Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DM's Shattered Obelisk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 9235840" data-attributes="member: 277"><p>Shattered Obelisk Session 14</p><p></p><p>Chapter 6</p><p></p><p>Dead Bless</p><p></p><p>Day 66 to Day 67</p><p></p><p>Hammer 7 to Hammer 8</p><p></p><p>PC Killed 2 Monsters Killed 223 Villains Captured 11 Villains Escaped 27</p><p></p><p>Take 10 Downtime Days. 2,222 GP. Promote to 8.</p><p></p><p>Magic Item Eyes of Minute Seeing, Potion of Innumerability, Battle axe with immovable Rod Shaft. Ring of Orator.</p><p></p><p>Story Award <strong>Blessing of Dumathoin<em>.</em></strong> Your eyes become keen enough to pick out hidden secrets. You gain <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank"><strong>darkvision</strong></a>. If you already had <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank"><strong>darkvision</strong></a>, you can see in color in the dark. In addition, you can use an action to gain <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Truesight" target="_blank"><strong>truesight</strong></a> for 1 minute. Once you gain <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Truesight" target="_blank"><strong>truesight</strong></a> in this way, you can’t do so again until you finish a long rest.</p><p></p><p>I had an average group of five. Charlotte Bard 5 Barbarian 2 Half elf. Droo barbarian Zealot 7 Human. Gromash Gor-Kah life cleric 6 Orc Evocation Wizard 2. Cailfiel Evocation Wizard 7 Wood Elf. Baltyr Fighter 7 human.</p><p></p><p>As the door swigs back on him, Baltyr is not happy. “A training room? What can we loot from a hundreds year old training room. Wait a minute. If you guys and gal are on the other side of the room looting, who is trying to loot my pocket?” The fight with the automation robots is swift but during the fight a secret door is revealed. Sending the owls out to scout the group know trouble is coming. For the monsters. Between evocation fire balls, spirit guardians, and one fire bolt cantrip the wight and dust mephits are taken out.</p><p></p><p>Meanwhile while the spell casters are doing the heavy fighting, the Droo and Baltyr are trying to look a great axe halberd which Cailfiel’s owl knocked over in the dojo’s office. It is jammed in the door way preventing access. They are cussing under their breath as it does not move.</p><p></p><p>Cailfiel, “Hmm. Okay.” He grabs at the base of shaft and the shaft retracts into normal size. “Guys you have to push the red button. The only button. The only red button. With the word ‘Push’ on it. My great arcane skills says this is immovable rod with a great can opener on the other end.” Searching the east side of the upper crypt they find the vault and loot it. And take a short rest.</p><p></p><p>Sending their owl scouts up ahead they move down to the basement. The owls report four dry rotten coffins before the coffins explode and the skeletons kill the familiars. With Droo in the front Cailfiel passes him the platinum holy symbol of <strong>Dumathoin. </strong></p><p><strong></strong></p><p><strong>Droo, “I am a poor tall dwarf priest of Dumathoin. Please don’t undead me.” The revenants move closer. Droo, “I am stupid human. Please don’t undead me.” The revenants are within ten feet and getting closer. Droo, “Dumathoin HELP ME.”</strong></p><p><strong></strong></p><p><strong>Dumathoin, “Purify my crypt and take nothing else. A blessing will befall you.” The revenants retreat to the broken coffin and return to their undead rest. The casters resummon their familiars and send them ahead. At the end of the corridor is a water pit. The cat fish are rolling the water. And a ghost zombie is trying to silence the owls and catfish. The ghost zombie fades and the group moves up to get a little fishing in. As one light spell ends, Gromash recasts it on a gold piece and tosses into the water.</strong></p><p><strong></strong></p><p><strong>DM, “Did I say into the water. I meant into one of the throats of the hydra. Droo screams about hating baths as the invisible cat fish pulls him into the water. Initiative.” The fight is hard on the group and Gromash falls back through the new sloping corridor.</strong></p><p><strong></strong></p><p><strong>Gromash, “I am advancing down the new hallway and will stop by this door.”</strong></p><p><strong></strong></p><p><strong>Droo, “Yeah. Sure. And now all your meat shields, and the other caster are bravely between you and the monsters.”</strong></p><p><strong></strong></p><p><strong>Gromash, “Thank you for volunteering.” When the fight ends, the spider familiar wanders under the door of Gromash and bites a deep gnome who is trying to block the door. The gnome screams in pain but misses the spider. Droo runs down the hall and head butts the door. The door wins. As the door finally loses the deep gnome tries to activate a lever in the room but is beaten nearly to death. Finding no loot, the group decides to wake up the victim. </strong></p><p><strong></strong></p><p><strong>Baltyr, “Here old man. Step into a Slim Jim and tells what you know.”</strong></p><p><strong></strong></p><p><strong>Rivibiddel, “I swam in here twenty days ago. I am exploring for the full copy of He of the Hidden Gemstone and found it. Look at the walls, all twenty volumes are engraved on the walls. I did discover the general headquarters up in the north part of the dungeon. I am only 22 but the ghost general aged me. The general was guarding a second lever but I had to flee back to the water. But the hydra and the water weird were back. I ran out food five days ago and water two days ago.”