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<blockquote data-quote="jasper" data-source="post: 9007862" data-attributes="member: 277"><p>DDEX01-03 Session</p><p></p><p>Shadows Over the Moonsea</p><p></p><p>Day 5 Morning</p><p></p><p>PC Killed 0 Monsters Killed 11 Villains Captured 6 Villains Escaped 5</p><p></p><p>Start Time 6:52 End Time 10: 38</p><p></p><p>Take a level. 10 downtime days. 400 GP</p><p></p><p>Magic Items Ring of Evasion Potion of Healing.</p><p></p><p>Story Award. Dragon Cult Arise. You have records from the Cult of the Dragon ship which show they were behind the raids.</p><p></p><p>Story Award. Oh, the Audacity. You broke the contract of the Islanders. The hell pirates of Audacity are searching for you.</p><p></p><p>I had a strong group of six. Myrddin Glimmersong Artificer 2 Wizard 1 Eladrin. Robbart Arcana Trickster 2 Halfling. Malroth Barbarian 3 tiefling. Gilder Drake warden 4 with Rumble Hadozee. Thunk Barbarian 3 Goliath. Gerald Artificer 1 Giff.</p><p></p><p>Welcome Gerald to his first Adventure League game.</p><p></p><p>So, of the group decide to sleep in at the Laughing Goblin (That will be your starting point most of the time.) Imizael states Doomguide Yovir a high priest of Kelemvor (who is a neutral gawd of death) wants to speak with them in the graveyard. Along the way they pick up a hippo man name Gerald. Yovir is interested in a Ghost Ship which has been raiding the coasts of the Moonsea for about half a month. A mad man name Yip appears two days ago at the south gate mentioning a draoclich. The raids are getting closer. Knight of Black Fist Aleyd “ALE” Burral may have more information. And he hands over the copies of his notes.</p><p></p><p>Going to temple, Yip is discovered to try to claw his eyes out and eat his fingers. The only clues was he was assaulted by daggers and clubs. But the Draoclich is real, if you believe the madman. Thunk looking through Yip’s clothing find two hand made fish hooks.</p><p></p><p>Glimmersong talks to sage and gets a good discount. Delacrae Gentleblossom a female half-elf takes a few hours but the raid is always on the night of moon phase change. Goat Island would be the next raid. If the island still has any people on it.</p><p></p><p>Ale Knight of Black Fist questions the group about the island but the group remains mum over the squad’s disappearance. She had no luck with Yip but she did investigate the last raid side. Less bodies than there should be. Lots of burned bodies. Most of the loot was gone. But she did find some Philadelphia bones. She gave those to healer Fillistrom. Fillistrom say the bones are toe bones of humans. Some kobold tribes make necklaces from their kills. The tree sap on the bones is still being researched. Using the loaner horses from the Black Fist they leave the north gate following the clues.</p><p></p><p>About four in the afternoon, they come across a down on his luck merchant Gilfron Milon and his Gilmont. They are both really human not matter how hard Glimmersong tries to peek through their disguises. (DM Paranoid and not even fourth level yet.) Gilfron is trying to fix a broken axle due to lack of maintenance. While his story of being a successful merchant may not be a lie, he hasn’t taken care of his wagon. (What is with AL and broke wagons?) He does give them clear directions to Goat Island.</p><p></p><p>On the way to the turn off, they are surprised to find two dire wolf cubs in the middle of road. The horses are more surprise when mommy shows up and they dump Thunk and Malroth into the shrubs. As Gilder is trying to catch the two horses, mom and babies beat it.</p><p></p><p>The next morning as they approach Goat Island ferry landing, they find it is not great shape. About twenty years of no maintenance has cause the clapper to the bell to be in the surf. And the horse barn is one good fart from falling down. But Glimmersong’s Homunculus Servant will watch over the bait. Um horses. Summoning the ferry man, they are in for a rude awaking. Or at least a rude ferry man. He is not happy with outsiders. He is not happy with the warm rain. He is not happy Thunk has one of Fredrick’s fish hooks. He is not happy they want to give him metal fish hooks. He is not happy the crones are gossiping about him. He is not happy with the author telling people he is not happy.