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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7455587" data-attributes="member: 277"><p>I do session 12 later I need my notes. But Part 2 and 3 of Return of the lizard King were interests and a bother.</p><p>Part 2 I ran without much changes or even bumping up the encounters. The group was over level and most of the dice broke even. The ambush/ Yuan-ti patrol with the 12 guards went long. They made use of traps and ball bearings to get a little bit of the upper hand. I did split the party. One group was running back up the trail to rescue Lungan. The monk was just swinging at air in the center of the ambush and the other half was chasing the villain up the trail because he had the tko ranger in his coils. This could have been a PC kill because the party would not surrender. But I ruled I had to reestablish the constrict attack and I kept missing.</p><p>Part 3 could be better in multiple ways. I was under prepared and Spoiler Sam at the next table. The module suggests you set a two hour limit but throw that stuff away. The group landed at the docks and scouted well. During the barracks I had a healing monk cast remove disease which I allowed to work. They got some information from him. The group freaked out on the mutant buzzards. And played very smart at Pasha's Lodge. One guy was tying the zonked out people's shoes together while the monk explored the upstairs. He tick off the berserker both fled the house. And it was horrible as they chopped up the berserker and the lizard brutes. </p><p>After questioning the lodge people and getting good rolls (and with Spoiler Sam dropping hints from the table over), the monk used the potion of animal friendship to search the smithy. THIS is where I lost it. As I am reading the information on Whisper, Spoiler Sam starts to give the same information to his table. Loud enough for my table to hear. And his table was not even playing the module. I have asked this asshat not to do spoilers or at least turn now the volume. I lost it. He threaten me and it took some time me to calm down. After that I tried to get back on track. But could not. The group did blow up Asric's Workshop but I did not do death from double damage. I then just shut down the game as I was not tracking. I gave them full xp and treasure for the mod. Later at home I updated the facebook page with the additional information they gathered. </p><p>It is bad. When I playing D&D not to drink to have players make me want to drink.</p></blockquote><p></p>
[QUOTE="jasper, post: 7455587, member: 277"] I do session 12 later I need my notes. But Part 2 and 3 of Return of the lizard King were interests and a bother. Part 2 I ran without much changes or even bumping up the encounters. The group was over level and most of the dice broke even. The ambush/ Yuan-ti patrol with the 12 guards went long. They made use of traps and ball bearings to get a little bit of the upper hand. I did split the party. One group was running back up the trail to rescue Lungan. The monk was just swinging at air in the center of the ambush and the other half was chasing the villain up the trail because he had the tko ranger in his coils. This could have been a PC kill because the party would not surrender. But I ruled I had to reestablish the constrict attack and I kept missing. Part 3 could be better in multiple ways. I was under prepared and Spoiler Sam at the next table. The module suggests you set a two hour limit but throw that stuff away. The group landed at the docks and scouted well. During the barracks I had a healing monk cast remove disease which I allowed to work. They got some information from him. The group freaked out on the mutant buzzards. And played very smart at Pasha's Lodge. One guy was tying the zonked out people's shoes together while the monk explored the upstairs. He tick off the berserker both fled the house. And it was horrible as they chopped up the berserker and the lizard brutes. After questioning the lodge people and getting good rolls (and with Spoiler Sam dropping hints from the table over), the monk used the potion of animal friendship to search the smithy. THIS is where I lost it. As I am reading the information on Whisper, Spoiler Sam starts to give the same information to his table. Loud enough for my table to hear. And his table was not even playing the module. I have asked this asshat not to do spoilers or at least turn now the volume. I lost it. He threaten me and it took some time me to calm down. After that I tried to get back on track. But could not. The group did blow up Asric's Workshop but I did not do death from double damage. I then just shut down the game as I was not tracking. I gave them full xp and treasure for the mod. Later at home I updated the facebook page with the additional information they gathered. It is bad. When I playing D&D not to drink to have players make me want to drink. [/QUOTE]
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