Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Season 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 8999262" data-attributes="member: 277"><p>With about 4 new people. Version 13 guidance.</p><p>DDEX01-02 Session</p><p></p><p>Secrets of Sokol Keep</p><p></p><p>Day 1 Night to Day 3Morning</p><p></p><p>PC Killed 0 Monsters Killed 11 Villains Captured 6 Villains Escaped 5</p><p></p><p>Start Time 7:05 End Time 10: 54</p><p></p><p>Take a level. 10 downtime days. 500 GP</p><p></p><p>Magic Items Wand of Magic Detection.</p><p></p><p>Treasure Splint Armor, Book on Moonsea cults gives advantage on Moonsea Cults religion checks.</p><p></p><p>Story Award Dark Beacon. You let the Black fist guards. Harae the Ghost will not allow the beacon be lit. Once a month she smacks you awake, or throws a cup of sea water in your face.</p><p></p><p>I had a very strong group of seven. Myrddin “Earthy” Glimmersong Artificer 1 Wizard 1 Eladrin. Sparrow Circle of the Moon Druid 2 Halfling. Robbart Rogue 2 Halfling. Malroth Barbarian 2 tiefling. Aveline Rogue 2 Half-Elf Noble. Gilder Drake warden 3 with Rumble Hadozee. Thunk Barbarian 2 Goliath.</p><p></p><p>The group arrives dripping wet at the Laughing Goblin. Their ship had hit a reef and they had to swim to shore. They are not happy. The owner Imizael asks them why they are wet and decides not to make a smart aleck comment. She directs them to Mr. Markoth. Mr. Markoth updates them. The lighthouse at Sokol Keep went dark two days ago. If it is not fixed by tomorrow night the noble house of Sokol will fall back into middle class. Some Black Fist guards under the command of Sgt Grim should have rowed over this afternoon, to update the city about the problem. Lord Igan Sokol is suppose to be in charge. And the keep has two servants and a male child.</p><p></p><p>Malroth and Thunk have been putting their heads together and decide to challenge the two halflings mercs to an arm wresting match when six dockworkers burst into the tavern. They are four sheets into the wind and pick a fight with the mercs.</p><p></p><p>Malroth, “Hey we were going to pick the fight.” She draws her battle ax,</p><p></p><p>Imizael, “No blades No Blades.”</p><p></p><p>Aveline, “What the good owner means entourage is if you wound or kill someone, I am not posting bail or giving you a reference.” The fight is over quick with only two body slams on each side. But the dockworkers are out of it and are taken to jail to sleep it off.</p><p></p><p>In the morning Lady Aveline brings her entourage into the House Sokol dock operation. Since they seem to want to get into mischief, she tells all but her scribe Myrddin to wait outside and don’t get into trouble. Myrddin does hint the accountant is low balling the fee but they should take it up after the mission. They arrive at the fee of 100 GP, a ticket each on the ferry, and a scroll announcing their duties.</p><p></p><p>Sparrow takes over as walk toward the Black Fist Dock HQ. She gets on the goliath shoulders and only allows Malroth to accompany her. She gets 200 GP, A ticket each for the ferry to include the drake pet.</p><p></p><p>The Harper Myrddin makes contact and gets 100 GP if the group recovers Igan journal if has anything to do so called temple of Tyr under the mansion on the island.</p><p></p><p>The journey to island is slow as old man Karst can either row the ferry across or tell stories. So, it takes forty minutes longer than is should. Arriving on the island the pier is midway between the lighthouse and the mansion. The row boat is on blocks but in good shape. The lighthouse is in good shape.</p><p></p><p>Thunk, “Not now. It appears the door is hanging off the hinges. Oops.” Searching the lighthouse reveals no clues. It was locked. But most of the beds were made. The breakfast dishes were put away. The magical light bulb is not present but the artificer jury rigs a light which is one fourth as bright.</p><p></p><p>The mansion is well care for. The East wing is occupied. But the west wing has lots of cobwebs. Well at least it appears so from the people and critters sneaking peeks through the window shutters. “Oops, I broke the front door,” proclaimed Thunk. As he looks up from the floor and shakes the birdies from his head he looks into the eyes of an old man.</p><p></p><p>Darvag, “Really sir, you could just rung the bell. Or knocked a little more lightly. This is my wife the cook Shandra and our son Rorin. Are you here to rescue us? Rescue the young lord? Would you like some tea and finger sandwiches?”</p><p></p><p>Malroth, “No fingers but Oscar Mayer Baloney with mayo and lettuce would be find.”</p><p></p><p>As the discussion and lunch continues with the servants Aveline is given the house keys so the barbarians will not Knock too loudly. Igan did find something in West Wing but an evil wind blew the door shut to it. And some unholy howls have been heard the last two nights.</p><p></p><p>The group decides to investigate the East wing first. Glimmersong has his shoulder tapped repeatably and is guided to a hidden door which holds a small shrine to Tyr and a beautiful writing desk. In the desk is a journal about Igan search for the temple of Tyr. Page 78 is very important and people make copies of it.