</p><p></p><p>Warsh, “Elisande get your elbows and knees over here. These outsiders speak common better than me. You talk to them. Show them around and were not to go. And I hope they know not to go in the homes. Darn outsiders.” Elly is blond twelve year who was orphan by sickness three years ago. She is the most normal of the inbred island folk. In her former home is another mad man name Verik. They will be staying in the barn with the three milk goats and stud. Milky the blind goat is the island best source of goat milk. The northwest woods are off limits to all Hog Warts students who don’t want to die a painful death. The Crones always have the fire lit and crab boil on. The smoke house which holds mainly fish is the best maintain hovel of the hovels. About twenty years ago the whole island basically quit doing any maintenance.</p><p></p><p>Verik is crazy but does mention the ghost ship Audacity attack his village four or so days ago. The group is slightly suspicious but can’t find fault with his story.</p><p></p><p>The three crones take a liking Thunk. Glimmersong gives a bottle of wine to Thunk. Who shares with the crones. Exirsa, Lolmetta, and Rentida all reek of fish. They get a nice buzz on. The group gives their excuses and goes to the barn for an afternoon nap. A few minutes later Rentida and her fellow ask Thunk outside for a wash. They have found an ancient bar of Ivory soap, and big man like him should wash off in front of them before dinner crab boil. Thunk gives off a good show (where were our minds at?) Malroth does find the name plate to Audacity.</p><p></p><p>On this discovery they decide to send out the various familiars and pets. Glider’s does not come back but there is a cabin in the north west woods. Sliding out the back door of the barn, the group enter the woods. At cabin it has been a holding place. Just recently but the melting human from the familiars is not here. Perhaps in the cave in the ravine next to the cabin.</p><p></p><p>The cave is hard to get too. The first chamber is normal water cut cave. The second chamber has been professionally worked. It is over sixty feet wide. With a hellish altar. On the altar is twenty gold trade bars, and a scroll. It is an altar to Tiamat. Some rotting books are in a corner written in Draconic. A scroll is in the center of the altar. The group steal the gold and pass out to Thunk and Gerald who are too frighted to come in. As the last of the group leaves, Robbart uses mage hand to open the scroll which causes the candles to light up the chamber. He floats the scroll to him. The scroll is a contract between the islanders and Tiamat. It gives them power over outsiders. They beat feet up the ravine only to be attack by two lemures. Finish them off they hold up at the cabin in the woods. (NO there are no chainsaws.)</p><p></p><p>The group has a decision to make. Confront the crones about the contract. Or grab Elly and the ferry and get off this freaky island. The group decides to grab Elly, who is also willing to beat feet. As they row off the island as the sunset they are at peace. They are safe.</p><p></p><p>Group, “BUT we wanted more combat!”</p><p></p><p>Suddenly the rain lifts. The Cult of the dragon Queen ship tosses three grappling hooks onto the ferry and hauls them close. Suddenly from the gates of hell the Audacity arrives ramming the cultists ship. Lots of combat (1 hour) happen. Hell ships don’t care if you light them on fire. Hell Pirates don’t care if you firebolt them. Captain Lee Majors is an ass and likes to take victims back to hell with him. Isn’t that right Gerald. (Not the first time Skully gets a name on him with fresh player). The group gets rid of the hell spawn and cultists. They secure their horses and sail for Phlan.</p><p></p><p>Studying the books on the way home, it mentions the final resting place of a Dragon Mask.</p><p></p><p>Glider, “What is a dragon mask?”</p><p></p><p>The End.</p><p></p><p>DM Notes. Catapult spell. I read it. I will allow up to 3 vials of acid, oil, and etc. being stuffed in a prepared bag.</p><p></p><p>Second night of going pass 10:30. I am going to start calling combat at that time.</p><p></p><p>Malroth and Robbart will sit by my immediate left so they can hear. Also, Robbart contact me just before you leave the house and I will go ahead and log you guys in on the sign in sheet.</p><p></p><p>End of Session 419</p></blockquote><p></p>
