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Jasper DMs Season 2
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<blockquote data-quote="jasper" data-source="post: 8694536" data-attributes="member: 277"><p>DDEX02-13 Session</p><p></p><p>The Howling Void</p><p></p><p>Day 52- 53</p><p></p><p>Take a level, 10 downtime days. 2,000 GP.</p><p></p><p>PC Killed 4 Monsters Killed 149 Monsters Captured 0 Monsters Escaped 16</p><p></p><p>Start time 6:28 Finish 11:00</p><p></p><p>Magic Items Staff of Withering. Potion of Bottled Breath. Breath of Elemental air. Balloon Pack wondrous. Wingwear wondrous.</p><p></p><p>I have a very strong group of eight. Herresta 7 fighter barbarian. Snapper Halfshell tortle Fighter 8. Beatrice Jericho paladin. Tasimai Half elf Warlock 3 Druid 2. Four new players to Adventure League. Miathe Half elf Bard 5. Thorin Cleric 5. Gluebu Barbarian 5. Kratoy Wizard 5.</p><p></p><p>Sorry I did not have enough time to totally help flesh out the new people’s PC. Remember you can rebuild the pc between sessions. This was an eight-hour module I hacked down to under five hours. In the interest of time and having four new to me people, the only adjustment I made was to increase the HP of the encounters.</p><p></p><p>Tasimai is sole survivor of the last adventuring party. She was able to stop the Hurricanes an air elemental cult from opening the prime material plane to the air elemental plane. She meets and greets the new party members and leads them to question Sister Talia Keeper of the Crypts.</p><p></p><p>Miathe, “Would you answer my questions if I sing and bat my eye lashes at you?”</p><p></p><p>Sister Talia, “NO!”</p><p></p><p>Miathe, “Would you do for a Klondike Bar?”</p><p></p><p>Sister Talia, “NO!”</p><p></p><p>Miathe, “Okay two Klondike bars and a song?”</p><p></p><p>Sister Talia, “I snuck twenty cult members down to crypts. The pass word is weather. There is elemental node in the crypt. It is guarded.”</p><p></p><p>The group takes off for the crypts. The trash the cultists with Kratoy nearly getting killed. Using the password, they enter a node of the Air Elemental plane. The arrival area has transportation pad which is powering up and will power up as soon as the cloud at three of clock drifts overhead. While they are waiting two flying plate mail guardians fly down and try to beat up the party. Result two slightly holey Wingwear suits.</p><p></p><p>As the first cloud passes overhead, the teleportation pad transport them into a mirror universe where everyone is wearing beards, and evil music is playing. (WRONG SHOW SORRY.) The group is transported to the evil Doctor Honey Dew lab. Five people are chocking in front of them. Herresta punches Dr Honey Dew while the others rescue four of the lab partners. Beeker one of rescued lab partners points out the Kenku Pirates and their Air Ship. Greed jumps into the party face and they eliminate all but the Captain of the Good Air Ship Hidden Burg. The Good Captain takes them temple of Y over C except after V. A stone Behir is guarding it and nearly kills Kratoy.</p><p></p><p>Module, “that didn’t happen. You made the breath weapon too long when you first described it.”</p><p></p><p>DM, “yes, I did and I caught in time. If everyone was in the area of effect only two party members would have lived if everyone failed their saving throw.”</p><p></p><p>Module, “Yes get the monster right next time.”</p><p></p><p>Beeker tells the group to destroy the gong which will mess up part of the ritual. After gonging the gong and tossing it off the side of the cloud, they go to prison where fluffy George is being held captive by the evil but stupid Storm Giant. Freeing the captive successfully, Halfshell and Miathe are captured by the sleeping giant. They hum a quick lullaby to escape.</p><p></p><p>They fly to bats in the bell tower. Um Aarakocra in the bell towers. Some good performance and persuasion from Miathe give them the information. Each bell tower is a different height starting at ten feet and going to fifty feet. Each bell tower is protected by an invisible guardian. Each bell can be destroyed by physical, arcana, or thief abilities. For a song and dance performed by Miathe and Halfshell the Aarakocras will not attack the party while the party destroy the bells. One adventurer is assigned a bell each well mostly. One spare adventurer Kratoy will provide spell cover while the others who are not singing or dancing destroy the bell. The bells are successfully destroyed. Well, Tisiama misses destroying her bell. But she is nearly saved by Herresta who leaps from the fifty-foot tower, bounces off bell, and the invisible stalker, and inside of the tower, and the ground. The paladin leaps from his tower, destroys the bell, kills the stalker, and belly flops off of Herresta. The group returns to their ship and gets caught into the first good blow (HEY THIS PG GUYS.) of the storm.</p><p></p><p>The kenku captain rams the npcs ship and ship to ship battle begins. We will not mention the wall of force. Or the fireball into four members in the crow nest. But they knock over most of the cultists into the Air Elemental node. The boss fireballs himself to try to take some one with him but fails.</p><p></p><p>Nice blend of combat, role playing and thinking out of the box.</p><p></p><p>End of Session 357.</p></blockquote><p></p>