</p><p></p><p>The west wing has been closed for two decades as the Sokol family got a better beach house on the mainland. But Igan and the Black Fist have removed the tile from the basement floor. Very worn glyphs are in a circle with a left-hand indention is just outside the circle. 20 real time minutes after most of the pcs have been shocked at least once, the correct ritual is done.</p><p></p><p>The group enters the remains to the temple. Strangely it does not close behind them. Moving counter clockwise they encounter foot prints in the mud of the missing guard and Igan. Entering the second chamber they are attacked by some guardians which did not appear to attack the first group. The third passage way starts to sink deeper into the mud, and the artificer starts to use mold earth to create sold steps. A brass door is across the sinkhole and too the left of the door about thirty-five feet up Gilder and Sparrow notices an air hole. As soon as Glider climbs up and shoves a torch into the passage way various voices can be heard. Glider worms his way through the duct work and finds four guards and Sgt Grim in a treasure room. They are locked inside.</p><p></p><p>After the party let’s, them get out of the treasury through the duct work, they don’t full believe their story. So, they show the fake orders of the black fist to them. And the guards intermingle with the group as the open the brass door.</p><p></p><p>Enter the temple proper they see the remains of ritual. A ritual which took the lives of Igan and Pvt Dan. Dan and Igan have arose as zombies and brought four skeletons and two ghoul friends to keep out the invaders. The group kills the young lord again, and cut a deal with the guards.</p><p></p><p>The group takes the body of the young lord and gets the servants to evacuate. They summon the ferry and get back to the mainland. They tell house Sokol that Igan was messing with the temple. They tell the Black Fist that they didn’t find all the bodies of the guards. The guards ditch their uniforms and leave on the row boat for parts unknown.</p><p></p><p>The restless spirit of Harae who care about Igan curse the lighthouse and will let her displeasure been known to the group.</p><p></p><p>DM Questions Earthy did Mold Earth in two interesting ways. As a reaction made a shield but this took a ready action. So, disadvantage to monster who trying to attack or what? Saving Pvt Robbart, he uses mold earth to shove the zeroed out rogue out the way. Comments.</p><p></p><p>Mold Earth, you choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p><p></p><p>If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.</p><p></p><p>You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p><p></p><p>If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.</p><p></p><p></p><p></p><p>And there was something about giving not spell casters familiars?</p><p></p><p>Why is always the West Wing of Mansions which have the scary stuff?</p><p></p><p>End of Session 416</p></blockquote><p></p>
[QUOTE="jasper, post: 8999262, member: 277"] With about 4 new people. Version 13 guidance. DDEX01-02 Session Secrets of Sokol Keep Day 1 Night to Day 3Morning PC Killed 0 Monsters Killed 11 Villains Captured 6 Villains Escaped 5 Start Time 7:05 End Time 10: 54 Take a level. 10 downtime days. 500 GP Magic Items Wand of Magic Detection. Treasure Splint Armor, Book on Moonsea cults gives advantage on Moonsea Cults religion checks. Story Award Dark Beacon. You let the Black fist guards. Harae the Ghost will not allow the beacon be lit. Once a month she smacks you awake, or throws a cup of sea water in your face. I had a very strong group of seven. Myrddin “Earthy” Glimmersong Artificer 1 Wizard 1 Eladrin. Sparrow Circle of the Moon Druid 2 Halfling. Robbart Rogue 2 Halfling. Malroth Barbarian 2 tiefling. Aveline Rogue 2 Half-Elf Noble. Gilder Drake warden 3 with Rumble Hadozee. Thunk Barbarian 2 Goliath. The group arrives dripping wet at the Laughing Goblin. Their ship had hit a reef and they had to swim to shore. They are not happy. The owner Imizael asks them why they are wet and decides not to make a smart aleck comment. She directs them to Mr. Markoth. Mr. Markoth updates them. The lighthouse at Sokol Keep went dark two days ago. If it is not fixed by tomorrow night the noble house of Sokol will fall back into middle class. Some Black Fist guards under the command of Sgt Grim should have rowed over this afternoon, to update the city about the problem. Lord Igan Sokol is suppose to be in charge. And the keep has two servants and a male child. Malroth and Thunk have been putting their heads together and decide to challenge the two halflings mercs to an arm wresting match when six dockworkers burst into the tavern. They are four sheets into the wind and pick a fight with the mercs. Malroth, “Hey we were going to pick the fight.” She draws her battle ax, Imizael, “No blades No Blades.” Aveline, “What the good owner means entourage is if you wound or kill someone, I am not posting bail or giving you a reference.” The fight is over quick with only two body slams on each side. But the dockworkers are out of it and are taken to jail to sleep it off. In the morning Lady Aveline brings her entourage into the House Sokol dock