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Jasper runs Portal and Season 6.
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<blockquote data-quote="jasper" data-source="post: 7077754" data-attributes="member: 277"><p>Ok quick place holder. I had a 4 and then 5 pc member party everyone was first except for one third level paladin. Everyone was experienced in D&D but two guys were basically newbies to 5E and AL. I was running as written with no changes. </p><p>First thing I learn SUNLESS CITADEL in a one to one conversion. They may have change the monster names but everything is the same. </p><p>Second thing. DO NOT USE LAIR ACTIONS on a level 1 party. If it wasn't for Meepo in the party to absorb a hit. There would been some deaths. As the party met the wyrmling they were 7 strong including Meepo and Mr. Timbers.</p><p>Edit to add.</p><p>Ok. I do suggest you photo copy the npcs from the portal and monster manual (mr. Timbers) to keep from having too many books opened. If my notes are right grand total of 508 gp and 571 xp for the 4 hour session. The party before the long rest was Paladin 3 with a wand of web webs which he never used or needed to use. The rest first level Barbarian, Druid, fighter. They picked a Monk during the long rest. ( Drop in player).</p><p>They cleared/explored about three fourths of the first level even with some back tracking to open doors they couldn't due not having a class or spells. At some times some the conditions did not make sense like needing a knock spell but so far if you back track or grab certain magic items you can beat the conditions. The group have not explored rooms 6-12 and missed seeing Room 5. But have made contact or explored up to room 37 with the lovable dragon thingy. </p><p>Their first ally they made was Meepo the Meek, whom I made a first level rogue which would come in very handy later. Due the 'dirty yankee pig dog goblins " stealing the kobolds dragon while Meepo when to get "more batteries for his switch", they became allies with the kobolds and were sent by Yusdrayl to perform the goblin prisoner exchange. Between great die rolls and role play they did end up getting all the magic items in her treasure altar. </p><p>They used Meepo and the goblins as mine sweepers um caltrop sweepers and had good rolls to have the goblins neutral for the prisoner exchange. .</p><p>This play thru was way different that when my 3E played through it. They use to room broom a dungeon making sure they explored every nook, and took everything. This group quickly hopped on the plot line of find the dragon and swap the prisoners.</p><p>I did give some bonus roleplaying xp. Also I gave full xp if the role played/ roll played their way around encounters. </p><p>I am currently doing a 1 time offer on non gp loot. For example Meepo has picked up 2 daggers from one encounter and I think studded leather.</p><p>Meepo is now second level along with most of the party. </p><p>Lessons learn. DON'T use lair actions on a first level party. Learn to be able to make adjustments to the adventures on the fly to account for party level differences and some stuff not making sense. Get a photo copy of the maps from the 3E adventure. I have progressive lens and the first map sucks. </p><p> Since there are about 21 rooms, I hope to be finish in another 4 hour session. I will post one of props from the first session later.</p></blockquote><p></p>
[QUOTE="jasper, post: 7077754, member: 277"] Ok quick place holder. I had a 4 and then 5 pc member party everyone was first except for one third level paladin. Everyone was experienced in D&D but two guys were basically newbies to 5E and AL. I was running as written with no changes. First thing I learn SUNLESS CITADEL in a one to one conversion. They may have change the monster names but everything is the same. Second thing. DO NOT USE LAIR ACTIONS on a level 1 party. If it wasn't for Meepo in the party to absorb a hit. There would been some deaths. As the party met the wyrmling they were 7 strong including Meepo and Mr. Timbers. Edit to add. Ok. I do suggest you photo copy the npcs from the portal and monster manual (mr. Timbers) to keep from having too many books opened. If my notes are right grand total of 508 gp and 571 xp for the 4 hour session. The party before the long rest was Paladin 3 with a wand of web webs which he never used or needed to use. The rest first level Barbarian, Druid, fighter. They picked a Monk during the long rest. ( Drop in player). They cleared/explored about three fourths of the first level even with some back tracking to open doors they couldn't due not having a class or spells. At some times some the conditions did not make sense like needing a knock spell but so far if you back track or grab certain magic items you can beat the conditions. The group have not explored rooms 6-12 and missed seeing Room 5. But have made contact or explored up to room 37 with the lovable dragon thingy. Their first ally they made was Meepo the Meek, whom I made a first level rogue which would come in very handy later. Due the 'dirty yankee pig dog goblins " stealing the kobolds dragon while Meepo when to get "more batteries for his switch", they became allies with the kobolds and were sent by Yusdrayl to perform the goblin prisoner exchange. Between great die rolls and role play they did end up getting all the magic items in her treasure altar. They used Meepo and the goblins as mine sweepers um caltrop sweepers and had good rolls to have the goblins neutral for the prisoner exchange. . This play thru was way different that when my 3E played through it. They use to room broom a dungeon making sure they explored every nook, and took everything. This group quickly hopped on the plot line of find the dragon and swap the prisoners. I did give some bonus roleplaying xp. Also I gave full xp if the role played/ roll played their way around encounters. I am currently doing a 1 time offer on non gp loot. For example Meepo has picked up 2 daggers from one encounter and I think studded leather. Meepo is now second level along with most of the party. Lessons learn. DON'T use lair actions on a first level party. Learn to be able to make adjustments to the adventures on the fly to account for party level differences and some stuff not making sense. Get a photo copy of the maps from the 3E adventure. I have progressive lens and the first map sucks. Since there are about 21 rooms, I hope to be finish in another 4 hour session. I will post one of props from the first session later. [/QUOTE]
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