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Jasper DMs Season 1
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<blockquote data-quote="jasper" data-source="post: 9079833" data-attributes="member: 277"><p>DDEX01-14 Session</p><p></p><p>Escape from Phlan</p><p></p><p>Badgering the DM</p><p></p><p>Day 235 to 236</p><p></p><p>PC Killed 1 Monsters Killed 208 Villains Captured 37 Villains Escaped 13</p><p></p><p>Start Time 6:37 End Time 10:50</p><p></p><p>10 downtime days. Take a Level. 5,000 GP</p><p></p><p>Story Award Knight of Phlan. You been knighted by the Lord Regent for your actions. You have the Noble background.</p><p></p><p>Magic Items Robe of Eyes</p><p></p><p>Wondrous item, rare</p><p></p><p>The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature.</p><p></p><p></p><p></p><p>Spell book.</p><p></p><p>Cantrips (at will): fire bolt, light, ray of frost, prestidigitation</p><p></p><p>1st level (4 slots): detect magic, mage armor, magic missile, shield</p><p></p><p>2nd level (3 slots): mirror image, invisibility</p><p></p><p>3rd level (3 slots): haste, fireball, fly</p><p></p><p>4th level (3 slots): ice storm, Evard's black tentacles</p><p></p><p>5th level (1 slot): cone of cold</p><p></p><p>I had a very strong group of seven. Malroth Order of the Berserker Barbarian 8 Tiefling. Thraz Fathomless Warlock lizardfolk 8. Nemoman Monk 1 Moon Druid 9 Changeling. Glider Drakewarden Hadozee 10. Alexander the Weak Psi Warrior Human 10. Renee Montoya Rogue Scout 6 Love Bard 4 Half elf.</p><p></p><p>The briefing was to the point. Get to the Myrddin Inn and get transported to Phlan. Vorgansharax is planning on eating some citizens on noon on new years day. He can project his voice through the city by his thicket. He ate Andy the artificer last week, find out why. You are part of the sixth group send in find out what happen to the other five. Bring out the following five individuals. Madame Freona, Durnam Goblinkicker, Jhessail Greycastle, Ellison Berenger, and the Lord Sage. You have their last know locations. Also, find out if the rumors of the fey goat are real.</p><p></p><p>The group is happy they took Aunt May’s advice and ducked during transport. The teleportation circle dumped them into Phlan T-shirt and Taco Bar basement. Even most of the basement was destroyed. Tunnelling out they discovered Shambling Mounds and Will-o-Wisp don’t like people moving around after curfew. During the battle Thraz is bitten by a swarm of rats and then bowed to as he kills some with his green dragon breath. Renee was able to enter the Denlor’s Tower but it was empty except for the mad writings of the Lord Sage.</p><p></p><p>She saw Freona pushing a wine barrel toward the thicket covered Tea Kettle. Freona sets her own business on fire and giggles not caring the watch is just a block away. The group rescues her or at least joins her in Tea Kettle Smores. Freona orders them to the Laughing Goblin, which is the center of the rebel.</p><p></p><p>Glider, “Wouldn’t that be loyalists since we were here first in Phlan.” The group looks at him. “Okay we are rebel scum.” Durnam and allies are not happy with lack of rescue. Most of the other groups were captured and eaten in hours. With each day the thicket has grown, only business supporting the dragon have easy access. Most of the sewers are block. Those which are clear are patrolled. But the Rebel Alliance has a work around. They stole the escape plan from the Great Escape. Low tunnels with cart tracks have been dug thorough the city. But only small people can travel upright through them. The rest have to push themselves on carts.</p><p></p><p>The Lord Sage was moved to Harry’s Heraldry shop two months ago. He started working with Andy to protect himself. Andy was captured two weeks ago. The Lord Sage collapsed his end of the tunnel. A crazy kid and her goat have been delivering him food. She or the goat is fey.</p><p></p><p>Entering the underground railway, the group hits an intersection. They forgot to ask for a map. A kid and her goat climb over Renee to Thraz. Elisande, “Hi, you king. I never met a king before. Well, I did. He was a dog. He loved playing fetch. Will you play with me. Oh. Lord Sage bush is to the right. He has worms. Well, they are not worms. But they look like worms. Why do you have badgers on your backs. Do they like honey? I can you some honey. Then they be honey badges. But beware of worms. Because, …” Carrion Crawlers with burrow speed attack the party. Due to the smart summoning of the moon druid, the badger companions give their friends a burrow speed as the help action.