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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7450224" data-attributes="member: 277"><p>TOA Session 11</p><p>XP 800 Gp ZERO Renown 1. Downtime 10. 7 players average party level.</p><p>Pc deaths 8</p><p>Pc souls 4 </p><p>Monsters killed 232.</p><p>Day 12 </p><p>They have entered the tomb on Day 12. They also did not mess with much at the front door. This maybe due be smart or having some players from other tables giving hints. The group check out the hallway of the gods. And everyone was taking notes. Before they messed with the middle entrance they discovered the other one. Since they thought the 3 *3 pattern was better than a circle pattern they choose that one.</p><p> I had puzzle cubes made up with the gawds on them. Boy was I sacred when one player grabbed all and laid out the correct pattern. But I called a rest break for myself, and they were still rearranging the pattern when I got back. </p><p>The shadow demon was a push over. They initially open Obo’laka’s tomb and slam the door when the wights move on them. The sewer grate and river were a great time waster. While the group getting the thief wet, the bard explored the grand staircase. </p><p>Obo’laka’s tomb was their first battle and they were getting in each other way by not advancing into the room. When Grrr the mage won the ring, I explained the rules. One unless a spell had been previous casted before possession attempt no spells could be cast to aid the pc. Two, the group at the end of the night would give a group up check or down check on how the player roleplayed the possession. At the end of the adventure if the up checks are more than the down checks, the pc keeps the item. Third. The Roll must be in my new dice tray. Four the items instant attune on possession.</p><p>The group was very confused on how they want to explore the dungeon. The magnet room was fun for me. And they back tracked but did not decide to go down to the second level. The last room they check out was Moa’s Tomb. It was fun when Grr was being eaten by the skull when combat kicked off with the little kid. I think the skull did more damage to pcs. But when the skull opened again the sharpshooter shove the immoveable rod in to keep it open. </p><p>Session ended with the wizard claiming the staff of python and being possessed. The player contacted me today with the rules mistake as wizards can not attune the staff. But the Gawd Moa cares not the dmg rules. But will transfer to someone who can attune it at a later date. </p><p> Pictures are the Montgomery River Region Adventure league Facebook page. Or you can ask and I will try to upload them here.</p></blockquote><p></p>
[QUOTE="jasper, post: 7450224, member: 277"] TOA Session 11 XP 800 Gp ZERO Renown 1. Downtime 10. 7 players average party level. Pc deaths 8 Pc souls 4 Monsters killed 232. Day 12 They have entered the tomb on Day 12. They also did not mess with much at the front door. This maybe due be smart or having some players from other tables giving hints. The group check out the hallway of the gods. And everyone was taking notes. Before they messed with the middle entrance they discovered the other one. Since they thought the 3 *3 pattern was better than a circle pattern they choose that one. I had puzzle cubes made up with the gawds on them. Boy was I sacred when one player grabbed all and laid out the correct pattern. But I called a rest break for myself, and they were still rearranging the pattern when I got back. The shadow demon was a push over. They initially open Obo’laka’s tomb and slam the door when the wights move on them. The sewer grate and river were a great time waster. While the group getting the thief wet, the bard explored the grand staircase. Obo’laka’s tomb was their first battle and they were getting in each other way by not advancing into the room. When Grrr the mage won the ring, I explained the rules. One unless a spell had been previous casted before possession attempt no spells could be cast to aid the pc. Two, the group at the end of the night would give a group up check or down check on how the player roleplayed the possession. At the end of the adventure if the up checks are more than the down checks, the pc keeps the item. Third. The Roll must be in my new dice tray. Four the items instant attune on possession. The group was very confused on how they want to explore the dungeon. The magnet room was fun for me. And they back tracked but did not decide to go down to the second level. The last room they check out was Moa’s Tomb. It was fun when Grr was being eaten by the skull when combat kicked off with the little kid. I think the skull did more damage to pcs. But when the skull opened again the sharpshooter shove the immoveable rod in to keep it open. Session ended with the wizard claiming the staff of python and being possessed. The player contacted me today with the rules mistake as wizards can not attune the staff. But the Gawd Moa cares not the dmg rules. But will transfer to someone who can attune it at a later date. Pictures are the Montgomery River Region Adventure league Facebook page. Or you can ask and I will try to upload them here. [/QUOTE]
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