operation. Since they seem to want to get into mischief, she tells all but her scribe Myrddin to wait outside and don’t get into trouble. Myrddin does hint the accountant is low balling the fee but they should take it up after the mission. They arrive at the fee of 100 GP, a ticket each on the ferry, and a scroll announcing their duties. Sparrow takes over as walk toward the Black Fist Dock HQ. She gets on the goliath shoulders and only allows Malroth to accompany her. She gets 200 GP, A ticket each for the ferry to include the drake pet. The Harper Myrddin makes contact and gets 100 GP if the group recovers Igan journal if has anything to do so called temple of Tyr under the mansion on the island. The journey to island is slow as old man Karst can either row the ferry across or tell stories. So, it takes forty minutes longer than is should. Arriving on the island the pier is midway between the lighthouse and the mansion. The row boat is on blocks but in good shape. The lighthouse is in good shape. Thunk, “Not now. It appears the door is hanging off the hinges. Oops.” Searching the lighthouse reveals no clues. It was locked. But most of the beds were made. The breakfast dishes were put away. The magical light bulb is not present but the artificer jury rigs a light which is one fourth as bright. The mansion is well care for. The East wing is occupied. But the west wing has lots of cobwebs. Well at least it appears so from the people and critters sneaking peeks through the window shutters. “Oops, I broke the front door,” proclaimed Thunk. As he looks up from the floor and shakes the birdies from his head he looks into the eyes of an old man. Darvag, “Really sir, you could just rung the bell. Or knocked a little more lightly. This is my wife the cook Shandra and our son Rorin. Are you here to rescue us? Rescue the young lord? Would you like some tea and finger sandwiches?” Malroth, “No fingers but Oscar Mayer Baloney with mayo and lettuce would be find.” As the discussion and lunch continues with the servants Aveline is given the house keys so the barbarians will not Knock too loudly. Igan did find something in West Wing but an evil wind blew the door shut to it. And some unholy howls have been heard the last two nights. The group decides to investigate the East wing first. Glimmersong has his shoulder tapped repeatably and is guided to a hidden door which holds a small shrine to Tyr and a beautiful writing desk. In the desk is a journal about Igan search for the temple of Tyr. Page 78 is very important and people make copies of it. The west wing has been closed for two decades as the Sokol family got a better beach house on the mainland. But Igan and the Black Fist have removed the tile from the basement floor. Very worn glyphs are in a circle with a left-hand indention is just outside the circle. 20 real time minutes after most of the pcs have been shocked at least once, the correct ritual is done. The group enters the remains to the temple. Strangely it does not close behind them. Moving counter clockwise they encounter foot prints in the mud of the missing guard and Igan. Entering the second chamber they are attacked by some guardians which did not appear to attack the first group. The third passage way starts to sink deeper into the mud, and the artificer starts to use mold earth to create sold steps. A brass door is across the sinkhole and too the left of the door about thirty-five feet up Gilder and Sparrow notices an air hole. As soon as Glider climbs up and shoves a torch into the passage way various voices can be heard. Glider worms his way through the duct work and finds four guards and Sgt Grim in a treasure room. They are locked inside. After the party let’s, them get out of the treasury through the duct work, they don’t full believe their story. So, they show the fake orders of the black fist to them. And the guards intermingle with the group as the open the brass door. Enter the temple proper they see the remains of ritual. A ritual which took the lives of Igan and Pvt Dan. Dan and Igan have arose as zombies and brought four skeletons and two ghoul friends to keep out the invaders. The group kills the young lord again, and cut a deal with the guards. The group takes the body of the young lord and gets the servants to evacuate. They summon the ferry and get back to the mainland. They tell house Sokol that Igan was messing with the temple. They tell the Black Fist that they didn’t find all the bodies of the guards. The guards ditch their uniforms and leave on the row boat for parts unknown. The restless spirit of Harae who care about Igan curse the lighthouse and will let her displeasure been known to the group. DM Questions Earthy did Mold Earth in two interesting ways. As a reaction made a shield but this took a ready action. So, disadvantage to monster who trying to attack or what? Saving Pvt Robbart, he uses mold earth to shove the zeroed out rogue out the way. Comments. Mold Earth, you choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. And there was something about giving not spell casters familiars? Why is always the West Wing of Mansions which have the scary stuff? End of Session 416 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Season 1
Top