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Jasper runs Portal and Season 6.
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<blockquote data-quote="jasper" data-source="post: 7209685" data-attributes="member: 277"><p>Dead in Thay Session 5.</p><p>The short route work very well. Had a 6 pc party which match the APL. This included a level 12 who had level out two or three sessions ago. I did have to step on the side chatter a little to get done before 11. The party did fear the KEY MASTER. And were surprise when my monsters played average. They stacked up at the door of Hatching Pens and were surprised when they dropped the nearest warrior in half a round, none of the other warriors charged to assault them. Instead they played defense. The key master started opening cages and sending the monsters to attack the party. As the key master died or was locked down, it either toss the keys to another. Or the new key master recovered the keys and started opening the cages. I did wish I had the correct monster minis for this encounter. It would have looked cool. The Carrion crawlers, Hook Horrors, and Wyvern were released. One thing that was different is my dice rolled average. Sometimes by dice either hate or love me. This time most combats were even.</p><p>The boss battle Dreaming Garden was almost one sided. The old 1E fart bought a dmg and read up on his bowl of water elemental and summon one just before the door was open. The pcs were not happy with the flying dragon.</p></blockquote><p></p>
[QUOTE="jasper, post: 7209685, member: 277"] Dead in Thay Session 5. The short route work very well. Had a 6 pc party which match the APL. This included a level 12 who had level out two or three sessions ago. I did have to step on the side chatter a little to get done before 11. The party did fear the KEY MASTER. And were surprise when my monsters played average. They stacked up at the door of Hatching Pens and were surprised when they dropped the nearest warrior in half a round, none of the other warriors charged to assault them. Instead they played defense. The key master started opening cages and sending the monsters to attack the party. As the key master died or was locked down, it either toss the keys to another. Or the new key master recovered the keys and started opening the cages. I did wish I had the correct monster minis for this encounter. It would have looked cool. The Carrion crawlers, Hook Horrors, and Wyvern were released. One thing that was different is my dice rolled average. Sometimes by dice either hate or love me. This time most combats were even. The boss battle Dreaming Garden was almost one sided. The old 1E fart bought a dmg and read up on his bowl of water elemental and summon one just before the door was open. The pcs were not happy with the flying dragon. [/QUOTE]
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