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jasper dms Season 5
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<blockquote data-quote="jasper" data-source="post: 8968358" data-attributes="member: 277"><p>DDAL05-09 Session</p><p></p><p>Durlag’s Tomb</p><p></p><p>Day 18 To Day 19</p><p></p><p>PC Killed 0 Monsters Killed 56 Villains Captured 3 Villains Escaped 6</p><p></p><p>Start Time 6:52 End Time 10: 35</p><p></p><p>Gain a level. 13,000 Gp 10 downtime days.</p><p></p><p>Magic Item Skeggox +3 Battle Axe This impressive battle axe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.</p><p></p><p>Potion of Superior Healing (Remember people the magic items duplicate. You can take for trade bait.)</p><p></p><p>Story Award <strong><em>Favor of Candlekeep. </em></strong>You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.</p><p></p><p>The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.</p><p></p><p>Welcome Patrick and Dharrai to the gaming table. I had a very strong group of six. Shimmer Moon Druid 16 Kobold. Patrick 11 Sorcerer Spring Eladrin (First one of those for me.) Mischief Divination Wizard 14 with soon to be dead simulacrum. Iron Dwarf 16 artificer. Damior I Yellios Lindon wizard elf 12.</p><p></p><p>Note For half the rooms I forgot about the special effect of the dwarf walls Hizagkuur. Sigh. And I treated the group as strong due to Eddie math.</p><p></p><p>Seer is waiting for the group and the slowly trickle into the tavern. She recaps the last adventure for the new folk and ones who did not read her write up in the Daily Bugle. The group is now going to explore the sub basements. (No, you don’t need a PT boat Mischief.) Arriving at the first subbasement paranoid strikes the whole party and they touch nothing. They easy on down the staircase.</p><p></p><p>Iron Dwarf, “Johnny Walker Blue 1492 190 proof but where? “</p><p></p><p>Mischief, “Behind the glass wall with the statue of Vergadain. OH, THOSE FREAKING HERETICS. ICE CUBES IN WHISKEY!”</p><p></p><p>Shimmer, “They kind look like Jello Shots.”</p><p></p><p>Iron Dwarf, “This is an outrage. Keeping me from my dwarven relatives’ booze. I calm this booze as a clan treasure.”</p><p></p><p>Damior, “I though you said you came from a Waterdeep Coffee Shop and were brought to life when Dr Willy Wonka gave you an Irish coffee infusion.”</p><p></p><p>Iron Dwarf, “For the good of dwarf kind. And….”</p><p></p><p>Shimmer, “The abuse of our livers!” With that the booze was release. Lots of booze. High Grade 190 proof booze. Booze from the floor to the ceiling. No air. Some air bubbles from the pcs. A few minor sips later. Um hum. I said a few sips later. Look you about to go the way of the Lucky Irishman drowning victim.</p><p></p><p>Half the party, “WE are okay with that.”</p><p></p><p>Shimmer, “The Jello shots are attacking. Save me.”</p><p></p><p>Iron Dwarf, “Save the booze.”</p><p></p><p>The drunk pc, “hic hic Lighting bolt.” Two pcs drop and Skully is not happy the instant death from double damage did not go into effect. A few rounds later the trap is reset and the group makes it down to the Gorm level.</p><p></p><p>Gorm is hot as heck. It does not help the fact that two thirds of the floor is lava. And not chocolate lava cake Mischief. The stairways disappear into the ceiling. The close wall starts moving toward the lava. The five horned devils are not happy with the party not laughing at their jokes. The wall moves closer to the lava. Dharrai and Patrick nearly dropped but the slightly sober Rusted Iron Dwarf flies to rescue. (I really like and hate that build.) The group stops the wall and gets rid of the devils.</p><p></p><p>Moving down to next floor it is a nice executive business conference room. With a twenty by twenty cube of treasure. Surrounding the treasure are the same four gods from the first subbasement. But they are missing their holy symbols. Going back up is not possible because the wall of force on the booze hall is back up. Iron Dwarf spends an hour crafting some mid-range holy symbol knock offs.</p><p></p><p>This dumps the treasure to the final basement. Durlag’s sarcophagus is here. But instead, being covered in gold. It is covered in copper. In fact, it a copper sheet with various dwarven lore on it. With the true reason the dwarfs and giants fight. Iron Dwarf and Patrick lift the copper sheet off, and the true golden sarcophagus is revealed.</p><p></p><p>Shimmer, “Pretty.”</p><p></p><p>Clapping sounds from the stairs, “Very Pretty. And mine.”, says a pale cloud giant. “Excuse me. My manners are a little lacking. Airship travel and jet lag you know. I am Baron Rajiram. I do believe what is yours is now mine. Hand over the tablet and we will only hurt you a little bit.”</p><p></p><p>Mischief, “SPELL OF READ THE TELEPORTATION SCROLL.” BAMF! BAMF! “Why were there two bamf. And where are Dharrai and Damior?”</p><p></p><p>Dharrai and Damior wave the brimstone smell away from their noses. They are in a pink bedroom. In front of them is a floating bar tray with a mug of O positive blood. In bed is a slightly awake Baron of Blood Artor Morlin who is nicely dress in a current bed robe. And a vampire.</p><p></p><p>Baron of Blood Artor Morlin, “Why have you interrupted by rest. Who let you into Trollskull Manor? Why shouldn’t I eat you now for a mid afternoon snack? What do have to say for yourself?”</p><p></p><p>Dharrai, “Can I beat feet out here my lord?”</p><p></p><p>Baron of Blood Artor Morlin, “I don’t here the beat of no feet. But I do here heartbeats.”</p><p></p><p>Dharrai, “Beating feet now sir. Please feet. Please feet. Left foot. Right Foot. Left Foot Right Foot.” Lif closes the door as the two callers run away.</p><p></p><p>Will Dharrai and Damior beat feet to SEER? Tune in next week to the same bat channel.</p><p></p><p>End of Session 306.</p></blockquote><p></p>
