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jasper dms Season 5
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<blockquote data-quote="jasper" data-source="post: 9083150" data-attributes="member: 277"><p>Storm King’s Thunder Session 7</p><p></p><p>Chapter 2 Inn and Out</p><p></p><p>Day 8 Evening to Day 9</p><p></p><p>Mirtul 8 to Mirtul 9</p><p></p><p>PC Killed 0 Monsters Killed 77 Villains Captured 3 Villains Escaped 40</p><p></p><p>Start Time 6:20 End Time 8:58</p><p></p><p>10 downtime days. GP 2,222. Take a level.</p><p></p><p>I had a strong group of six. Mr. Keeper Lord Bard 5 Eladrin. Zar Wild Magic Barbarian 5 Brass Dragonborn. Thea Circle of the Mood Druid Wood Elf. Jonathan Bond Clockwork Sorcerer 3 Hexblade Warlock 2 Monodrone. Pew Fighter 5 human. Silk Arcane trickster 5 Half-elf.</p><p></p><p>Town Drunk, “It is 0200 and I need a drink. And the ogres, bugbears and goblins are about to raid the bar. Shoot. ALARM. GIANT KIN ATTACKING THE CITY. BAR, CHURCH AND GRANARY. ALARM. It is closing time boys and girls. Shoot. I am the only one in the bar. Katie Bar the Door. Katie not here. Oren Yogilvy bar the door. Wait a moment I am Oren.” The town drunk bars the door as wave of attackers attack the inn.</p><p></p><p>Naxene Drathkala handcuffs Pew to the bed and goes to the window and preps spells.</p><p></p><p>Pew, “Hey I wasn’t even here last session. Unlock these handcuffs!”</p><p></p><p>Pew’s Player, “Shut it. I already made enough adult jokes about what happen last week to make the dm blush. Pick those pink plush handcuffs.”</p><p></p><p>DM NOTE. Keep the NPCs I gave out with you. They go right after you in initiative. They will stick around with you while at Goldenfields and maybe afterwards.</p><p></p><p>DM NOTE. This battle scene is very confusing when you first read it. Run in waves and read page 49 about the enemies in the wave. The distances are off too so go for drama distance instead map distance.</p><p></p><p>Shutters and windows go up and unfriendly fire and Hypnotic Pattern is laid down to slow some of the midnight menace. Web, forced movement, and focus fire starts to take down monsters.</p><p></p><p>Ogre, “How dare the DM declare us to be monsters! We have souls. We have free will. We have.”</p><p></p><p>DM, “Triple disadvantage next round.”</p><p></p><p>Ogre, “You bas….”</p><p></p><p>DM, “Keep it PG. While the table is rated R. The write up isn’t!”</p><p></p><p>Zar tosses herself from a ground level window and goes to town with flowers in her hair. And all around her causing difficult terrain. She rages and frenzy to take out a goblin.</p><p></p><p>Thea, “Turn the Monkey mini around it is looking into my soul. Kill that bugbear.” The table look strangely at Thea and the DM turns the mini to face Pew. Nat 20s on the players’ side are helped out by Nat 1s on the DM side. The DM dumps dice, minis, and markers on the floor before standing up to control the battle better.</p><p></p><p>As the last ogre falls they hear trouble at the granary. They dash to the silo to save the beer. Goblins, bugbears and two hill giants have already broken into the warehouse and drank all the beer. Pew, “TAKE NOT PRISIONERS. Why are goblins falling from the sky?” Goblin huckers fall on and around the adventurers as they save the silo. As the battle ends, the towns people sing out they have protected the church and took prisoners.</p><p></p><p>DM Note. Huckers went on 20 and 0. +3 to hit for 5 HP. Random roll for target. Copies of the Realms Calendar will be in the black box.</p><p></p><p>You have captured the Hill Giants Lob and Ogg. You will deal with them next sessions. You have access to the following quests.</p><p></p><p>Shalvus Martholio wants you to escort him to Bargewright Inn about 1 day away. Page 73</p><p></p><p>Lifferlas suggests you seek out the druid Aerglas at Shadowtop Cathedral about 20 days away. Page 107</p><p></p><p>Zi Liang wants you to deliver a package to Waterdeep about five days away. Page 112.</p><p></p><p>Miros Xelbrin wants you travel to Amphail two days away and talk with Arleosa Starhenge owner of the Stag-Horned Flagon. Page 72.</p><p></p><p>Naxene Drathkala wants you to talk to the dragon expert Chazluath Yarghorn in Waterdeep which five days away. Page 112.</p><p></p><p>Oren Yogilvy wants a wellness check on his sister Lilly who runs the Happy Cow in Daggerford which ten days away and south of Nightstone. Page 80.</p><p></p><p>End of Session 441</p></blockquote><p></p>
