location of the ship. But it is haunted. And he has a deal. Two thousand gold pieces for the books and they lie to king about recovering them. The group takes into advisement. But asks for a short rest location. While resting they are approached by Brother Broumane, who, Group, “HAS An OFFER.” Brother Broumane will give them one thousand gold pieces and just wants to make copies. The group takes under advisement. And heads out to the sunken ship location. (SET Change. Since we have a cool ship prop.) The group arrives at the stern of the ship and some of them get the ghostly chills. The evil Aboleth forgets to summon its minions and attacks from the cargo deck. Making the water difficult terrain. (DM Note appear the writer did not take into effect the full Aboleth stats.) After eating Bar None and drinking all his health potions, it is killed by the remaining party. During the looting and recovery part, the gain a bonus from the artists ghosts. Flare recalls them to bedroom, and they give the books to Djeneba and become forever frat bros. End of Session 378. [/QUOTE]
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