</strong></p><p><strong></strong></p><p><strong>Baltyr, “Here have some Banana Chips, and peanuts.”</strong></p><p><strong></strong></p><p><strong>Gromash, “Hey those are mine!”</strong></p><p><strong></strong></p><p><strong>Baltyr, “Shut it I am bribing the DM.” After a recasting of find familiar the group sends the fighters ahead to take care of the skeletons. (DM NOTE. Cailfiel double check your build I see Owl as familiar but not giant owl.) Three skeletons go down easily. And so does the back up squad of fourteen skeletons. And the two ghost bodyguards. And the ghost general.</strong></p><p><strong></strong></p><p><strong>Cailfiel, “I love evocation wizards.” </strong></p><p><strong></strong></p><p><strong>Gromash, “I love Spirit Guardians. So how are we going pull two levers at once? DM, we need a better map.” </strong></p><p><strong></strong></p><p><strong>With the map drawn, the adventurers are ready to pull the levers. The trio of Gromash, Droo, and Baltyr are in the general room. Cailfiel is in the big skeleton room. Charolotte is in the other lever room. The two owls will relate the information. </strong></p><p><strong></strong></p><p><strong>The levers are pulled. The grinding sounds can be heard from the walls. The skeleton room becomes a huge skeleton room. Six revenants rise from their crypts and start toward the evocation wizard.</strong></p><p><strong></strong></p><p><strong>Droo, “That is 800 HP of monsters. Run.” The revenants burn three glares at the wizard who freezes until the sixth revenant punches him in the mouth. The trio dash to help but get caught up in the doorway. As Charolotte dashes back to help she notices the secret has a green glow.</strong></p><p><strong></strong></p><p><strong>Rivibiddel, “The chamber of purple Amethyst of Dumathoin is open. DM, I dash in.”</strong></p><p><strong></strong></p><p><strong>DM, “Three wraiths attack you. I said green glow. You need Dumathoin’s blessing to remove the curse on the gem stone. And take four hits. That 84 hit points.”</strong></p><p><strong></strong></p><p><strong>Rivibiddel, “Killer DM.” As the trio unplugs the door, and Charolotte plugs the secret chamber all is nearly lost.</strong></p><p><strong></strong></p><p><strong>Cailfiel looks at the map. “I summon my giant owl familiar to me. Pass him the platinum holy symbol of Dumathoin. He then flies to the gem stone and drops in on it. We all yell for Dumathoin’s blessing!”</strong></p><p></p><p>DM, “It will be a dex save to drop just right on the stone. Your dice or mine?” Two dice are dropped in the cup. “It is with disadvantage. You have no modifier. DC 15”. The cup is shaken and slammed into the dice tray. “First die is 8. Second die is 15.”</p><p></p><p>The purple light of Dumathoin baths the crypt. With the gem stone purified the dead return to their resting places.</p><p></p><p>Charolotte, “I thought we were all going to die!”</p><p></p><p>The door behind the adventurers opens.</p><p></p><p>The skeleton priest of Dumathoin hands Droo a ring and speaks the blessing of her god.</p><p></p><p>DM Note We will pick this up outside the crypt. You still have Gibbet Crossing to do.</p><p></p><p>End of session 489</p></blockquote><p></p>
[QUOTE="jasper, post: 9235840, member: 277"] Shattered Obelisk Session 14 Chapter 6 Dead Bless Day 66 to Day 67 Hammer 7 to Hammer 8 PC Killed 2 Monsters Killed 223 Villains Captured 11 Villains Escaped 27 Take 10 Downtime Days. 2,222 GP. Promote to 8. Magic Item Eyes of Minute Seeing, Potion of Innumerability, Battle axe with immovable Rod Shaft. Ring of Orator. Story Award [B]Blessing of Dumathoin[I].[/I][/B] Your eyes become keen enough to pick out hidden secrets. You gain [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision'][B]darkvision[/B][/URL]. If you already had [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision'][B]darkvision[/B][/URL], you can see in color in the dark. In addition, you can use an action to gain [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Truesight'][B]truesight[/B][/URL] for 1 minute. Once you gain [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Truesight'][B]truesight[/B][/URL] in this way, you can’t do so again until you finish a long rest. I had an average group of five. Charlotte Bard 5 Barbarian 2 Half elf. Droo barbarian Zealot 7 Human. Gromash Gor-Kah life cleric 6 Orc Evocation Wizard 2. Cailfiel Evocation Wizard 7 Wood Elf. Baltyr Fighter 7 human. As the door swigs back on him, Baltyr is not happy. “A training room? What can we loot from a hundreds year old training room. Wait a minute. If you guys and gal are on the other side of the room looting, who is trying to loot my pocket?” The fight with the automation robots is swift but during the fight a secret door is revealed. Sending the owls out to scout the group know trouble is coming. For the monsters. Between evocation fire balls, spirit guardians, and one fire bolt cantrip the wight and dust mephits are taken out. Meanwhile while the spell casters are doing the heavy fighting, the Droo and Baltyr are trying to look a great axe halberd which Cailfiel’s owl knocked over in the dojo’s office. It is jammed in the door way preventing access. They are cussing under their breath as it does not