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Jasper runs Portal and Season 6.
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<blockquote data-quote="jasper" data-source="post: 7141022" data-attributes="member: 277"><p>DDAL 06-01 Second Run</p><p>Last Saturday I reran A Thousand Tiny Cuts. I had a full table with 2 old timers. One running a 4th Wizard the other a first level druid. I had 1 newish player I think this was his 7th session. And a family of four running all first level pcs and it was their first time in 5E. They either used pregens or point buy. The family normally plays 3.5 E. </p><p>Even with 7 players, I downgraded the boss fighter to weak. Again the group trigger the alarm so the kobolds knew they were coming. I did reuse the map of rooms. Room C was used for E with just a minor adjustment. I did mess up the mud trap. I just gave damage and saves to all and reduce their movement. No rests were taken. Not even the two old timers ask for a short rest. </p><p>The boss battle was interesting. I did kill one pc and had a lot of yo-yoing on some pcs. The movement penalty and me remembering this time the scale was one square equal 10 feet did change the combat. I had three different styles of play. The Wizard playing backup for the new people. The druid eat the dirt after his every attack. And the newbies running around in circles. </p><p>I was an evil dm. I had spy and scout be invisible before combat. Once they attacked, they always tried to double team a pc, and were going for kills on zeroed out pcs. But the dice loved most of group. I only rolled 4 nat 20s all day and one of those were initiative. One nat 20 did double damage for the kill. </p><p>So how tough this module is depends on the group and dice. Oh I did forget to give the new pcs free potions of healing for the Bounty Hunter quest of AL DM quest. But I gave those out after the fact. </p><p>It took about 3 hours and 45 minutes to run this for various reasons. This include bathroom breaks, map setup, and bs.</p></blockquote><p></p>
[QUOTE="jasper, post: 7141022, member: 277"] DDAL 06-01 Second Run Last Saturday I reran A Thousand Tiny Cuts. I had a full table with 2 old timers. One running a 4th Wizard the other a first level druid. I had 1 newish player I think this was his 7th session. And a family of four running all first level pcs and it was their first time in 5E. They either used pregens or point buy. The family normally plays 3.5 E. Even with 7 players, I downgraded the boss fighter to weak. Again the group trigger the alarm so the kobolds knew they were coming. I did reuse the map of rooms. Room C was used for E with just a minor adjustment. I did mess up the mud trap. I just gave damage and saves to all and reduce their movement. No rests were taken. Not even the two old timers ask for a short rest. The boss battle was interesting. I did kill one pc and had a lot of yo-yoing on some pcs. The movement penalty and me remembering this time the scale was one square equal 10 feet did change the combat. I had three different styles of play. The Wizard playing backup for the new people. The druid eat the dirt after his every attack. And the newbies running around in circles. I was an evil dm. I had spy and scout be invisible before combat. Once they attacked, they always tried to double team a pc, and were going for kills on zeroed out pcs. But the dice loved most of group. I only rolled 4 nat 20s all day and one of those were initiative. One nat 20 did double damage for the kill. So how tough this module is depends on the group and dice. Oh I did forget to give the new pcs free potions of healing for the Bounty Hunter quest of AL DM quest. But I gave those out after the fact. It took about 3 hours and 45 minutes to run this for various reasons. This include bathroom breaks, map setup, and bs. [/QUOTE]
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