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jasper dms Season 5
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<blockquote data-quote="jasper" data-source="post: 9130007" data-attributes="member: 277"><p>DDAL05-18 Session</p><p></p><p>The Mysterious Isle</p><p></p><p>Day 294 To Day 295</p><p></p><p>Eleint 24 To Eleint 25</p><p></p><p>PC Killed 1 Monsters Killed 166 villains Captured 5 Villains Escaped 12</p><p></p><p>Begin Time 6:30 End Time 10:19</p><p></p><p>Take a level. 10 downtime days. 50,000 GP.</p><p></p><p>Story Award Purple Crystals if you took one.</p><p></p><p>Magic Item. You choose that at the beginning of the module.</p><p></p><p>I had a very strong group of seven. Thraz Arcane Trickster 17 Lizardfolk. Malroth Berserker Barbarian 17 Tiefling. Ront Barbarian 19 Half Orc. Fisatria Hunithardrenn Evocation Wizard 18 Insane Half Elf. Spark Twilight Cleric 17 Kobold. Shimmer Moon Druid 17 Kobold. RoadFlur Light Cleric 17 Hill Dwarf.</p><p></p><p>Most of the group went to bed early at ten PM. Around 2 PM Hsing awakes each of them. He holds up a sign. Get up Now. Dress Quietly. Go to the Blue Tower. Choose one. Then go to the garden and stand on the X. Keep your napkin on you.</p><p></p><p>The group staggers out of inn in odd lots. Moving to the Blue tower they enter a cone of silence about three stories up the window opens. Out pours wands, armour, shields, weapons, harps, robes. In groups of two they make their way to the garden where they are given a dragon ride. To where is unknown. RoadFlur was the last one out and he got saddled with bronze dragon who had taken too many axes to the head.</p><p></p><p>About an hour into the flight SEER makes contact. “I am going to make a glove out HSING. You raided my stash. You were not supposed to leave to morning. Xxiphu was a great city of the Abolethic Sovereignty, known as the floating city. Xxiphu was capable of planar travel, and could connect the Far Realm to Faerûn, although not without great sacrifice. Xxiphu was destroyed several years ago. At least one part of Xxiphu survived; it fell into the hands of a secretive (and powerful) sea-dweller, who used its power to hide his isle from discovery. The isle recently reappeared, and it was immediately apparent that the fragment of Xxiphu was active. The Emerald Enclave and Lords’ Alliance have allies in the area, aquatic elves and merfolk, who have sent back reports of the isle’s reappearance.</p><p></p><p>They have also reported that various factions have sent expeditions to the area; in particular, a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard. The characters need to reach the artifact before the Baron or any other faction can claim it and recover it first. It is possible that the original owner of the isle has lost control of it. You are to rendezvous with Princess Iridansa of the sea elves; she should be able to give more information as to current state of affairs, as well as provide the characters with magic to travel beneath the water, if such becomes necessary.”</p><p></p><p></p><p></p><p>Most of the group is able to get in a long rest before dawn breaks. As dawn breaks a raft is seen below on the sea. A fog cover island is within a mile. The first group is dropped off at the raft. However, Flying Sharks are seen rising from the island. The other groups are ejected into the air as the dragons roll over. The feather fall napkins activate. All except RoadFlur who hits the water and starts to sink. Lt. H’ruliel saves him and starts to give a briefing when giant flying sharks attack. After they are killed the H’ruliel finishes the briefing.</p><p></p><p>The giants arrived about six hours ago in their castle, and sent a group of ogres and trolls down to the surface. The giants also set up some magical attack on the island, which has been ongoing for the past three hours. It is being resisted by something within the island, causing a great deal of destabilization of the Weave. H’ruliel does not know what its effects on magic are.</p><p></p><p>Sips the elves identified as belonging to the Kraken Society arrived two hours ago. The elves have also spotted an aboleth and several sahuagin in the area. Merfolk loyal to the Lords’ Alliance have been fighting alongside the aquatic elves to prevent one side gaining supremacy.