move. Cailfiel, “Hmm. Okay.” He grabs at the base of shaft and the shaft retracts into normal size. “Guys you have to push the red button. The only button. The only red button. With the word ‘Push’ on it. My great arcane skills says this is immovable rod with a great can opener on the other end.” Searching the east side of the upper crypt they find the vault and loot it. And take a short rest. Sending their owl scouts up ahead they move down to the basement. The owls report four dry rotten coffins before the coffins explode and the skeletons kill the familiars. With Droo in the front Cailfiel passes him the platinum holy symbol of [B]Dumathoin. Droo, “I am a poor tall dwarf priest of Dumathoin. Please don’t undead me.” The revenants move closer. Droo, “I am stupid human. Please don’t undead me.” The revenants are within ten feet and getting closer. Droo, “Dumathoin HELP ME.” Dumathoin, “Purify my crypt and take nothing else. A blessing will befall you.” The revenants retreat to the broken coffin and return to their undead rest. The casters resummon their familiars and send them ahead. At the end of the corridor is a water pit. The cat fish are rolling the water. And a ghost zombie is trying to silence the owls and catfish. The ghost zombie fades and the group moves up to get a little fishing in. As one light spell ends, Gromash recasts it on a gold piece and tosses into the water. DM, “Did I say into the water. I meant into one of the throats of the hydra. Droo screams about hating baths as the invisible cat fish pulls him into the water. Initiative.” The fight is hard on the group and Gromash falls back through the new sloping corridor. Gromash, “I am advancing down the new hallway and will stop by this door.” Droo, “Yeah. Sure. And now all your meat shields, and the other caster are bravely between you and the monsters.” Gromash, “Thank you for volunteering.” When the fight ends, the spider familiar wanders under the door of Gromash and bites a deep gnome who is trying to block the door. The gnome screams in pain but misses the spider. Droo runs down the hall and head butts the door. The door wins. As the door finally loses the deep gnome tries to activate a lever in the room but is beaten nearly to death. Finding no loot, the group decides to wake up the victim. Baltyr, “Here old man. Step into a Slim Jim and tells what you know.” Rivibiddel, “I swam in here twenty days ago. I am exploring for the full copy of He of the Hidden Gemstone and found it. Look at the walls, all twenty volumes are engraved on the walls. I did discover the general headquarters up in the north part of the dungeon. I am only 22 but the ghost general aged me. The general was guarding a second lever but I had to flee back to the water. But the hydra and the water weird were back. I ran out food five days ago and water two days ago.” Baltyr, “Here have some Banana Chips, and peanuts.” Gromash, “Hey those are mine!” Baltyr, “Shut it I am bribing the DM.” After a recasting of find familiar the group sends the fighters ahead to take care of the skeletons. (DM NOTE. Cailfiel double check your build I see Owl as familiar but not giant owl.) Three skeletons go down easily. And so does the back up squad of fourteen skeletons. And the two ghost bodyguards. And the ghost general. Cailfiel, “I love evocation wizards.” Gromash, “I love Spirit Guardians. So how are we going pull two levers at once? DM, we need a better map.” With the map drawn, the adventurers are ready to pull the levers. The trio of Gromash, Droo, and Baltyr are in the general room. Cailfiel is in the big skeleton room. Charolotte is in the other lever room. The two owls will relate the information. The levers are pulled. The grinding sounds can be heard from the walls. The skeleton room becomes a huge skeleton room. Six revenants rise from their crypts and start toward the evocation wizard. Droo, “That is 800 HP of monsters. Run.” The revenants burn three glares at the wizard who freezes until the sixth revenant punches him in the mouth. The trio dash to help but get caught up in the doorway. As Charolotte dashes back to help she notices the secret has a green glow. Rivibiddel, “The chamber of purple Amethyst of Dumathoin is open. DM, I dash in.” DM, “Three wraiths attack you. I said green glow. You need Dumathoin’s blessing to remove the curse on the gem stone. And take four hits. That 84 hit points.” Rivibiddel, “Killer DM.” As the trio unplugs the door, and Charolotte plugs the secret chamber all is nearly lost. Cailfiel looks at the map. “I summon my giant owl familiar to me. Pass him the platinum holy symbol of Dumathoin. He then flies to the gem stone and drops in on it. We all yell for Dumathoin’s blessing!”[/B] DM, “It will be a dex save to drop just right on the stone. Your dice or mine?” Two dice are dropped in the cup. “It is with disadvantage. You have no modifier. DC 15”. The cup is shaken and slammed into the dice tray. “First die is 8. Second die is 15.” The purple light of Dumathoin baths the crypt. With the gem stone purified the dead return to their resting places. Charolotte, “I thought we were all going to die!” The door behind the adventurers opens. The skeleton priest of Dumathoin hands Droo a ring and speaks the blessing of her god. DM Note We will pick this up outside the crypt. You still have Gibbet Crossing to do. End of session 489 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DM's Shattered Obelisk
Top