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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7408257" data-attributes="member: 277"><p>Ok, I felt the need to give some of my players an xp boost so I ran DDAL 07-02 Over the Edge. However most of my regulars did not show. Oh well. </p><p>This was all melee group with one pc running a warlock split class but no healing in the group.</p><p>Mission 1 is great remember to reskin the monsters as dinosaur skeletons and the exploding tricks is fun. I did have a player who had already played the module let some things slip in the underground, so I tossed the puzzle and sent in the undead.</p><p>Mission 2. OK NO TPK but they were all throwing out what to do and could not come up with a plan. So after a few minutes I just had them roll initiative and tell me what they were going to do. The most fun was them trying to figure out how to climb the cliff (most have forgotten pitons.). I changed the map of the final encounter and FIRST TIME I HAVE SEEN PEOPLE PUT OUT BALL BEARING OR CALTROPS. </p><p>Mission 3. OK, This was a bust due to everyone be paranoid. They did enter the farm house, made insight rolls against Gustav and generally just went sideways. </p><p>Mission 4. This was the last mission of the night and I rushed it. So I can't give it a review.</p><p>Mission 5. They were impressed with the weretigers and some want to convert their pcs to were. But were talked out of it. I dropped the symbols in the crypt. But since the group discussed tactics and other stuff after the altar opened, I had the monsters prepared and this was the most deadly combat of the night as the fireball did a lot of damage. The group spread out and did some good tactics of hitting the spell caster asap.</p></blockquote><p></p>
[QUOTE="jasper, post: 7408257, member: 277"] Ok, I felt the need to give some of my players an xp boost so I ran DDAL 07-02 Over the Edge. However most of my regulars did not show. Oh well. This was all melee group with one pc running a warlock split class but no healing in the group. Mission 1 is great remember to reskin the monsters as dinosaur skeletons and the exploding tricks is fun. I did have a player who had already played the module let some things slip in the underground, so I tossed the puzzle and sent in the undead. Mission 2. OK NO TPK but they were all throwing out what to do and could not come up with a plan. So after a few minutes I just had them roll initiative and tell me what they were going to do. The most fun was them trying to figure out how to climb the cliff (most have forgotten pitons.). I changed the map of the final encounter and FIRST TIME I HAVE SEEN PEOPLE PUT OUT BALL BEARING OR CALTROPS. Mission 3. OK, This was a bust due to everyone be paranoid. They did enter the farm house, made insight rolls against Gustav and generally just went sideways. Mission 4. This was the last mission of the night and I rushed it. So I can't give it a review. Mission 5. They were impressed with the weretigers and some want to convert their pcs to were. But were talked out of it. I dropped the symbols in the crypt. But since the group discussed tactics and other stuff after the altar opened, I had the monsters prepared and this was the most deadly combat of the night as the fireball did a lot of damage. The group spread out and did some good tactics of hitting the spell caster asap. [/QUOTE]
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