[QUOTE="jasper, post: 9083150, member: 277"] Storm King’s Thunder Session 7 Chapter 2 Inn and Out Day 8 Evening to Day 9 Mirtul 8 to Mirtul 9 PC Killed 0 Monsters Killed 77 Villains Captured 3 Villains Escaped 40 Start Time 6:20 End Time 8:58 10 downtime days. GP 2,222. Take a level. I had a strong group of six. Mr. Keeper Lord Bard 5 Eladrin. Zar Wild Magic Barbarian 5 Brass Dragonborn. Thea Circle of the Mood Druid Wood Elf. Jonathan Bond Clockwork Sorcerer 3 Hexblade Warlock 2 Monodrone. Pew Fighter 5 human. Silk Arcane trickster 5 Half-elf. Town Drunk, “It is 0200 and I need a drink. And the ogres, bugbears and goblins are about to raid the bar. Shoot. ALARM. GIANT KIN ATTACKING THE CITY. BAR, CHURCH AND GRANARY. ALARM. It is closing time boys and girls. Shoot. I am the only one in the bar. Katie Bar the Door. Katie not here. Oren Yogilvy bar the door. Wait a moment I am Oren.” The town drunk bars the door as wave of attackers attack the inn. Naxene Drathkala handcuffs Pew to the bed and goes to the window and preps spells. Pew, “Hey I wasn’t even here last session. Unlock these handcuffs!” Pew’s Player, “Shut it. I already made enough adult jokes about what happen last week to make the dm blush. Pick those pink plush handcuffs.” DM NOTE. Keep the NPCs I gave out with you. They go right after you in initiative. They will stick around with you while at Goldenfields and maybe afterwards. DM NOTE. This battle scene is very confusing when you first read it. Run in waves and read page 49 about the enemies in the wave. The distances are off too so go for drama distance instead map distance. Shutters and windows go up and unfriendly fire and Hypnotic Pattern is laid down to slow some of the midnight menace. Web, forced movement, and focus fire starts to take down monsters. Ogre, “How dare the DM declare us to be monsters! We have souls. We have free will. We have.” DM, “Triple disadvantage next round.” Ogre, “You bas….” DM, “Keep it PG. While the table is rated R. The write up isn’t!” Zar tosses herself from a ground level window and goes to town with flowers in her hair. And all around her causing difficult terrain. She rages and frenzy to take out a goblin. Thea, “Turn the Monkey mini around it is looking into my soul. Kill that bugbear.” The table look strangely at Thea and the DM turns the mini to face Pew. Nat 20s on the players’ side are helped out by Nat 1s on the DM side. The DM dumps dice, minis, and markers on the floor before standing up to control the battle better. As the last ogre falls they hear trouble at the granary. They dash to the silo to save the beer. Goblins, bugbears and two hill giants have already broken into the warehouse and drank all the beer. Pew, “TAKE NOT PRISIONERS. Why are goblins falling from the sky?” Goblin huckers fall on and around the adventurers as they save the silo. As the battle ends, the towns people sing out they have protected the church and took prisoners. DM Note. Huckers went on 20 and 0. +3 to hit for 5 HP. Random roll for target. Copies of the Realms Calendar will be in the black box. You have captured the Hill Giants Lob and Ogg. You will deal with them next sessions. You have access to the following quests. Shalvus Martholio wants you to escort him to Bargewright Inn about 1 day away. Page 73 Lifferlas suggests you seek out the druid Aerglas at Shadowtop Cathedral about 20 days away. Page 107 Zi Liang wants you to deliver a package to Waterdeep about five days away. Page 112. Miros Xelbrin wants you travel to Amphail two days away and talk with Arleosa Starhenge owner of the Stag-Horned Flagon. Page 72. Naxene Drathkala wants you to talk to the dragon expert Chazluath Yarghorn in Waterdeep which five days away. Page 112. Oren Yogilvy wants a wellness check on his sister Lilly who runs the Happy Cow in Daggerford which ten days away and south of Nightstone. Page 80. End of Session 441 [/QUOTE]
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