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Jasper runs Portal and Season 6.
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<blockquote data-quote="jasper" data-source="post: 7234582" data-attributes="member: 277"><p>Dead in Thay Session 7</p><p>First player vs player death. With a little help from my friends. The group teleported in to the Otyugh lair to find it empty. So into to Forests of Slaughter to met and greet the Owlbears. Ok. One of my regulars is a just a hack and slash player. Most of the group threw down food and tried to leave the encounter. Not Rogarsh. He started a fight with most of the owlbears. One of the drop ins playing a warlock was held up and was able to kill momma Owlbear. Rogarsh dropped a baby which was feed a potion of healing by the Battlemaster to try to calm down Daddy. Since Rogarsh continued the fight the battlemaster and defender decide to stop him. All the babies ran away. Rogarsh was KOed. But since this was in the middle of combat with the Daddy Owlbear. Daddy O attacked Rogrash when he was zeroed out. That attack and failed death save added another name to my skull. </p><p>None of the players had a problem with combat.</p><p>Map and keys BS. The key placement for zones assume players will always enter from the top of the map. I removed some white gates to keep play going.</p><p>Grandfather Oscar made an appearance and stuck around for most of the night due to great rolls of his two friends. I did wave two combats away to speed time and the party would crush the encounters.</p><p>The final combat from the spawn vats was interesting. </p><p>I called a five minute break so I could set up. During this time the Oscar friends rolled a 19 so Oscar stayed with them. And Les (the old fart) summoned a water elemental from his magic item. Two things to note. The combat took about 75 minutes. Second one player just got up and wandered away during the first round. He occasionally does this during the game but I announce this was the final combat. All but one of the players went before the monsters. And that player was in the middle of initiative with the monsters. The problem player was mad when I was at 4 on initiative I would not let him go that round. SO mad he left for the second round of combat, he left the building.</p><p>For some reason three of the group hung back in the hallway, which I dropped a fireball in every round. I had Les roll for which monster came out the vats which extended combat. The first three rounds a ooze joined the fight. Due to low fireball scores and healing, the hallway group survived 6 fireballs. 3 are normal level 2 at higher. </p><p>Next week. I will give them the choice of a quick fight in the temples or straight to the vault.</p></blockquote><p></p>
[QUOTE="jasper, post: 7234582, member: 277"] Dead in Thay Session 7 First player vs player death. With a little help from my friends. The group teleported in to the Otyugh lair to find it empty. So into to Forests of Slaughter to met and greet the Owlbears. Ok. One of my regulars is a just a hack and slash player. Most of the group threw down food and tried to leave the encounter. Not Rogarsh. He started a fight with most of the owlbears. One of the drop ins playing a warlock was held up and was able to kill momma Owlbear. Rogarsh dropped a baby which was feed a potion of healing by the Battlemaster to try to calm down Daddy. Since Rogarsh continued the fight the battlemaster and defender decide to stop him. All the babies ran away. Rogarsh was KOed. But since this was in the middle of combat with the Daddy Owlbear. Daddy O attacked Rogrash when he was zeroed out. That attack and failed death save added another name to my skull. None of the players had a problem with combat. Map and keys BS. The key placement for zones assume players will always enter from the top of the map. I removed some white gates to keep play going. Grandfather Oscar made an appearance and stuck around for most of the night due to great rolls of his two friends. I did wave two combats away to speed time and the party would crush the encounters. The final combat from the spawn vats was interesting. I called a five minute break so I could set up. During this time the Oscar friends rolled a 19 so Oscar stayed with them. And Les (the old fart) summoned a water elemental from his magic item. Two things to note. The combat took about 75 minutes. Second one player just got up and wandered away during the first round. He occasionally does this during the game but I announce this was the final combat. All but one of the players went before the monsters. And that player was in the middle of initiative with the monsters. The problem player was mad when I was at 4 on initiative I would not let him go that round. SO mad he left for the second round of combat, he left the building. For some reason three of the group hung back in the hallway, which I dropped a fireball in every round. I had Les roll for which monster came out the vats which extended combat. The first three rounds a ooze joined the fight. Due to low fireball scores and healing, the hallway group survived 6 fireballs. 3 are normal level 2 at higher. Next week. I will give them the choice of a quick fight in the temples or straight to the vault. [/QUOTE]
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