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<blockquote data-quote="jasper" data-source="post: 7270084" data-attributes="member: 277"><p>Against the Giants Frost Giant Stronghold Session 1.</p><p>FROST GIANTS ARE COLD BLOODED! </p><p>I had a 3 person group which were average APL level. AVG was 13 versus the level 11 of adventure. Had to make some adjustments due to bad notes.</p><p>Since both the Cloud Giant and Chief Norsa escaped, I increase the wandering monster chance and the slip chances. The Frost Giants knew the evil Granny killers, puppy kickers, wife beaters, and uncommon thieves maybe coming they iced up the outside paths. </p><p>The first encounter was with the Yetis in Rooms 13. I had to fix my notes as I had the Abominable stats down and not the normal yetis. That was mostly a cake walk even if the gaze attacked worked. They then check out the Misty Cavern where they slipped a lot and were slightly chewed on by the snow tigers from the next cave. </p><p>The big battle happen in room 16. Bo, Luke, Buddy, John, and Daisy Mae were not happy to have their sleep disturbed by the party. The brothers attacked in waves which hurt the party. It also did not help the party had roped itself together with 50 feet ropes to prevent people from sliding down the valley. Why the boys were getting kilted, Daisy Mae rolled the boulder from Room 20 blocking the entrance to Room 16. Thinking she was sealing them in. When she heard the dying scream of Bo, she started blocking the passage way from 19 and 20 with chests.</p><p>Now two of the pcs had be zeroed or nearly zero out fighting the four Frost Giants. I thought they would at least drink some potions before trying to escape. Poor Linnora (played by John) decides to check out the chests. OUCH! Daisy Mae reached thru a opening in the stack and dragged the Sorcerer through the chests and slammed him against the wall. (okay for real I hit twice with great axe but it sounds cooled). This zeroed out the Sorcerer. Daisy Mae tucked the spellcaster under her arm and tried to leave. The Battlemaster Warlock charged as Daisy Mae tired to back outside. He remembered that Waythe had a special ability and knocked her prone. Two rounds later he is TKOed. And Daisy Mae has grabbed him under the same arm. </p><p>Stroman (Les an old fart) has not close with her. Daisy Mae is now at the cliff edge.</p><p>Daisy Mae calls for Les to surrender. Or she drop the mostly dead pcs. (At this point John's pc has stabilized but the warlock is still doing death saves.) Les agrees to accept Daisy Mae surrender. But that is not what she meant.</p><p>Stroman fires taking her down to 21 hit points. Daisy Mae tosses the pcs over the cliff. SPLAT! 46 points of damage. Which kills the warlock/battlemaster and restarts the Sorcerer death save. Les kills Daisy Mae and recovers the bodies. He then retreats to the hide out. The group decides to take the four day trip to city for a resurrection and slow walk back to Frost Giants stronghold. (note had to pull out the Adventure League DM for spell casting rules Page 5. The player lost 50 days instead of 150 downtime days due to faction rank). </p><p>I made no changes to adventure even with the party being gone a total of 8 days. </p><p>The group then tried to sneak into room 1 which was a cake walk, the giant from room 2 ambushed one pc and started retreating out the caves to get more help. He was not successful. The group started a short rest which was interrupted but that was a cake walk too.</p><p>So 1 PC dead. 8 dead frost giants 7 dead monsters. </p><p>This adventure on the first level is set up for the group to make attacks on separate sections without an alarm being sounded. I did increase the square size from 10 to 20 feet per square. I also cut and taped the spell casting cost table into my DM log sheet.</p></blockquote><p></p>
[QUOTE="jasper, post: 7270084, member: 277"] Against the Giants Frost Giant Stronghold Session 1. FROST GIANTS ARE COLD BLOODED! I had a 3 person group which were average APL level. AVG was 13 versus the level 11 of adventure. Had to make some adjustments due to bad notes. Since both the Cloud Giant and Chief Norsa escaped, I increase the wandering monster chance and the slip chances. The Frost Giants knew the evil Granny killers, puppy kickers, wife beaters, and uncommon thieves maybe coming they iced up the outside paths. The first encounter was with the Yetis in Rooms 13. I had to fix my notes as I had the Abominable stats down and not the normal yetis. That was mostly a cake walk even if the gaze attacked worked. They then check out the Misty Cavern where they slipped a lot and were slightly chewed on by the snow tigers from the next cave. The big battle happen in room 16. Bo, Luke, Buddy, John, and Daisy Mae were not happy to have their sleep disturbed by the party. The brothers attacked in waves which hurt the party. It also did not help the party had roped itself together with 50 feet ropes to prevent people from sliding down the valley. Why the boys were getting kilted, Daisy Mae rolled the boulder from Room 20 blocking the entrance to Room 16. Thinking she was sealing them in. When she heard the dying scream of Bo, she started blocking the passage way from 19 and 20 with chests. Now two of the pcs had be zeroed or nearly zero out fighting the four Frost Giants. I thought they would at least drink some potions before trying to escape. Poor Linnora (played by John) decides to check out the chests. OUCH! Daisy Mae reached thru a opening in the stack and dragged the Sorcerer through the chests and slammed him against the wall. (okay for real I hit twice with great axe but it sounds cooled). This zeroed out the Sorcerer. Daisy Mae tucked the spellcaster under her arm and tried to leave. The Battlemaster Warlock charged as Daisy Mae tired to back outside. He remembered that Waythe had a special ability and knocked her prone. Two rounds later he is TKOed. And Daisy Mae has grabbed him under the same arm. Stroman (Les an old fart) has not close with her. Daisy Mae is now at the cliff edge. Daisy Mae calls for Les to surrender. Or she drop the mostly dead pcs. (At this point John's pc has stabilized but the warlock is still doing death saves.) Les agrees to accept Daisy Mae surrender. But that is not what she meant. Stroman fires taking her down to 21 hit points. Daisy Mae tosses the pcs over the cliff. SPLAT! 46 points of damage. Which kills the warlock/battlemaster and restarts the Sorcerer death save. Les kills Daisy Mae and recovers the bodies. He then retreats to the hide out. The group decides to take the four day trip to city for a resurrection and slow walk back to Frost Giants stronghold. (note had to pull out the Adventure League DM for spell casting rules Page 5. The player lost 50 days instead of 150 downtime days due to faction rank). I made no changes to adventure even with the party being gone a total of 8 days. The group then tried to sneak into room 1 which was a cake walk, the giant from room 2 ambushed one pc and started retreating out the caves to get more help. He was not successful. The group started a short rest which was interrupted but that was a cake walk too. So 1 PC dead. 8 dead frost giants 7 dead monsters. This adventure on the first level is set up for the group to make attacks on separate sections without an alarm being sounded. I did increase the square size from 10 to 20 feet per square. I also cut and taped the spell casting cost table into my DM log sheet. [/QUOTE]
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