</p><p></p><p>Module, “That was not how I wrote that. They can’t do that.”</p><p></p><p>DM, “It looks Adventure League legal. Talk with WOTC and maybe ask your writer to do a version two.”</p><p></p><p>After a brief fight, Elisande kisses Thraz on the nose for good luck and steals a badger for herself. She and her two friends go down the left tunnel. The group burrow to the Lord Sage location defeating traps along the way. They remove the trap door.</p><p></p><p>Module, “I Didn’t write that.”</p><p></p><p>DM, “I did. And the Lord Sage is mad. And not in the high blood pressure way. He about to set off the trap.”</p><p></p><p>Renee, “And I rewriting your rewrite. Persuasion with bardic inspiration. I briefly calm him down and Moony the Druid is going to mold earth around him. I don’t care if the shop goes up after we leave. One thousand k of gold to us.”</p><p></p><p>The group returns to the Goblin. The word is given. The Rebel Alliance will bug out through the underground railway in twenty-four hours. The adventurers will raid the jailhouse for the remain two prizes. Ellison Berenger is not in his cell at the moment. He has been escaping his cell whenever he wanted and leaves mocking notes to the guards.</p><p></p><p>Jhessail is missing from her office. It is well maintained. A cot and chamber pot have been added. But the only new thing is poster of “See Sunny Baldur’s Gate “is on the wall.</p><p></p><p>Renee, “I put my fist through the poster and what do I find.”</p><p></p><p>A new dug passage way leans to a section of unblocked sewer. The druid casts another summoning. The creatures have the best passive proception of the group. They warn Renee of the Glyph of Warding and it is easily defeated by a high roll. They follow the sewer into a cage pit fight but the DM is nice and some of them to stay in the tunnel. Which closes behind them.</p><p></p><p>The floor drops out of the cage match revealing a vat of poison ten feet beneath the grided floor. The floor becomes difficult terrain and is steel. Some Blue Slaad and veterans attack them. While hung by the wrists is Jhessail who is yelling for thieves tools. Shatter, and some lightning bolts end the fight and group flee back to the sewers.</p><p></p><p>Ellison shows up at the first intersection to show them the way out of Phlan.</p><p></p><p>End of session 447</p><p></p><p></p><p></p></blockquote><p></p>
[QUOTE="jasper, post: 9079833, member: 277"] DDEX01-14 Session Escape from Phlan Badgering the DM Day 235 to 236 PC Killed 1 Monsters Killed 208 Villains Captured 37 Villains Escaped 13 Start Time 6:37 End Time 10:50 10 downtime days. Take a Level. 5,000 GP Story Award Knight of Phlan. You been knighted by the Lord Regent for your actions. You have the Noble background. Magic Items Robe of Eyes Wondrous item, rare The eyelike patterns embroidered upon this dark blue robe glow faintly when within 100 feet of a source of strong elemental power, such as a gate to an elemental plane or a formidable elemental creature. Spell book. Cantrips (at will): fire bolt, light, ray of frost, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): mirror image, invisibility 3rd level (3 slots): haste, fireball, fly 4th level (3 slots): ice storm, Evard's black tentacles 5th level (1 slot): cone of cold I had a very strong group of seven. Malroth Order of the Berserker Barbarian 8 Tiefling. Thraz Fathomless Warlock lizardfolk 8. Nemoman Monk 1 Moon Druid 9 Changeling. Glider Drakewarden Hadozee 10. Alexander the Weak Psi Warrior Human 10. Renee Montoya Rogue Scout 6 Love Bard 4 Half elf. The briefing was to the point. Get to the Myrddin Inn and get transported to Phlan. Vorgansharax is planning on eating some citizens on noon on new years day. He can project his voice through the city by his thicket. He ate Andy the artificer last week, find out why. You are part of the sixth group send in find out what happen to the other five. Bring out the following five individuals. Madame Freona, Durnam Goblinkicker, Jhessail Greycastle, Ellison Berenger, and the Lord Sage. You have their last know locations. Also, find out if the rumors of the fey goat are real. The group is happy they took Aunt May’s advice and ducked during transport. The teleportation circle dumped them into Phlan T-shirt and Taco Bar basement. Even most of the basement was destroyed. Tunnelling