[QUOTE="jasper, post: 9007862, member: 277"] DDEX01-03 Session Shadows Over the Moonsea Day 5 Morning PC Killed 0 Monsters Killed 11 Villains Captured 6 Villains Escaped 5 Start Time 6:52 End Time 10: 38 Take a level. 10 downtime days. 400 GP Magic Items Ring of Evasion Potion of Healing. Story Award. Dragon Cult Arise. You have records from the Cult of the Dragon ship which show they were behind the raids. Story Award. Oh, the Audacity. You broke the contract of the Islanders. The hell pirates of Audacity are searching for you. I had a strong group of six. Myrddin Glimmersong Artificer 2 Wizard 1 Eladrin. Robbart Arcana Trickster 2 Halfling. Malroth Barbarian 3 tiefling. Gilder Drake warden 4 with Rumble Hadozee. Thunk Barbarian 3 Goliath. Gerald Artificer 1 Giff. Welcome Gerald to his first Adventure League game. So, of the group decide to sleep in at the Laughing Goblin (That will be your starting point most of the time.) Imizael states Doomguide Yovir a high priest of Kelemvor (who is a neutral gawd of death) wants to speak with them in the graveyard. Along the way they pick up a hippo man name Gerald. Yovir is interested in a Ghost Ship which has been raiding the coasts of the Moonsea for about half a month. A mad man name Yip appears two days ago at the south gate mentioning a draoclich. The raids are getting closer. Knight of Black Fist Aleyd “ALE” Burral may have more information. And he hands over the copies of his notes. Going to temple, Yip is discovered to try to claw his eyes out and eat his fingers. The only clues was he was assaulted by daggers and clubs. But the Draoclich is real, if you believe the madman. Thunk looking through Yip’s clothing find two hand made fish hooks. Glimmersong talks to sage and gets a good discount. Delacrae Gentleblossom a female half-elf takes a few hours but the raid is always on the night of moon phase change. Goat Island would be the next raid. If the island still has any people on it. Ale Knight of Black Fist questions the group about the island but the group remains mum over the squad’s disappearance. She had no luck with Yip but she did investigate the last raid side. Less bodies than there should be. Lots of burned bodies. Most of the loot was gone. But she did find some Philadelphia bones. She gave those to healer Fillistrom. Fillistrom say the bones are toe bones of humans. Some kobold tribes make necklaces from their kills. The tree sap on the bones is still being researched. Using the loaner horses from the Black Fist they leave the north gate following the clues. About four in the afternoon, they come across a down on his luck merchant Gilfron Milon and his Gilmont. They are both really human not matter how hard Glimmersong tries to peek through their disguises. (DM Paranoid and not even fourth level yet.) Gilfron is trying to fix a broken axle due to lack of maintenance. While his story of being a successful merchant may not be a lie, he hasn’t taken care of his wagon. (What is with AL and broke wagons?) He does give them clear directions to Goat Island. On the way to the turn off, they are surprised to find two dire wolf cubs in the middle of road. The horses are more surprise when mommy shows up and they dump Thunk and Malroth into the shrubs. As Gilder is trying to catch the two horses, mom and babies beat it. The next morning as they approach Goat Island ferry landing, they find it is not great shape. About twenty years of no maintenance has cause the clapper to the bell to be in the surf. And the horse barn is one good fart from falling down. But Glimmersong’s Homunculus Servant will watch over the bait. Um horses. Summoning the ferry man, they are in for a rude awaking. Or at least a rude ferry man. He is not happy with outsiders. He is not happy with the warm rain. He is not happy Thunk has one of Fredrick’s fish hooks. He is not happy they want to give him metal fish hooks. He is not happy the crones are gossiping about him. He is not happy with the author telling people he is not