[QUOTE="jasper, post: 8694536, member: 277"] DDEX02-13 Session The Howling Void Day 52- 53 Take a level, 10 downtime days. 2,000 GP. PC Killed 4 Monsters Killed 149 Monsters Captured 0 Monsters Escaped 16 Start time 6:28 Finish 11:00 Magic Items Staff of Withering. Potion of Bottled Breath. Breath of Elemental air. Balloon Pack wondrous. Wingwear wondrous. I have a very strong group of eight. Herresta 7 fighter barbarian. Snapper Halfshell tortle Fighter 8. Beatrice Jericho paladin. Tasimai Half elf Warlock 3 Druid 2. Four new players to Adventure League. Miathe Half elf Bard 5. Thorin Cleric 5. Gluebu Barbarian 5. Kratoy Wizard 5. Sorry I did not have enough time to totally help flesh out the new people’s PC. Remember you can rebuild the pc between sessions. This was an eight-hour module I hacked down to under five hours. In the interest of time and having four new to me people, the only adjustment I made was to increase the HP of the encounters. Tasimai is sole survivor of the last adventuring party. She was able to stop the Hurricanes an air elemental cult from opening the prime material plane to the air elemental plane. She meets and greets the new party members and leads them to question Sister Talia Keeper of the Crypts. Miathe, “Would you answer my questions if I sing and bat my eye lashes at you?” Sister Talia, “NO!” Miathe, “Would you do for a Klondike Bar?” Sister Talia, “NO!” Miathe, “Okay two Klondike bars and a song?” Sister Talia, “I snuck twenty cult members down to crypts. The pass word is weather. There is elemental node in the crypt. It is guarded.” The group takes off for the crypts. The trash the cultists with Kratoy nearly getting killed. Using the password, they enter a node of the Air Elemental plane. The arrival area has transportation pad which is powering up and will power up as soon as the cloud at three of clock drifts overhead. While they are waiting two flying plate mail guardians fly down and try to beat up the party. Result two slightly holey Wingwear suits. As the first cloud passes overhead, the teleportation pad transport them into a mirror universe where everyone is wearing beards, and evil music is playing. (WRONG SHOW SORRY.) The group is transported to the evil Doctor Honey Dew lab. Five people are chocking in front of them. Herresta punches Dr Honey Dew while the others rescue four of the lab partners. Beeker one of rescued lab partners points out the Kenku Pirates and their Air Ship. Greed jumps into the party face and they eliminate all but the Captain of the Good Air Ship Hidden Burg. The Good Captain takes them temple of Y over C except after V. A stone Behir is guarding it and nearly kills Kratoy. Module, “that didn’t happen. You made the breath weapon too long when you first described it.” DM, “yes, I did and I caught in time. If everyone was in the area of effect only two party members would have lived if everyone failed their saving throw.” Module, “Yes get the monster right next time.” Beeker tells the group to destroy the gong which will mess up part of the ritual. After gonging the gong and tossing it off the side of the cloud, they go to prison where fluffy George is being held captive by the evil but stupid Storm Giant. Freeing the captive successfully, Halfshell and Miathe are captured by the sleeping giant. They hum a quick lullaby to escape. They fly to bats in the bell tower. Um Aarakocra in the bell towers. Some good performance and persuasion from Miathe give them the information. Each bell tower is a different height starting at ten feet and going to fifty feet. Each bell tower is protected by an invisible guardian. Each bell can be destroyed by physical, arcana, or thief abilities. For a song and dance performed by Miathe and Halfshell the Aarakocras will not attack the party while the party destroy the bells. One adventurer is assigned a bell each well mostly. One spare adventurer Kratoy will provide spell cover while the others who are not singing or dancing destroy the bell. The bells are successfully destroyed. Well, Tisiama misses destroying her bell. But she is nearly saved by Herresta who leaps from the fifty-foot tower, bounces off bell, and the invisible stalker, and inside of the tower, and the ground. The paladin leaps from his tower, destroys the bell, kills the stalker, and belly flops off of Herresta. The group returns to their ship and gets caught into the first good blow (HEY THIS PG GUYS.) of the storm. The kenku captain rams the npcs ship and ship to ship battle begins. We will not mention the wall of force. Or the fireball into four members in the crow nest. But they knock over most of the cultists into the Air Elemental node. The boss fireballs himself to try to take some one with him but fails. Nice blend of combat, role playing and thinking out of the box. End of Session 357. [/QUOTE]
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