</p><p></p><p>Princess Iridansa is the commander of the aquatic elves in the area. H’ruliel is her trusted lieutenant. There are two entrances to the isle, on opposite sides. One is underwater, the other is on the surface. The giants are gathered around the surface entrance, where they are being opposed by the Kraken Society and agents of the Aboleth. The second entrance has not been approached directly. Princess Iridansa went on a scouting mission towards it, and she and her scouts did not return. Various underwater scouts of the various factions are in the area, making patrols and warily circling around each other. At present, no-one seems willing to make a move.</p><p></p><p></p><p></p><p>The adventurers are given two doses of water breathing which last 24 hours each. Fisatria casts water walking. And other spells are cast. The group decides to take the land option and on their way are attack by regular giant sharks and Sahuagin. They defeat them easily but as they get within a thousand feet of the beach the weave wobbles and some magic becomes difficult.</p><p></p><p></p><p></p><p>They make up to beach and the isle blinks. And sinks twenty feet. This causes the cave to the inner part of island to sink. They will have to swim all the way. Enter the main passage way they are stopped by a six-foot rabbit demanding tickets to the carnival. RoadFlur figures it out to be an programmed illusion. They push on.</p><p></p><p></p><p></p><p>Suddenly Malroth screams as rocks fall. Everyone else laughs at him, as they see through the illusion. While they are distracted another giant shark attacks, during it death throes it uncovers some purple spines which focus psychic energy.</p><p></p><p></p><p></p><p>Pushing on they surprise a sahuagin war band and even more giant sharks. Insect Plague, Banishment, and Madding Darkness make short work of the encounter. So they take a nap.</p><p></p><p></p><p></p><p>They enter a star chamber to see the princess and her body guard being eaten alive by coral. Sahuagin, Sahuagin Barons, Sahuagin Priests, and one Sahuagin Warlock take offense at the interruption. A summon demon, a summon plantar, and lots of upcasting of spells, make short work of the enemy.</p><p></p><p></p><p></p><p>Suddenly the isle blinks again with a bright flash. And the when the group can see again, SEER is in front of them. They are back at the inn.</p><p></p><p></p><p></p><p>SEER, “Why are not in position? Why do you have stuff from my treasure vault. BEEP. I hate time travel portals!”</p><p></p><p>End of session 460.</p></blockquote><p></p>
[QUOTE="jasper, post: 9130007, member: 277"] DDAL05-18 Session The Mysterious Isle Day 294 To Day 295 Eleint 24 To Eleint 25 PC Killed 1 Monsters Killed 166 villains Captured 5 Villains Escaped 12 Begin Time 6:30 End Time 10:19 Take a level. 10 downtime days. 50,000 GP. Story Award Purple Crystals if you took one. Magic Item. You choose that at the beginning of the module. I had a very strong group of seven. Thraz Arcane Trickster 17 Lizardfolk. Malroth Berserker Barbarian 17 Tiefling. Ront Barbarian 19 Half Orc. Fisatria Hunithardrenn Evocation Wizard 18 Insane Half Elf. Spark Twilight Cleric 17 Kobold. Shimmer Moon Druid 17 Kobold. RoadFlur Light Cleric 17 Hill Dwarf. Most of the group went to bed early at ten PM. Around 2 PM Hsing awakes each of them. He holds up a sign. Get up Now. Dress Quietly. Go to the Blue Tower. Choose one. Then go to the garden and stand on the X. Keep your napkin on you. The group staggers out of inn in odd lots. Moving to the Blue tower they enter a cone of silence about three stories up the window opens. Out pours wands, armour, shields, weapons, harps, robes. In groups of two they make their way to the garden where they are given a dragon ride. To where is unknown. RoadFlur was the last one out and he got saddled with bronze dragon who had taken too many axes to the head. About an hour into the flight SEER makes contact. “I am going to make a glove out HSING. You raided my stash. You were not supposed to leave to morning. Xxiphu was a great city of the Abolethic Sovereignty, known as the floating city. Xxiphu was capable of planar travel, and could connect the Far Realm to Faerûn, although not without great sacrifice. Xxiphu was destroyed several years ago. At least one part of Xxiphu survived; it fell into the hands of a secretive (and powerful) sea-dweller, who used its power to hide his isle from discovery. The isle recently reappeared, and it was immediately apparent that the fragment of Xxiphu was active. The Emerald