out they discovered Shambling Mounds and Will-o-Wisp don’t like people moving around after curfew. During the battle Thraz is bitten by a swarm of rats and then bowed to as he kills some with his green dragon breath. Renee was able to enter the Denlor’s Tower but it was empty except for the mad writings of the Lord Sage. She saw Freona pushing a wine barrel toward the thicket covered Tea Kettle. Freona sets her own business on fire and giggles not caring the watch is just a block away. The group rescues her or at least joins her in Tea Kettle Smores. Freona orders them to the Laughing Goblin, which is the center of the rebel. Glider, “Wouldn’t that be loyalists since we were here first in Phlan.” The group looks at him. “Okay we are rebel scum.” Durnam and allies are not happy with lack of rescue. Most of the other groups were captured and eaten in hours. With each day the thicket has grown, only business supporting the dragon have easy access. Most of the sewers are block. Those which are clear are patrolled. But the Rebel Alliance has a work around. They stole the escape plan from the Great Escape. Low tunnels with cart tracks have been dug thorough the city. But only small people can travel upright through them. The rest have to push themselves on carts. The Lord Sage was moved to Harry’s Heraldry shop two months ago. He started working with Andy to protect himself. Andy was captured two weeks ago. The Lord Sage collapsed his end of the tunnel. A crazy kid and her goat have been delivering him food. She or the goat is fey. Entering the underground railway, the group hits an intersection. They forgot to ask for a map. A kid and her goat climb over Renee to Thraz. Elisande, “Hi, you king. I never met a king before. Well, I did. He was a dog. He loved playing fetch. Will you play with me. Oh. Lord Sage bush is to the right. He has worms. Well, they are not worms. But they look like worms. Why do you have badgers on your backs. Do they like honey? I can you some honey. Then they be honey badges. But beware of worms. Because, …” Carrion Crawlers with burrow speed attack the party. Due to the smart summoning of the moon druid, the badger companions give their friends a burrow speed as the help action. Module, “That was not how I wrote that. They can’t do that.” DM, “It looks Adventure League legal. Talk with WOTC and maybe ask your writer to do a version two.” After a brief fight, Elisande kisses Thraz on the nose for good luck and steals a badger for herself. She and her two friends go down the left tunnel. The group burrow to the Lord Sage location defeating traps along the way. They remove the trap door. Module, “I Didn’t write that.” DM, “I did. And the Lord Sage is mad. And not in the high blood pressure way. He about to set off the trap.” Renee, “And I rewriting your rewrite. Persuasion with bardic inspiration. I briefly calm him down and Moony the Druid is going to mold earth around him. I don’t care if the shop goes up after we leave. One thousand k of gold to us.” The group returns to the Goblin. The word is given. The Rebel Alliance will bug out through the underground railway in twenty-four hours. The adventurers will raid the jailhouse for the remain two prizes. Ellison Berenger is not in his cell at the moment. He has been escaping his cell whenever he wanted and leaves mocking notes to the guards. Jhessail is missing from her office. It is well maintained. A cot and chamber pot have been added. But the only new thing is poster of “See Sunny Baldur’s Gate “is on the wall. Renee, “I put my fist through the poster and what do I find.” A new dug passage way leans to a section of unblocked sewer. The druid casts another summoning. The creatures have the best passive proception of the group. They warn Renee of the Glyph of Warding and it is easily defeated by a high roll. They follow the sewer into a cage pit fight but the DM is nice and some of them to stay in the tunnel. Which closes behind them. The floor drops out of the cage match revealing a vat of poison ten feet beneath the grided floor. The floor becomes difficult terrain and is steel. Some Blue Slaad and veterans attack them. While hung by the wrists is Jhessail who is yelling for thieves tools. Shatter, and some lightning bolts end the fight and group flee back to the sewers. Ellison shows up at the first intersection to show them the way out of Phlan. End of session 447 [I] [/I] [/QUOTE]
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