[QUOTE="jasper, post: 8968358, member: 277"] DDAL05-09 Session Durlag’s Tomb Day 18 To Day 19 PC Killed 0 Monsters Killed 56 Villains Captured 3 Villains Escaped 6 Start Time 6:52 End Time 10: 35 Gain a level. 13,000 Gp 10 downtime days. Magic Item Skeggox +3 Battle Axe This impressive battle axe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. Potion of Superior Healing (Remember people the magic items duplicate. You can take for trade bait.) Story Award [B][I]Favor of Candlekeep. [/I][/B]You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Welcome Patrick and Dharrai to the gaming table. I had a very strong group of six. Shimmer Moon Druid 16 Kobold. Patrick 11 Sorcerer Spring Eladrin (First one of those for me.) Mischief Divination Wizard 14 with soon to be dead simulacrum. Iron Dwarf 16 artificer. Damior I Yellios Lindon wizard elf 12. Note For half the rooms I forgot about the special effect of the dwarf walls Hizagkuur. Sigh. And I treated the group as strong due to Eddie math. Seer is waiting for the group and the slowly trickle into the tavern. She recaps the last adventure for the new folk and ones who did not read her write up in the Daily Bugle. The group is now going to explore the sub basements. (No, you don’t need a PT boat Mischief.) Arriving at the first subbasement paranoid strikes the whole party and they touch nothing. They easy on down the staircase. Iron Dwarf, “Johnny Walker Blue 1492 190 proof but where? “ Mischief, “Behind the glass wall with the statue of Vergadain. OH, THOSE FREAKING HERETICS. ICE CUBES IN WHISKEY!” Shimmer, “They kind look like Jello Shots.” Iron Dwarf, “This is an outrage. Keeping me from my dwarven relatives’ booze. I calm this booze as a clan treasure.” Damior, “I though you said you came from a Waterdeep Coffee Shop and were brought to life when Dr Willy Wonka gave you an Irish coffee infusion.” Iron Dwarf, “For the good of dwarf kind. And….” Shimmer, “The abuse of our livers!” With that the booze was release. Lots of booze. High Grade 190 proof booze. Booze from the floor to the ceiling. No air. Some air bubbles from the pcs. A few minor sips later. Um hum. I said a few sips later. Look you about to go the way of the Lucky Irishman drowning victim. Half the party, “WE are okay with that.” Shimmer, “The Jello shots are attacking. Save me.” Iron Dwarf, “Save the booze.” The drunk pc, “hic hic Lighting bolt.” Two pcs drop and Skully is not happy the instant death from double damage did not go into effect. A few rounds later the trap is reset and the group makes it down to the Gorm level. Gorm is hot as heck. It does not help the fact that two thirds of the floor is lava. And not chocolate lava cake Mischief. The stairways disappear into the ceiling. The close wall starts moving toward the lava. The five horned devils are not happy with the party not laughing at their jokes. The wall moves closer to the lava. Dharrai and Patrick nearly dropped but the slightly sober Rusted Iron Dwarf flies to rescue. (I really like and hate that build.) The group stops the wall and gets rid of the devils. Moving down to next floor it is a nice executive business conference room. With a twenty by twenty cube of treasure. Surrounding the treasure are the same four gods from the first subbasement. But they are missing their holy symbols. Going back up is not possible because the wall of force on the booze hall is back up. Iron Dwarf spends an hour crafting some mid-range holy symbol knock offs. This dumps the treasure to the final basement. Durlag’s sarcophagus is here. But instead, being covered in gold. It is covered in copper. In fact, it a copper sheet with various dwarven lore on it. With the true reason the dwarfs and giants fight. Iron Dwarf and Patrick lift the copper sheet off, and the true golden sarcophagus is revealed. Shimmer, “Pretty.” Clapping sounds from the stairs, “Very Pretty. And mine.”, says a pale cloud giant. “Excuse me. My manners are a little lacking. Airship travel and jet lag you know. I am Baron Rajiram. I do believe what is yours is now mine. Hand over the tablet and we will only hurt you a little bit.” Mischief, “SPELL OF READ THE TELEPORTATION SCROLL.” BAMF! BAMF! “Why were there two bamf. And where are Dharrai and Damior?” Dharrai and Damior wave the brimstone smell away from their noses. They are in a pink bedroom. In front of them is a floating bar tray with a mug of O positive blood. In bed is a slightly awake Baron of Blood Artor Morlin who is nicely dress in a current bed robe. And a vampire. Baron of Blood Artor Morlin, “Why have you interrupted by rest. Who let you into Trollskull Manor? Why shouldn’t I eat you now for a mid afternoon snack? What do have to say for yourself?” Dharrai, “Can I beat feet out here my lord?” Baron of Blood Artor Morlin, “I don’t here the beat of no feet. But I do here heartbeats.” Dharrai, “Beating feet now sir. Please feet. Please feet. Left foot. Right Foot. Left Foot Right Foot.” Lif closes the door as the two callers run away. Will Dharrai and Damior beat feet to SEER? Tune in next week to the same bat channel. End of Session 306. [/QUOTE]
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