Enclave and Lords’ Alliance have allies in the area, aquatic elves and merfolk, who have sent back reports of the isle’s reappearance. They have also reported that various factions have sent expeditions to the area; in particular, a great cloud castle owing fealty to Baron Rajiram, the cloud giant ruler, is on its way to the isle. It’s ruler, known as Dworkin, is a powerful wizard. The characters need to reach the artifact before the Baron or any other faction can claim it and recover it first. It is possible that the original owner of the isle has lost control of it. You are to rendezvous with Princess Iridansa of the sea elves; she should be able to give more information as to current state of affairs, as well as provide the characters with magic to travel beneath the water, if such becomes necessary.” Most of the group is able to get in a long rest before dawn breaks. As dawn breaks a raft is seen below on the sea. A fog cover island is within a mile. The first group is dropped off at the raft. However, Flying Sharks are seen rising from the island. The other groups are ejected into the air as the dragons roll over. The feather fall napkins activate. All except RoadFlur who hits the water and starts to sink. Lt. H’ruliel saves him and starts to give a briefing when giant flying sharks attack. After they are killed the H’ruliel finishes the briefing. The giants arrived about six hours ago in their castle, and sent a group of ogres and trolls down to the surface. The giants also set up some magical attack on the island, which has been ongoing for the past three hours. It is being resisted by something within the island, causing a great deal of destabilization of the Weave. H’ruliel does not know what its effects on magic are. Sips the elves identified as belonging to the Kraken Society arrived two hours ago. The elves have also spotted an aboleth and several sahuagin in the area. Merfolk loyal to the Lords’ Alliance have been fighting alongside the aquatic elves to prevent one side gaining supremacy. Princess Iridansa is the commander of the aquatic elves in the area. H’ruliel is her trusted lieutenant. There are two entrances to the isle, on opposite sides. One is underwater, the other is on the surface. The giants are gathered around the surface entrance, where they are being opposed by the Kraken Society and agents of the Aboleth. The second entrance has not been approached directly. Princess Iridansa went on a scouting mission towards it, and she and her scouts did not return. Various underwater scouts of the various factions are in the area, making patrols and warily circling around each other. At present, no-one seems willing to make a move. The adventurers are given two doses of water breathing which last 24 hours each. Fisatria casts water walking. And other spells are cast. The group decides to take the land option and on their way are attack by regular giant sharks and Sahuagin. They defeat them easily but as they get within a thousand feet of the beach the weave wobbles and some magic becomes difficult. They make up to beach and the isle blinks. And sinks twenty feet. This causes the cave to the inner part of island to sink. They will have to swim all the way. Enter the main passage way they are stopped by a six-foot rabbit demanding tickets to the carnival. RoadFlur figures it out to be an programmed illusion. They push on. Suddenly Malroth screams as rocks fall. Everyone else laughs at him, as they see through the illusion. While they are distracted another giant shark attacks, during it death throes it uncovers some purple spines which focus psychic energy. Pushing on they surprise a sahuagin war band and even more giant sharks. Insect Plague, Banishment, and Madding Darkness make short work of the encounter. So they take a nap. They enter a star chamber to see the princess and her body guard being eaten alive by coral. Sahuagin, Sahuagin Barons, Sahuagin Priests, and one Sahuagin Warlock take offense at the interruption. A summon demon, a summon plantar, and lots of upcasting of spells, make short work of the enemy. Suddenly the isle blinks again with a bright flash. And the when the group can see again, SEER is in front of them. They are back at the inn. SEER, “Why are not in position? Why do you have stuff from my treasure vault. BEEP. I hate time travel portals!” End of session 460. [/QUOTE]
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