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Jasper runs Portal and Season 6.
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<blockquote data-quote="jasper" data-source="post: 7145153" data-attributes="member: 277"><p>White Plume Mountain Second Session West Ward we slide. </p><p>Since I had another 7 person table this was strong group. I gave all monsters max hit points. The group decide to take the western side this time. The heating hallway was easy on most of group due to lack of metal or fire resistance. The ghouls were a cake walk even with the max hp.</p><p>However (evil dm laugh) their short rest was neither short nor restful. I had each player roll a d12. So their first short rest was interrupted by bugbears and second one by the invisible stalker. When ask the reason of where the monster come from, I just said like video games they just spawn. </p><p>The kayak room was not really explored. But the fish tank room took over an hour to game out. I moved my monsters out of order (each one had a separate init) which both helped and hurt the party. I lost track of which monster was taking damage also. They survived some just barely. (Man I hate flare and cutting word some times). </p><p>I ended the night at the end of combat and did not let the group take an automatic short or long rest due to the location and the 400 shatter spells they cast. There was one or two gripes about this.</p></blockquote><p></p>
[QUOTE="jasper, post: 7145153, member: 277"] White Plume Mountain Second Session West Ward we slide. Since I had another 7 person table this was strong group. I gave all monsters max hit points. The group decide to take the western side this time. The heating hallway was easy on most of group due to lack of metal or fire resistance. The ghouls were a cake walk even with the max hp. However (evil dm laugh) their short rest was neither short nor restful. I had each player roll a d12. So their first short rest was interrupted by bugbears and second one by the invisible stalker. When ask the reason of where the monster come from, I just said like video games they just spawn. The kayak room was not really explored. But the fish tank room took over an hour to game out. I moved my monsters out of order (each one had a separate init) which both helped and hurt the party. I lost track of which monster was taking damage also. They survived some just barely. (Man I hate flare and cutting word some times). I ended the night at the end of combat and did not let the group take an automatic short or long rest due to the location and the 400 shatter spells they cast. There was one or two gripes about this. [/QUOTE]
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