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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="Keravath" data-source="post: 7437600" data-attributes="member: 6916036"><p>I'm not arguing but I don't understand your comment. A frog has an AC of 11. In order to require a 19+ to hit it you would need to have a -8 on the to hit roll and there isn't a single creature I can think of that is that bad (even factoring in 3/4 cover which is a +5 to hit). However, you mentioned a mummy, which has a +5 to hit and would hit a frog on a 6 (which requires a -13 to hit to reach a 19+). Also, once the frog takes more than 1hp of damage it reverts to its normal form (polymorph ends) with the excess damage carrying over. Would the save vs mummy rot be made by the frog or the reverted pc? </p><p></p><p>By the way, I enjoyed reading your recaps of ToA. I am playing in a ToA HC adventure at the moment using DDAL rules. The DM also put in the Return of the Lizard King and Ruins of Matolo guild adept modules as side quests which worked out pretty well. I think one of the reasons he added these was the scarcity of magic items in the HC. There is virtually nothing we have come across before Omu but I don't know what might be in Omu and beyond. </p><p></p><p>As far as ToA goes, it seems pretty good but the biggest issue I have is travel time and interesting things to do that can be completed within the time frame of the mission (something like 70 days). Traveling around, exploring, fulfilling the quests put forward by some of the guides, can require weeks of travel time ... so much so that it seems really challenging to reach a sufficient level for the challenges in Omu and then the Soul Monger within the specified time frame. A lot of the encounters appear to be spaced all around Chult as well as in the middle of the jungle and at 1 hex/day (2 hexes/day on a river) it just takes too long to get around. </p><p></p><p>This becomes a bit more challenging when the ToA HC imposes fairly strict limits on XP that the DM can award for roleplaying or dealing with challenges not involving combat. I think this is a flaw with AL rules since it means we have had several sessions that have run almost as one random combat encounter after another as we travel through the jungle .. essentially just to pad XP. Having a session that focuses on social interactions or other interactions typical of a roleplaying game can lead to earning only a few hundred XP for a four hour session for tier 2 characters (we are about level 6 now ... we started with 7 players but with turnover we are down to 4 regulars and are adding folks if they are interested ... we've played about 15 sessions).</p></blockquote><p></p>
[QUOTE="Keravath, post: 7437600, member: 6916036"] I'm not arguing but I don't understand your comment. A frog has an AC of 11. In order to require a 19+ to hit it you would need to have a -8 on the to hit roll and there isn't a single creature I can think of that is that bad (even factoring in 3/4 cover which is a +5 to hit). However, you mentioned a mummy, which has a +5 to hit and would hit a frog on a 6 (which requires a -13 to hit to reach a 19+). Also, once the frog takes more than 1hp of damage it reverts to its normal form (polymorph ends) with the excess damage carrying over. Would the save vs mummy rot be made by the frog or the reverted pc? By the way, I enjoyed reading your recaps of ToA. I am playing in a ToA HC adventure at the moment using DDAL rules. The DM also put in the Return of the Lizard King and Ruins of Matolo guild adept modules as side quests which worked out pretty well. I think one of the reasons he added these was the scarcity of magic items in the HC. There is virtually nothing we have come across before Omu but I don't know what might be in Omu and beyond. As far as ToA goes, it seems pretty good but the biggest issue I have is travel time and interesting things to do that can be completed within the time frame of the mission (something like 70 days). Traveling around, exploring, fulfilling the quests put forward by some of the guides, can require weeks of travel time ... so much so that it seems really challenging to reach a sufficient level for the challenges in Omu and then the Soul Monger within the specified time frame. A lot of the encounters appear to be spaced all around Chult as well as in the middle of the jungle and at 1 hex/day (2 hexes/day on a river) it just takes too long to get around. This becomes a bit more challenging when the ToA HC imposes fairly strict limits on XP that the DM can award for roleplaying or dealing with challenges not involving combat. I think this is a flaw with AL rules since it means we have had several sessions that have run almost as one random combat encounter after another as we travel through the jungle .. essentially just to pad XP. Having a session that focuses on social interactions or other interactions typical of a roleplaying game can lead to earning only a few hundred XP for a four hour session for tier 2 characters (we are about level 6 now ... we started with 7 players but with turnover we are down to 4 regulars and are adding folks if they are interested ... we've played about 15 sessions). [/QUOTE]
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