happy. Warsh, “Elisande get your elbows and knees over here. These outsiders speak common better than me. You talk to them. Show them around and were not to go. And I hope they know not to go in the homes. Darn outsiders.” Elly is blond twelve year who was orphan by sickness three years ago. She is the most normal of the inbred island folk. In her former home is another mad man name Verik. They will be staying in the barn with the three milk goats and stud. Milky the blind goat is the island best source of goat milk. The northwest woods are off limits to all Hog Warts students who don’t want to die a painful death. The Crones always have the fire lit and crab boil on. The smoke house which holds mainly fish is the best maintain hovel of the hovels. About twenty years ago the whole island basically quit doing any maintenance. Verik is crazy but does mention the ghost ship Audacity attack his village four or so days ago. The group is slightly suspicious but can’t find fault with his story. The three crones take a liking Thunk. Glimmersong gives a bottle of wine to Thunk. Who shares with the crones. Exirsa, Lolmetta, and Rentida all reek of fish. They get a nice buzz on. The group gives their excuses and goes to the barn for an afternoon nap. A few minutes later Rentida and her fellow ask Thunk outside for a wash. They have found an ancient bar of Ivory soap, and big man like him should wash off in front of them before dinner crab boil. Thunk gives off a good show (where were our minds at?) Malroth does find the name plate to Audacity. On this discovery they decide to send out the various familiars and pets. Glider’s does not come back but there is a cabin in the north west woods. Sliding out the back door of the barn, the group enter the woods. At cabin it has been a holding place. Just recently but the melting human from the familiars is not here. Perhaps in the cave in the ravine next to the cabin. The cave is hard to get too. The first chamber is normal water cut cave. The second chamber has been professionally worked. It is over sixty feet wide. With a hellish altar. On the altar is twenty gold trade bars, and a scroll. It is an altar to Tiamat. Some rotting books are in a corner written in Draconic. A scroll is in the center of the altar. The group steal the gold and pass out to Thunk and Gerald who are too frighted to come in. As the last of the group leaves, Robbart uses mage hand to open the scroll which causes the candles to light up the chamber. He floats the scroll to him. The scroll is a contract between the islanders and Tiamat. It gives them power over outsiders. They beat feet up the ravine only to be attack by two lemures. Finish them off they hold up at the cabin in the woods. (NO there are no chainsaws.) The group has a decision to make. Confront the crones about the contract. Or grab Elly and the ferry and get off this freaky island. The group decides to grab Elly, who is also willing to beat feet. As they row off the island as the sunset they are at peace. They are safe. Group, “BUT we wanted more combat!” Suddenly the rain lifts. The Cult of the dragon Queen ship tosses three grappling hooks onto the ferry and hauls them close. Suddenly from the gates of hell the Audacity arrives ramming the cultists ship. Lots of combat (1 hour) happen. Hell ships don’t care if you light them on fire. Hell Pirates don’t care if you firebolt them. Captain Lee Majors is an ass and likes to take victims back to hell with him. Isn’t that right Gerald. (Not the first time Skully gets a name on him with fresh player). The group gets rid of the hell spawn and cultists. They secure their horses and sail for Phlan. Studying the books on the way home, it mentions the final resting place of a Dragon Mask. Glider, “What is a dragon mask?” The End. DM Notes. Catapult spell. I read it. I will allow up to 3 vials of acid, oil, and etc. being stuffed in a prepared bag. Second night of going pass 10:30. I am going to start calling combat at that time. Malroth and Robbart will sit by my immediate left so they can hear. Also, Robbart contact me just before you leave the house and I will go ahead and log you guys in on the sign in sheet. End of Session 419 [/QUOTE]
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